Hey Banishers️ 🕯️
Banishers: Ghosts of New Eden's patch is live! This patch brings updates, bug fixes and optimizations, make sure to read the list of changes below.
Combat and Enemies
Adjusted the behavior of certain enemies and bosses that could make combat much easier in rare configurations.
Fixed cases where enemies could not reach the player or remained invisible.
Addressed a bug where the "Unable to change equipment" warning was displayed incorrectly, and adjustments to ensure that UI indications accurately reflect the current state of potions and skills.
Progression et Quests
- Solved issues blocking progression in certain missions, corrected missing quest markers, and adjustments to ensure the correct triggering of story events.
Environment and Navigation
Fixed issues where the main character could fall through the ground or get stuck in the environment, notably at the entrance to Fort Jericho's barracks and on certain isolated rocks.
Corrected certain navigation interactions that were difficult to access or could block the player if interacted with from a specific angle (rope, jump, narrow path).
Removed several invisible collisions that could block player movement.
Adjusted navigation zones to prevent movement anomalies like falling animations of the hero.
Resolved issues with invisible collision preventing the destruction of a soul grabber or a creeping ivy node.
Cinematics and Dialogues
- Fixed issues affecting the playback of cinematics and the consistency of dialogues: facial animation problems, overlapping voice-overs, adjustment of the audio volume of certain dialogues or music, camera adjustments hidden by a decor element.
Visuals
Fixed issues related to the display of certain textures, missing or persisting visual effects, and improved the visual integration of environmental settings (rocks, vegetation, snow, etc.).
Addressed an animation issue where NPCs like Danniel Keayne and Antea would become invisible under certain conditions.
Photomode
Fixed various bugs related to photo mode (display of interaction input, HUD elements remaining visible, etc.).
Addressed issues with camera control in photo mode between AZERTY and QWERTY setups.
Fixed a white filter appearing on screenshots in photo mode on Steam.
Interfaces and Menus
Corrected button overlays and visual adjustments to improve readability and interaction.
Fixed interface issues, such as skill texts not updating correctly.
Audio
Adjusted the frequency of dynamic dialogues to reduce the excessive repetition of certain lines (e.g: Antea calling for a switch)
Resolved issues where music would abruptly cut off in various situations, such as approaching the graveyard at the start of the game, in combat, during certain cinematics, and when using the PS5's share feature.
Stability and Performance
Fixed various crashes and freezes on PC and consoles.
Improved overall stability across different platforms, especially concerning framerate drops in dense areas, when moving from one region to another, or during certain player actions.
Addressed issues causing delays in opening the in-game menu after long sessions, particularly on PS5.
Achievements
- Fixed an issue that could prevent the completion of the "Full Potency" achievement.
AI
- Fixed an issue where certain NPC routines did not occur as expected, leading to incorrect visual interactions.
Localization and Translations
- Corrected various subtitle and voice-over problems, including gender errors, typos, and narrative inconsistencies in several languages.
Control Options
- Fixed an issue affecting key reconfiguration.