Dear Developers,
I'd like to suggest two enhancements to Space Marine 2 that could significantly improve the gameplay experience and strategic depth of combat engagements.
Crouching Mechanic for Clear Lines of Fire: In intense firefights, it can be frustrating when a frontline ally—whether it's a Bulwark, an Assault Marine, or even a Tactical Marine engaging in melee—unintentionally blocks the line of fire, leading to wasted shots, especially for heavy weapons like the Heavy Plasma, Multi-Melta, or even the Heavy Bolter in high-lethality situations. Introducing a crouching mechanic would allow players to tactically position themselves, enabling allies behind them to maintain a clear line of sight for ranged attacks. This would not only reduce frustration but also promote more cohesive team strategies and situational awareness, as players can choose to provide cover while avoiding being a literal obstacle to firepower.
Cover-Based Shooting for Immersion: Another idea to elevate the gameplay would be implementing a mechanic that allows players to take cover behind walls and structures, leaning out to fire, similar to what we see in Gears of War. This feature would add a layer of immersive realism and tactical decision-making, as players would need to balance the safety of cover with opportunities to engage the enemy. It would also fit well with the intense combat themes of Space Marine, providing moments where players can tactically 'peek' and unleash devastating attacks while maintaining some degree of protection.
Both of these additions could deepen combat tactics, foster better teamwork, and enhance player immersion in the Warhammer 40K universe. Thank you for considering these suggestions, and for all your efforts in making Space Marine 2 a truly remarkable experience.
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Aurellian
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