​Hi, I'm back with my weird ideas! What if we make the map not three-dimensional, as it is now, but a classic paper one, with the ability to mark up the area and make labels? As an example, now, when plotting a route, we use a three-dimensional relief map, which often does not reflect the real situation - ascents turn out to be impassable, streams turn out to be flooded by faults, etc. It leaves you feeling strangely like you've been tricked. But what if we make the map flat, a copy of a real map with its designations and elevation parameters, etc.? Imagine how you and your friends plot a route like real geologists and researchers - plotting routes using only conventional signs. It's just like in real life. You can make several layers - satellite imagery, a classic map, like Google maps, giving a general idea of the places, but at the same time, no actual specifics about the soil, swampiness, etc.You have the opportunity to mark a swamp, ford, descent or ascent in real time "by hand" - the romance of the discoverers. In addition, players will gain theoretical orientation skills in the real world :D Please don't ban me, I just like the idea of the game and want it to become deeper and more exciting for the players!)