As this idea would require double the balance work, it is most likely nothing but a cool thought or an idea for SM3, but what if the chaos faction had different classes (with similar roles) and different weapons, this would result in different play styles and tactics depending on which faction you were fighting for.
This idea started of as thinking of ways to compensate the chaos faction's lack of cosmetics with different and interesting game play (which is unrealistic for SM2), but if you suspend your disbelief with me for a second and imagine, a decade from now, the franchise has grown, multiple factions have been added to a yet to be created game each with their own weapons and play styles. You would select 1 or multiple factions (similar to deadlock's matchmaking) when searching for a game and be set to fight the next available squad of 6 be it another faction or a mirror match.
It is nothing but a distant dream, but I do wonder if there are others who would want to see a 3rd person franchise be spawned from this game's success. This idea can only become a reality if the chaos faction is given its own identity and soul because as it stands they are functionally reskins of the loyalist weapons and play style, which I have no issue with I understand it is for balance purposes.
Just to waffle on a bit longer... if the chaos faction was given its own identity, there would be more freedom for the perk system to be added to PVP as you can no longer expect to face opponents with the same equipment and abilities giving more opportunity for player progression and development. This would obviously complicate balancing the game, however I think it could be done. The trick would be having each faction be strong in different ways whilst also giving every other faction a way to deal with said strength through skill and tactics.
Just a few ideas
Loyalists - Jack of all trades
Chaos - All about mid to close range combat (exceptions ofc) with some warp shenanigans
Eldar - Fast and magical, but quite frail, prefers to stay away or be too fast to hit
Tao - Kill boxes and long range domination, they should avoid fist fights
Orks - Do I need an example?
Strong and weak in their own ways, but all able to hold their own. I think this could be achievable with the 6v6 size matches and a lot of time and success from the franchise. Eternal Crusade (RIP) went too big and the battles were too large, with the variety in factions a smaller shorter game is more sustainable as the turnover of player needs to be quicker as you could be splitting your player base into factions (hence the necessity of mirror matches). And the amount of content and player progression for each player would be ungodly (in a good way), having to progress each faction by playing that faction (like the classes in current). It's a distant dream, but I think its a good dream so I wanted to share.
The joy of games like Dawn of War, was getting to choose your favourite factions to play because of what makes them different from the other factions. I think harnessing that joy of choice and freedom could be the answer to the longevity of a W40k PVP shooter and a whole new way to enjoy the hobby. (Imagine a distant competitive scene, the mind games just before the match where teams pick their factions, not knowing what the other team will pick, followed by riveting plays and tests of skill and teamwork.)
The factions are why we love W40k.
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