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This creates a very confusing situation if the player activates both "Like Hot Potatoes" and the "Experimental Field" contract at once, as people often do. Both contracts become available at the same time, both require the same cargo be delivered to the same exact zone which does not indicate which unloading is for which mission, so if the player delivers cargo for "Like Hot Potatoes" - they are then left without cargo for the "Experimental Field". Getting more of that cargo requires them understanding that the "Experimental Field" contract has to be restarted. The issue is compounded by "Like Hot Potatoes" being one and only repeatable contract in the game, which players often activate again without paying it much attention, and end up with two active contracts with seemingly no cargo for either. It's a vicious cycle.
Solution is simple: "Like Hot Potatoes" should be blocked by the "Experimental Field" contract, so they could not be active at the same time.
Step by step of the bug
Step 1
Complete "Sample Field" contract on Glades
Step 2
Activate "Experimental Field" and "Like Hot Potatoes" contracts
Step 3
Complete the farming to get 2 units of Potato Samples
Step 4
Deliver both units to the unloading zone and try to unload for the "correct" contract
Step 5
With high enough chance be made confused and bewildered
Were you able to reproduce the bug reported by McKillem?
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Basic Information
Please describe the bug you found and what you were doing just before it. You will have an opportunity to share files and screenshots later.
This creates a very confusing situation if the player activates both "Like Hot Potatoes" and the "Experimental Field" contract at once, as people often do. Both contracts become available at the same time, both require the same cargo be delivered to the same exact zone which does not indicate which unloading is for which mission, so if the player delivers cargo for "Like Hot Potatoes" - they are then left without cargo for the "Experimental Field". Getting more of that cargo requires them understanding that the "Experimental Field" contract has to be restarted. The issue is compounded by "Like Hot Potatoes" being one and only repeatable contract in the game, which players often activate again without paying it much attention, and end up with two active contracts with seemingly no cargo for either. It's a vicious cycle.
Solution is simple: "Like Hot Potatoes" should be blocked by the "Experimental Field" contract, so they could not be active at the same time.