Expeditions: Season 2 Patch Notes
New content and mechanics
- 1 map 2x2km: east Beskids (Carpathian setting with snow addition)
- 1 cave map
- Physics-based mechanisms on the new maps
- 3 trucks: Decin S-3T, Traun BR-0D, Mercedes-Benz Unimog U2450L
- UGV CR-G0
- 2 specialists: Hydrologist, Logistician
- New Base module: Generator
- New gadget: Signal repeater
- Replayability system
- Metal detector rework
Additional fixes and improvements
UI:
- Changed controls for keyboards: press C to start trade instead of F
- On the map, the description of an expedition is re-colored into white to make it easier to read
- Fixed the compass UI overlapped on the rewards details in the HQ
- Added map size to the Expedition selection screen in the HQ
- Added the new state for the engine button in the HUD
- Fixed an issue where the amount of all consumable resources in the HQ wasn't calculated correctly
- Added display of an actual main menu scene to all backgrounds of the HQ
- Fixed an issue where task tracking would disappear after moving to another map or cave
Gameplay:
- Delivered some performance improvements
- Fake zones match the color of zones they are imitating instead of always being pink
- Removed the ability to use the “Cargo Drone” module on another map where it wasn't built
- Fixed an issue where the exploration area wasn't shown on the map in some cases
- Fixed an issue where the trees would disappear after using the Drone and entering to the map
- Fixed in issue where the name of zones seen through Binoculars did not correspond to the real zone’s name
- Fixed an issue where headlights and an engine were visible in the phantom mode when selecting a teleport location using the “Helipade” module
- Added collision for truck frame modules
- Polished the headlightings on the Khan Sentinel, Shiba Overlander, STEP-7249, AFIM Hornet
- Fixed the optical effects which shone through a truck
Co-op fixes:
- Fixed missing truck collisions after building the “Helipad” module
- Revoked access to buy a locked truck after deploy on a map with another player with that truck
- Fixed an issue where a module's phantom would not turn on when guests were collisinig a module during the build animation
- Fixed an issue where item counters have been reset to 1 when the guest transfers to the host's car
- Fixed task tracking focus switching for all players in a co-op session when a guest had changed it
- It was not possible for a guest to track a contract they had tracked in a previous session
- Added an ability to transfer fuel to another player in a sideboard in a co-op session
- Completed by a host requirements for deployment were not displayed to guests in the HQ
- Fixed bugs occurred on a guest’s side after selecting several trucks
- Fixed cropped platform icon in the Manage Party pop-up (PC, Steam)
- Fixed an issue where players colors didn’t match to their role in a co-op session
- Added the lobby key to the pause menu
Known issues:
- If the roof camera is in use, it will fly underground after a truck change
- It is not possible to press the 'Show all rewards' button on the map by pressing the space bar, although it could be submitted by clicking on it (PC)
- Blurred textures with frozen patterns on a number of trucks
- Objects could be randomly highlighted on the map
- The host’s driver model is missing when a guest uses the “Helipad”
- There is no cell for electricity in the "Main warehouse" module
- Signal repeaters icons don't remove from a map after the re-deploy
- Phantom mode for UGV CR-G0 will not activate if a Ground Vehicle collides with another one or a truck after evacuation