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Can we have terminator class for pve and pvp in future. Is it even real ?

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a day ago
Mar 4, 2025, 4:48:21 PM

I doubt it. Only class we could need that wouldn't interfere with roles of other classes would be Apothecary - which was greenlit in ideas section but no idea when it comes in - and Techmarine - which I would love to see in Horde mode, allowing us to set some turrets or something. But terminator... meh.

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a day ago
Mar 4, 2025, 5:49:36 PM

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

Updated a day ago.
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a day ago
Mar 4, 2025, 6:36:58 PM

I mean, it can be done of course. As a fun factor in the game I wouldn't say no to it for sure :)

I can imagine it as a unit with 4 armour cells + more HP. 

Maybe some special weapons to it like:

- Chainfist

- Assault Cannon

- Storm bolter etc.

Special ability would be maybe Rocket barrage - like the rubrik terminator has with an option to do AOE damage (locked area) or seeking rockets - targeting multiple enemies. Would be fun. 

In the end of the day, this game is meant to be fun. I just looked at a gameplay for this new astartes overhaul mod on PC and they already have Chaplain and other classes there and people are enjoying their time with it.


Apothecary could work as well for sure and I think it will be added later. Saber will have to come up with some spicy ideas for the year 2 season pass, if they wanna please and maintain the player base...which is not very strong at the moment ngl.

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a day ago
Mar 4, 2025, 6:37:27 PM

​I highly doubt it will happen, unless it's just a skin for the heavy class.

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a day ago
Mar 4, 2025, 7:15:45 PM

Bladerunner777 wrote:

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

Ok, look, Terminator is a useless unit in this game where we have already heavy doing masive dmg from range and assault doing masive dmg in close combat. Making class doing even more dmg in any of these aspects or being middle ground would make game imbalanced and playing other classes like heavy and assault: pointless. 

Apothecary class wouldn't interfere with any class or imbalance the game because, let's be honest, the stims that you can find in the game heal you maybe by 25% of HP and on lethal and absolute you find maybe 3-4 during whole op for all the team and on top of that bulwarks heal will get nerfed eventually. Apothecary will fill this gap + we already have huge pieces of lore describing them and their importance both in chapter and on the battlefield, so that would be a sin and a waste not to use it. 

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a day ago
Mar 4, 2025, 7:36:17 PM

Naus_ wrote:

Bladerunner777 wrote:

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

Ok, look, Terminator is a useless unit in this game where we have already heavy doing masive dmg from range and assault doing masive dmg in close combat. Making class doing even more dmg in any of these aspects or being middle ground would make game imbalanced and playing other classes like heavy and assault: pointless. 

Apothecary class wouldn't interfere with any class or imbalance the game because, let's be honest, the stims that you can find in the game heal you maybe by 25% of HP and on lethal and absolute you find maybe 3-4 during whole op for all the team and on top of that bulwarks heal will get nerfed eventually. Apothecary will fill this gap + we already have huge pieces of lore describing them and their importance both in chapter and on the battlefield, so that would be a sin and a waste not to use it. 

That is the point of the terminator - to combine the advantages of two classes, heavy ranged dmg + heavy melee and this way create a new quality. This would be a very powerful unit and that is precisely the point of it, who wouldn't like to play such a behemoth from time to time. It would obviously require some kind of limiting mechanism so it couldn't be used too often, maybe a cool down and the requirement of getting 5 kills in the match to unlock the possibility of using it.



Apothecary in turn would definitely imbalance the game, especially in pvp - can you imagine a situation where 2 apothecaries follow the team and heal everybody constantly ? This would be ridiculous because TTK in SM2 is pretty long anyway and the regen mechanics makes it actually even longer, providing you know how to play the game. As for pve I didin't hear any skilled players saying it is too difficult and requires additional help in the form of additional healing. If anybody claims so he can always play on a lower difficulty.

Updated a day ago.
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a day ago
Mar 4, 2025, 7:36:21 PM

Regarding balance I agree for the terminator class, but I can see them being added later in the game.

I think it wouldn't be PVP, but it can be for Horde mode maybe and even in PVE, where there could be something like a "Terminator mode" for the PVE operations where you can go solo or 2 terminators. Just big boys with big guns fun and gun.

With other existing classes it would be too OP I agree.


Hell, let people play as Dreadnought in Horde mode :D

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a day ago
Mar 4, 2025, 7:39:23 PM

Freddy7623 wrote:

Regarding balance I agree for the terminator class, but I can see them being added later in the game.

I think it wouldn't be PVP, but it can be for Horde mode maybe and even in PVE, where there could be something like a "Terminator mode" for the PVE operations where you can go solo or 2 terminators. Just big boys with big guns fun and gun.

With other existing classes it would be too OP I agree.


Hell, let people play as Dreadnought in Horde mode :D

Let people play a dread in pvp...like in SM1. They could do it, why can't we ?

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a day ago
Mar 4, 2025, 7:43:49 PM

I heard some rumors, that they will add a Dreadnought mode for PVP later on, but it is still a rumour. As I mentioned earlier, the devs will have to come up with new things for year 2 season pass. So we'll see....or not.

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a day ago
Mar 4, 2025, 9:07:21 PM

Bladerunner777 wrote:

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

We do not have health regen dude, not in PvE. Also Gravis armor is essentially the same as terminator armor in regards to protection so in that regard we do have a terminator of sorts in the form of the heavy.


Apothecaries are some of the most likely specialist units to have terminator, followed closely by techmarine and librarian. We are entirely unlikely to see librarian, but apothecary has literally been greenlit in the ideas section so it WILL happen eventually. 


Not to sound rude but you are approaching this from a PvP perspective and it is fairly clear the devs focus more on the PvE aspect when deciding to introduce new things (case in point, the volkite pistol was added to PvE first... has it ven landed in PvP?) so not wanting a class just because of perceived PvP imbalance is, well there is a reason I dislike PvP in PvE-centric games and it is because of this us vs them mindset, the collateral damage it does to good ideas. The devs have already shown us that they can balance PvP separately from PvE so that is hardly an argument against adding a healer. The PvP version could give a buff rather than healing.



In short: the Apothecary class is the most likely they will implement any sort of playable terminator armor, who knows, by the time they are ready for that they may give us something like Judiciar, a unit that could wear terminator and would be the unit most likely added in place of an actual chaplain (chaplain is a requested class but we are unlikely to get one). They would get an executioner relic blade and, if they are a terminator unit, storm bolter with potential to have a greataxe or eviscerator as other melee options.

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a day ago
Mar 4, 2025, 9:21:01 PM

Shining_Darkness wrote:

Bladerunner777 wrote:

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

We do not have health regen dude, not in PvE. Also Gravis armor is essentially the same as terminator armor in regards to protection so in that regard we do have a terminator of sorts in the form of the heavy.


Apothecaries are some of the most likely specialist units to have terminator, followed closely by techmarine and librarian. We are entirely unlikely to see librarian, but apothecary has literally been greenlit in the ideas section so it WILL happen eventually. 


Not to sound rude but you are approaching this from a PvP perspective and it is fairly clear the devs focus more on the PvE aspect when deciding to introduce new things (case in point, the volkite pistol was added to PvE first... has it ven landed in PvP?) so not wanting a class just because of perceived PvP imbalance is, well there is a reason I dislike PvP in PvE-centric games and it is because of this us vs them mindset, the collateral damage it does to good ideas. The devs have already shown us that they can balance PvP separately from PvE so that is hardly an argument against adding a healer. The PvP version could give a buff rather than healing.



In short: the Apothecary class is the most likely they will implement any sort of playable terminator armor, who knows, by the time they are ready for that they may give us something like Judiciar, a unit that could wear terminator and would be the unit most likely added in place of an actual chaplain (chaplain is a requested class but we are unlikely to get one). They would get an executioner relic blade and, if they are a terminator unit, storm bolter with potential to have a greataxe or eviscerator as other melee options.

Ok, so if you don't have regen in pve you might get an apoth and a termie for pvp - works for me :)


I am not interested in "a terminator of sorts" but in THE terminator. 


I don't have a pvp vs pve mind-set and I am aware this is a pve focused game. Still, we do have a pvp for a reason and the fact that a new map has just been added and 6 player private lobby is in the making means something. 



Don't get me wrong, I am not AGAINST an apoth, I just don't see it as cool a character as a termie. Also, as I mentioned several times, we already have terminator models in game - that makes things much easier.

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a day ago
Mar 4, 2025, 9:23:08 PM

Freddy7623 wrote:

I heard some rumors, that they will add a Dreadnought mode for PVP later on, but it is still a rumour. As I mentioned earlier, the devs will have to come up with new things for year 2 season pass. So we'll see....or not.

​That makes sense as the dread's model is also already in game. I know terminators is a dream but hey who knows. However the most important stuff for pvp is definitely new maps, hands down.

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a day ago
Mar 4, 2025, 10:04:56 PM

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

We do not have health regen dude, not in PvE. Also Gravis armor is essentially the same as terminator armor in regards to protection so in that regard we do have a terminator of sorts in the form of the heavy.


Apothecaries are some of the most likely specialist units to have terminator, followed closely by techmarine and librarian. We are entirely unlikely to see librarian, but apothecary has literally been greenlit in the ideas section so it WILL happen eventually. 


Not to sound rude but you are approaching this from a PvP perspective and it is fairly clear the devs focus more on the PvE aspect when deciding to introduce new things (case in point, the volkite pistol was added to PvE first... has it ven landed in PvP?) so not wanting a class just because of perceived PvP imbalance is, well there is a reason I dislike PvP in PvE-centric games and it is because of this us vs them mindset, the collateral damage it does to good ideas. The devs have already shown us that they can balance PvP separately from PvE so that is hardly an argument against adding a healer. The PvP version could give a buff rather than healing.



In short: the Apothecary class is the most likely they will implement any sort of playable terminator armor, who knows, by the time they are ready for that they may give us something like Judiciar, a unit that could wear terminator and would be the unit most likely added in place of an actual chaplain (chaplain is a requested class but we are unlikely to get one). They would get an executioner relic blade and, if they are a terminator unit, storm bolter with potential to have a greataxe or eviscerator as other melee options.

Ok, so if you don't have regen in pve you might get an apoth and a termie for pvp - works for me :)


I am not interested in "a terminator of sorts" but in THE terminator. 


I don't have a pvp vs pve mind-set and I am aware this is a pve focused game. Still, we do have a pvp for a reason and the fact that a new map has just been added and 6 player private lobby is in the making means something. 



Don't get me wrong, I am not AGAINST an apoth, I just don't see it as cool a character as a termie. Also, as I mentioned several times, we already have terminator models in game - that makes things much easier.

Oh yeah, it is a major flaw. Such a flaw that in the 6.2 post they finally came out and said that Invigorating Icon on Bulwark (which completely restores contested health, essentially makes him give an effect similar to the health regen you have in PvP) was a mistake in hindsight. Yeah, we desperately need an actual healer over on the PvE side of things since Bulwark has been saddled with that by virtue of being the only one with a team heal perk meaning picking anything else in that column is actively throwing.

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a day ago
Mar 5, 2025, 12:07:55 AM

Shining_Darkness wrote:

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

We do not have health regen dude, not in PvE. Also Gravis armor is essentially the same as terminator armor in regards to protection so in that regard we do have a terminator of sorts in the form of the heavy.


Apothecaries are some of the most likely specialist units to have terminator, followed closely by techmarine and librarian. We are entirely unlikely to see librarian, but apothecary has literally been greenlit in the ideas section so it WILL happen eventually. 


Not to sound rude but you are approaching this from a PvP perspective and it is fairly clear the devs focus more on the PvE aspect when deciding to introduce new things (case in point, the volkite pistol was added to PvE first... has it ven landed in PvP?) so not wanting a class just because of perceived PvP imbalance is, well there is a reason I dislike PvP in PvE-centric games and it is because of this us vs them mindset, the collateral damage it does to good ideas. The devs have already shown us that they can balance PvP separately from PvE so that is hardly an argument against adding a healer. The PvP version could give a buff rather than healing.



In short: the Apothecary class is the most likely they will implement any sort of playable terminator armor, who knows, by the time they are ready for that they may give us something like Judiciar, a unit that could wear terminator and would be the unit most likely added in place of an actual chaplain (chaplain is a requested class but we are unlikely to get one). They would get an executioner relic blade and, if they are a terminator unit, storm bolter with potential to have a greataxe or eviscerator as other melee options.

Ok, so if you don't have regen in pve you might get an apoth and a termie for pvp - works for me :)


I am not interested in "a terminator of sorts" but in THE terminator. 


I don't have a pvp vs pve mind-set and I am aware this is a pve focused game. Still, we do have a pvp for a reason and the fact that a new map has just been added and 6 player private lobby is in the making means something. 



Don't get me wrong, I am not AGAINST an apoth, I just don't see it as cool a character as a termie. Also, as I mentioned several times, we already have terminator models in game - that makes things much easier.

Oh yeah, it is a major flaw. Such a flaw that in the 6.2 post they finally came out and said that Invigorating Icon on Bulwark (which completely restores contested health, essentially makes him give an effect similar to the health regen you have in PvP) was a mistake in hindsight. Yeah, we desperately need an actual healer over on the PvE side of things since Bulwark has been saddled with that by virtue of being the only one with a team heal perk meaning picking anything else in that column is actively throwing.

Hmm, I've been sitting on Steam SM2 forums a lot since the release (and it's a much more lively place than this ghost town XD) and I haven't noticed any pve player suggesting anything like that. I mean , there were some guys who were complaining about the level of difficulty...but hey, that is why you have 6 of them, or 7 if I remember correctly. If you are not able to deal with the highest difficulties, go to lower ones - taaa daaa. That is not a game's problem, it is a YOU problem.

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a day ago
Mar 5, 2025, 12:12:37 AM

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

We do not have health regen dude, not in PvE. Also Gravis armor is essentially the same as terminator armor in regards to protection so in that regard we do have a terminator of sorts in the form of the heavy.


Apothecaries are some of the most likely specialist units to have terminator, followed closely by techmarine and librarian. We are entirely unlikely to see librarian, but apothecary has literally been greenlit in the ideas section so it WILL happen eventually. 


Not to sound rude but you are approaching this from a PvP perspective and it is fairly clear the devs focus more on the PvE aspect when deciding to introduce new things (case in point, the volkite pistol was added to PvE first... has it ven landed in PvP?) so not wanting a class just because of perceived PvP imbalance is, well there is a reason I dislike PvP in PvE-centric games and it is because of this us vs them mindset, the collateral damage it does to good ideas. The devs have already shown us that they can balance PvP separately from PvE so that is hardly an argument against adding a healer. The PvP version could give a buff rather than healing.



In short: the Apothecary class is the most likely they will implement any sort of playable terminator armor, who knows, by the time they are ready for that they may give us something like Judiciar, a unit that could wear terminator and would be the unit most likely added in place of an actual chaplain (chaplain is a requested class but we are unlikely to get one). They would get an executioner relic blade and, if they are a terminator unit, storm bolter with potential to have a greataxe or eviscerator as other melee options.

Ok, so if you don't have regen in pve you might get an apoth and a termie for pvp - works for me :)


I am not interested in "a terminator of sorts" but in THE terminator. 


I don't have a pvp vs pve mind-set and I am aware this is a pve focused game. Still, we do have a pvp for a reason and the fact that a new map has just been added and 6 player private lobby is in the making means something. 



Don't get me wrong, I am not AGAINST an apoth, I just don't see it as cool a character as a termie. Also, as I mentioned several times, we already have terminator models in game - that makes things much easier.

Oh yeah, it is a major flaw. Such a flaw that in the 6.2 post they finally came out and said that Invigorating Icon on Bulwark (which completely restores contested health, essentially makes him give an effect similar to the health regen you have in PvP) was a mistake in hindsight. Yeah, we desperately need an actual healer over on the PvE side of things since Bulwark has been saddled with that by virtue of being the only one with a team heal perk meaning picking anything else in that column is actively throwing.

Hmm, I've been sitting on Steam SM2 forums a lot since the release (and it's a much more lively place than this ghost town XD) and I haven't noticed any pve player suggesting anything like that. I mean , there were some guys who were complaining about the level of difficulty...but hey, that is why you have 6 of them, or 7 if I remember correctly. If you are not able to deal with the highest difficulties, go to lower ones - taaa daaa. That is not a game's problem, it is a YOU problem.

I have literally never looked at that cesspit since I learned that these forums exist and are the ones the devs have a chance in hell of seeing. I could care less what they are saying on the steam forums, those are filled with people that complain about literally everything all the time... come to think of it your shitty attitude reminds me of them. Always a "if you can't handle it go to lower difficulty" even though I literally never mentioned anything of the sort, shows where your mind is at and why I can safely disregard most of your opinions on content you clearly don't care about.

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a day ago
Mar 5, 2025, 12:57:23 AM

Shining_Darkness wrote:

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

We do not have health regen dude, not in PvE. Also Gravis armor is essentially the same as terminator armor in regards to protection so in that regard we do have a terminator of sorts in the form of the heavy.


Apothecaries are some of the most likely specialist units to have terminator, followed closely by techmarine and librarian. We are entirely unlikely to see librarian, but apothecary has literally been greenlit in the ideas section so it WILL happen eventually. 


Not to sound rude but you are approaching this from a PvP perspective and it is fairly clear the devs focus more on the PvE aspect when deciding to introduce new things (case in point, the volkite pistol was added to PvE first... has it ven landed in PvP?) so not wanting a class just because of perceived PvP imbalance is, well there is a reason I dislike PvP in PvE-centric games and it is because of this us vs them mindset, the collateral damage it does to good ideas. The devs have already shown us that they can balance PvP separately from PvE so that is hardly an argument against adding a healer. The PvP version could give a buff rather than healing.



In short: the Apothecary class is the most likely they will implement any sort of playable terminator armor, who knows, by the time they are ready for that they may give us something like Judiciar, a unit that could wear terminator and would be the unit most likely added in place of an actual chaplain (chaplain is a requested class but we are unlikely to get one). They would get an executioner relic blade and, if they are a terminator unit, storm bolter with potential to have a greataxe or eviscerator as other melee options.

Ok, so if you don't have regen in pve you might get an apoth and a termie for pvp - works for me :)


I am not interested in "a terminator of sorts" but in THE terminator. 


I don't have a pvp vs pve mind-set and I am aware this is a pve focused game. Still, we do have a pvp for a reason and the fact that a new map has just been added and 6 player private lobby is in the making means something. 



Don't get me wrong, I am not AGAINST an apoth, I just don't see it as cool a character as a termie. Also, as I mentioned several times, we already have terminator models in game - that makes things much easier.

Oh yeah, it is a major flaw. Such a flaw that in the 6.2 post they finally came out and said that Invigorating Icon on Bulwark (which completely restores contested health, essentially makes him give an effect similar to the health regen you have in PvP) was a mistake in hindsight. Yeah, we desperately need an actual healer over on the PvE side of things since Bulwark has been saddled with that by virtue of being the only one with a team heal perk meaning picking anything else in that column is actively throwing.

Hmm, I've been sitting on Steam SM2 forums a lot since the release (and it's a much more lively place than this ghost town XD) and I haven't noticed any pve player suggesting anything like that. I mean , there were some guys who were complaining about the level of difficulty...but hey, that is why you have 6 of them, or 7 if I remember correctly. If you are not able to deal with the highest difficulties, go to lower ones - taaa daaa. That is not a game's problem, it is a YOU problem.

I have literally never looked at that cesspit since I learned that these forums exist and are the ones the devs have a chance in hell of seeing. I could care less what they are saying on the steam forums, those are filled with people that complain about literally everything all the time... come to think of it your shitty attitude reminds me of them. Always a "if you can't handle it go to lower difficulty" even though I literally never mentioned anything of the sort, shows where your mind is at and why I can safely disregard most of your opinions on content you clearly don't care about.

Well, you can disregard anything you want, I have no influence over that. I also have no idea why you'd think my attitude is "shitty". I said a very simple thing - why would you need an apothecary ? Is the game too difficult ? There is just no need for implementing a whole new class to fix that. You just need to...you know the rest.


Plus, this thread is not about apothecaries , dude. It's about a waaay cooler and more useful class (which already exists in the game btw ). Actually we already have 2 of them - a storm bolter and a ripper autocannon version.


Would you like to shoot a ripper autocannon, kids ? Yeah, it's like a heavy bolter but with even bigger caliber and two barrels - how cool is that :D ? I bet you would :)

Updated a day ago.
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16 hours ago
Mar 5, 2025, 11:15:21 AM

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

We do not have health regen dude, not in PvE. Also Gravis armor is essentially the same as terminator armor in regards to protection so in that regard we do have a terminator of sorts in the form of the heavy.


Apothecaries are some of the most likely specialist units to have terminator, followed closely by techmarine and librarian. We are entirely unlikely to see librarian, but apothecary has literally been greenlit in the ideas section so it WILL happen eventually. 


Not to sound rude but you are approaching this from a PvP perspective and it is fairly clear the devs focus more on the PvE aspect when deciding to introduce new things (case in point, the volkite pistol was added to PvE first... has it ven landed in PvP?) so not wanting a class just because of perceived PvP imbalance is, well there is a reason I dislike PvP in PvE-centric games and it is because of this us vs them mindset, the collateral damage it does to good ideas. The devs have already shown us that they can balance PvP separately from PvE so that is hardly an argument against adding a healer. The PvP version could give a buff rather than healing.



In short: the Apothecary class is the most likely they will implement any sort of playable terminator armor, who knows, by the time they are ready for that they may give us something like Judiciar, a unit that could wear terminator and would be the unit most likely added in place of an actual chaplain (chaplain is a requested class but we are unlikely to get one). They would get an executioner relic blade and, if they are a terminator unit, storm bolter with potential to have a greataxe or eviscerator as other melee options.

Ok, so if you don't have regen in pve you might get an apoth and a termie for pvp - works for me :)


I am not interested in "a terminator of sorts" but in THE terminator. 


I don't have a pvp vs pve mind-set and I am aware this is a pve focused game. Still, we do have a pvp for a reason and the fact that a new map has just been added and 6 player private lobby is in the making means something. 



Don't get me wrong, I am not AGAINST an apoth, I just don't see it as cool a character as a termie. Also, as I mentioned several times, we already have terminator models in game - that makes things much easier.

Oh yeah, it is a major flaw. Such a flaw that in the 6.2 post they finally came out and said that Invigorating Icon on Bulwark (which completely restores contested health, essentially makes him give an effect similar to the health regen you have in PvP) was a mistake in hindsight. Yeah, we desperately need an actual healer over on the PvE side of things since Bulwark has been saddled with that by virtue of being the only one with a team heal perk meaning picking anything else in that column is actively throwing.

Hmm, I've been sitting on Steam SM2 forums a lot since the release (and it's a much more lively place than this ghost town XD) and I haven't noticed any pve player suggesting anything like that. I mean , there were some guys who were complaining about the level of difficulty...but hey, that is why you have 6 of them, or 7 if I remember correctly. If you are not able to deal with the highest difficulties, go to lower ones - taaa daaa. That is not a game's problem, it is a YOU problem.

I have literally never looked at that cesspit since I learned that these forums exist and are the ones the devs have a chance in hell of seeing. I could care less what they are saying on the steam forums, those are filled with people that complain about literally everything all the time... come to think of it your shitty attitude reminds me of them. Always a "if you can't handle it go to lower difficulty" even though I literally never mentioned anything of the sort, shows where your mind is at and why I can safely disregard most of your opinions on content you clearly don't care about.

Well, you can disregard anything you want, I have no influence over that. I also have no idea why you'd think my attitude is "shitty". I said a very simple thing - why would you need an apothecary ? Is the game too difficult ? There is just no need for implementing a whole new class to fix that. You just need to...you know the rest.


Plus, this thread is not about apothecaries , dude. It's about a waaay cooler and more useful class (which already exists in the game btw ). Actually we already have 2 of them - a storm bolter and a ripper autocannon version.


Would you like to shoot a ripper autocannon, kids ? Yeah, it's like a heavy bolter but with even bigger caliber and two barrels - how cool is that :D ? I bet you would :)

Would love to play terminator again like in Deathwing but unfortunately Saber is including silly primaris forces like gravis intercessor (which are not pictured the way they should but who cares), so we will likely have the "Agressor" Gravis primaris instead of Terminator (btw primaris marines are using the very same pattern of "Indomitus" terminator armor). And just to add I do not understand why people so aggresively demanding for Apothecary class, it'd be OK if Operations require 4 players instead of 3. Apothecary will just bring chaos if you will join as a 3rd player for exapmle at battle barge, other 2 players will force you to play Apothecary to heal them or your ass is getting kicked to loading screen. I don't want this stuff in SM2.

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16 hours ago
Mar 5, 2025, 11:30:10 AM

Senator_Hades wrote:

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Shining_Darkness wrote:

Bladerunner777 wrote:

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

We do not have health regen dude, not in PvE. Also Gravis armor is essentially the same as terminator armor in regards to protection so in that regard we do have a terminator of sorts in the form of the heavy.


Apothecaries are some of the most likely specialist units to have terminator, followed closely by techmarine and librarian. We are entirely unlikely to see librarian, but apothecary has literally been greenlit in the ideas section so it WILL happen eventually. 


Not to sound rude but you are approaching this from a PvP perspective and it is fairly clear the devs focus more on the PvE aspect when deciding to introduce new things (case in point, the volkite pistol was added to PvE first... has it ven landed in PvP?) so not wanting a class just because of perceived PvP imbalance is, well there is a reason I dislike PvP in PvE-centric games and it is because of this us vs them mindset, the collateral damage it does to good ideas. The devs have already shown us that they can balance PvP separately from PvE so that is hardly an argument against adding a healer. The PvP version could give a buff rather than healing.



In short: the Apothecary class is the most likely they will implement any sort of playable terminator armor, who knows, by the time they are ready for that they may give us something like Judiciar, a unit that could wear terminator and would be the unit most likely added in place of an actual chaplain (chaplain is a requested class but we are unlikely to get one). They would get an executioner relic blade and, if they are a terminator unit, storm bolter with potential to have a greataxe or eviscerator as other melee options.

Ok, so if you don't have regen in pve you might get an apoth and a termie for pvp - works for me :)


I am not interested in "a terminator of sorts" but in THE terminator. 


I don't have a pvp vs pve mind-set and I am aware this is a pve focused game. Still, we do have a pvp for a reason and the fact that a new map has just been added and 6 player private lobby is in the making means something. 



Don't get me wrong, I am not AGAINST an apoth, I just don't see it as cool a character as a termie. Also, as I mentioned several times, we already have terminator models in game - that makes things much easier.

Oh yeah, it is a major flaw. Such a flaw that in the 6.2 post they finally came out and said that Invigorating Icon on Bulwark (which completely restores contested health, essentially makes him give an effect similar to the health regen you have in PvP) was a mistake in hindsight. Yeah, we desperately need an actual healer over on the PvE side of things since Bulwark has been saddled with that by virtue of being the only one with a team heal perk meaning picking anything else in that column is actively throwing.

Hmm, I've been sitting on Steam SM2 forums a lot since the release (and it's a much more lively place than this ghost town XD) and I haven't noticed any pve player suggesting anything like that. I mean , there were some guys who were complaining about the level of difficulty...but hey, that is why you have 6 of them, or 7 if I remember correctly. If you are not able to deal with the highest difficulties, go to lower ones - taaa daaa. That is not a game's problem, it is a YOU problem.

I have literally never looked at that cesspit since I learned that these forums exist and are the ones the devs have a chance in hell of seeing. I could care less what they are saying on the steam forums, those are filled with people that complain about literally everything all the time... come to think of it your shitty attitude reminds me of them. Always a "if you can't handle it go to lower difficulty" even though I literally never mentioned anything of the sort, shows where your mind is at and why I can safely disregard most of your opinions on content you clearly don't care about.

Well, you can disregard anything you want, I have no influence over that. I also have no idea why you'd think my attitude is "shitty". I said a very simple thing - why would you need an apothecary ? Is the game too difficult ? There is just no need for implementing a whole new class to fix that. You just need to...you know the rest.


Plus, this thread is not about apothecaries , dude. It's about a waaay cooler and more useful class (which already exists in the game btw ). Actually we already have 2 of them - a storm bolter and a ripper autocannon version.


Would you like to shoot a ripper autocannon, kids ? Yeah, it's like a heavy bolter but with even bigger caliber and two barrels - how cool is that :D ? I bet you would :)

Would love to play terminator again like in Deathwing but unfortunately Saber is including silly primaris forces like gravis intercessor (which are not pictured the way they should but who cares), so we will likely have the "Agressor" Gravis primaris instead of Terminator (btw primaris marines are using the very same pattern of "Indomitus" terminator armor). And just to add I do not understand why people so aggresively demanding for Apothecary class, it'd be OK if Operations require 4 players instead of 3. Apothecary will just bring chaos if you will join as a 3rd player for exapmle at battle barge, other 2 players will force you to play Apothecary to heal them or your ass is getting kicked to loading screen. I don't want this stuff in SM2.

Exactly. Nobody wants toxicity. Well, apart for those who demand other players to serve them as apothecaries. The most boring class if you ask me, it works ok in other types of shooters but it's completely redundant in this one imo.


Coming back to termies, yes Primaris do use "regular" terminator armours as well. There is no reason whatsover why termies shouldn't be in this game. Hell, this game is just begging for it. It would open so many cool weapon options - assault cannon, reaper autocannon, storm bolters, combi bolters etc.

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11 hours ago
Mar 5, 2025, 4:18:16 PM

Bladerunner777 wrote:

Ok, look, Apothecary is a useless unit in this game where we have health regen and additonaly stim packs in pve. All this together would make the TTK just too long and imbalance the game both in pve and pvp. Terminator class wouldn't interfere with any class  or imbalance the game because , let's be honest, the heavy class isn't really that heavy in terms of armour or fire power. Terminator would stand out clearly in both of these departments + we already have chaos terminator models and animations in game, so that would be a sin and a waste  not to use them.

Bulwark's perk that gives back contested HP is on the cutting room floor, and was stated as such in the 6.2 patch notes. It will be replaced sooner or later. Meaning at that point the only team heal that would exist in the game is Vanguard's 30% HP return on Extremis+ executions.

On Ruthless and above, Stims are in incredibly short supply. This isn't Moderate where they appear at every single spawn point. You're lucky to see 2/3 the entire run, and these have to be doled out based on who has the lowest HP, who's more competent, and/or who has a Mortal Wound.


Apothecary, a dedicated healer class, would be a mandatory inclusion into higher tier Operation squads where each individual knows their performance isn't flawless at all times. It would make Absolute much more doable for the average player without having to drastically alter the game balance, and would be an especially vital inclusion in Horde mode where the entire goal is to keep going for as long as possible before inevitably dying.


A Terminator class on the other hand would be impossible to include in any meaningful way. They're either going to be no tankier than Heavy or Bulwark, which would completely ruin any sense of being a Terminator who are meant to be some of the strongest Astartes on the field. Or they are super tanky, and have some of the highest firepower in the game, and now everything has to be rebalanced and designed around them to the detriment of every class.


You are not getting a Terminator class, they're impossible to balance around the current roster of both other classes and enemies in a fun and meaningful manner. There's a reason the Heavy is a Gravis unit.

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