​Hello Everyone

 Here are some ideas that I think can be positive to enhance the game:

 A small map (similar to Don Region) with small scouts in mind, such as:

 - Chevrolet CK1500- Scout 800- DON 71- KHAN Lo4F- TUZ 166- Hummer H2


 The vast majority of the contracts will require a 1 slot cargo delivery.

 The delivery point will be an abandoned factory, with labyrinthine passages.

 The factory entrance will have an indestructible arc, that prevent big trucks to enter. 

 The factory will be surrounded by a concrete wall.

 The Superheavy Load equivalent may be a 2 slot container.

 The map will be entirely blacked out. Without watchtowers. 

 The map will present a moderate mud deep, crucial river crossing, rock "stairways" and some cliffs. 

 Some cargo needed for contracts may be scattered around the garage, or a near deposit. 

 Without the option to autoload the trucks, a Caterpillar TH357 forklift will be require.


 BONUS (2 new trials)

 While playing the trials I had found really interesting the unhortodox ways in which they can be completed. I have thought in 2 more:


 Trial 1: Overlo4f (Overload)

 In this trial, an Azov 73210 with fuel tank addon and fuel trailer need to cross a wooden bridge, now broken. The frozen river open a path for a YAR 87 to search and pull back all the necessary KHAN Lo4F scattered around the map. The player will need to line them up side by side under the bridge. Finally, the Azov need to literally drive over the Lo4F, to the other side of the bridge, crossing the river and delivering the cargo.


 Trial 2: Heritage Tree (The name of this trial is referencing a technique used by some Mudrunner players to complete a certain map)

 In this trial, a Pacific P12 with a LP-4 Log-loader Crane, Log Carrier Front and Log Carrier Rear is ready to deliver long logs, already packed. In the middle of the road, a wall divide the entire map. At the other side, a Freightliner 114SD with Log Carrier Front addon. The player will need to unpack the logs, use the crane to transfer them at the other side of the wall, and even the Log Carrier Rear trailer. Positioning the Freightliner with the trailer correctly, use the crane to load the logs back. Pack the logs on the Freightliner and complete the delivery.

 (This trial plays with the fact that the Pacific P12 is a very capable truck, with a long frame, although old. The Freightliner, being a modern era truck is not big enough to have a log crane. Passing the logs symbolize "passing the torch")

 

((I had made several screenshots to illustrate my thoughts, but it was impossible for me to upload them in this textbox, i apologize for that)) 

 ((The factory with labyrinthine passages is already in the game, in Lake Kovd, Kola Peninsula. Near the very factory there is also a trainyard with similar features)) 

 ((the broken wooden bridge can be similar to the one found in The Lowland, Maine, near the garage))


 I hope these ideas will be well received, please let me know what you think.

 Thanks everyone for reading this, and a special thanks to SD1ONE for let me know about this page.

 Bye