​​Lets talk about a huge underlying problem in the game; the desync of actions happening vs showing.

​How many times have you not seen yourself die, and then after you're dead, THEN you see the so-called killing-shot fired and on your screen.. it misses.


Obviously the easy excuse for this to explain why it's happening, would be to just say "it's the tickrate!", which is all fine and true to some extent, but it doesn't entirely account for the numerous seconds of delay for the animations displaying actions and projectiles. Because in some cases, you can clearly see the start of the animation begin on your screen, and the outcome of it coming prior to the animation finishing. This is a heavy deterrent for skillful play, when you cannot estimate what the appropriate action to be taken is, nor what is to come based on what is happening.


Many have probably noticed this particularly with the parry/block system in pvp. Sometimes it can work flawlessly and nearly no hit seems to land on you, and other times you think you're doing Belial levels of swordsmanship, only to somehow just die.



It goes without saying, for the actual experience of gameplay to feel better, it needs to run better, it needs a drastically higher tickrate. But if they even just managed to make the actions sync up better with what you see, even if it means by the time you see it then it might be too late but you still see it as hitting you "on time" for death animations, then it wouldn't feel as frustrating when you know you weren't where the projectile was on your screen when you died (or going where you just were way after you died and were no longer there).


And an additional point of note, it seems like the game at times is confused as to what you're trying to do, particularly with jump packs. So you're pressing to use the jump pack, and it doesn't always seem to actually activate it at first until you press again. Almost like it's stuck between "was that a pack-dodge? or was that a jump? idk lets just do nothing" (but don't get me started on the irrationality of not just having the normal dodge-system replaced by the pack-dodge when you're playing the assault class, because rolling with a jump pack makes sense right?)


I'm curious what experiences others have had and noticed.

Feel free to list instances where the game seems to not agree with itself as to what happened or what it is supposed to do.