(cleared all Lethal operations on Tight Formation with randoms)
Tyranid sniper stance is hella resilient to attacks. Gotta be able to interrupt their stance.
Calling for reinforcements should be the time enemies should be weak to our hits and be hella vulnerable. Just like us when we try to revive our brother and get interrupted by the enemy. I had an experience where they just ignore the hits for some time if its melee or ignore mostly when its bolt weapons. Only the high dmg weapons interrupt them.
2 Melta shots to kill a group of Minoris. Idk how yall take this but imo it should be able to 1 shot minoris. You'll anyways waste 3 to 4 shots at least on Majoris before bringing them to the execution animation.
Zoans when in narrow spot spawns are very dangerous as their shots stagger and its an ez 3 shot to finish us. Beams are still the same as in 4.0 patch. Gotta reduce the damage. Their beams have wider range than it looks. Gotta reduce the wide range. https://www.twitch.tv/season_of_slaps/clip/SplendidDignifiedEyeballDoggo-aZQoIdqHlvOwwKJU
https://www.twitch.tv/season_of_slaps/clip/SingleBoxySangAMPTropPunch-Lkr4kJCNJfpOOxl6
https://www.twitch.tv/season_of_slaps/clip/FilthyBlazingSardineResidentSleeper-5LjdKghE9VeVC1op
https://www.twitch.tv/season_of_slaps/clip/AnnoyingObedientJackalNotLikeThis-it9ixjwtJ3OqZL_A
If the Tyranid Hierophant Bio-Titan has player-seeking projectiles, I think that should be disabled. If not its alright I guess. Idk. If the projectiles hit the bridge and it causes damage to the player standing under the bridge, that should be fixed.
Parry followed by a gunstrike shouldn't get interrupted. I have noticed many gunstrike failures recently. The gunstrike sound fades and you are not rewarded for that animation. Maybe its ping, maybe its because someone else killed it before you entered that animation.Idk what others think about this one.
We getting staggered for a long time should be reduced. https://www.twitch.tv/season_of_slaps/clip/OriginalColdbloodedHareItsBoshyTime-oSJfoQX-VuUnGZXX
https://www.twitch.tv/season_of_slaps/clip/CaringNeighborlyFerretUWot-ziGheVDzlnUP7kNi
I think Space Marines should be the tanky ones here compared to Thousand Sons and Tyranids (I noticed Average Threat Level Enemy Health/Tankiness would be the move to Substantial/Ruthless/Lethal and Horde mode. Maybe extra 1 or 2 shots to bring them down to execution). I could be wrong but the videos are mostly us kicking their A$$. Or let them be Tanky but we have to be able to kill them faster instead of relying on another Brother which would make it look like we're dealing with some mini boss or something like that. (it's like how many you slayed rather than how less enemies you fought with for a long time) I hope this makes sense. This could be fixed with another weapon buff or straight up lower down the tanking and increase numbers so the fun stays balanced. Just my opinion
The weapons and Melee damage need around 70 to 100% more buff. From my last few games, I saw the number of Majoris was way higher compared to what we saw on the day of 4.1 patch drop. So if we are to keep getting more enemies automatically by the ai director. I think its fair to buff our weapons so we can take them down faster. At a point, I saw 5 or more Majoris grouped up as it was some kinda bug with the spawn or something like that. I may have also fought more than 6 to 8 at a time while my teammate was focused on his.
Our weapons according to the lore and videos are overpowered. It must stay that way. Imagine 2 charged sniper shots on a regular thousand son? 7 shots or more from Melta to a regular Majoris? 2 entire mags or more to put 1 enemy to execute animation? 9 melee or more from a chainsword to put someone to execute animation? Imagine facing hordes of these tanky majoris. All it takes is to get hit by 1 regular enemy that can pull 2 moves and send you back to the battle barge.
(cleared all Lethal operations again with randoms)
The armor recovery time should be reduced
Thousand Sons are way more tankier now Idk whats happening but they are auto buffing their tankiness I guess.
Buff weapons or bring down the tanks: https://www.twitch.tv/season_of_slaps/clip/SecretiveRudeShingleDancingBaby-DPzozrtG6Jdg_Pdr
https://www.twitch.tv/season_of_slaps/clip/FairHelpfulSquirrelFunRun-kFLB6Gt35Ov48vpU
and this
NO REACTION: https://www.twitch.tv/season_of_slaps/clip/RespectfulRudeOctopusFunRun-a93EVCNcoCXqp1UD
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