Hello Space Marines,
We deployed a hotfix on Space Marine 2 that fixes multiple issues that appeared with the 5.0 update.
You'll find the complete patch notes down below.
Patch Notes
General Fixes
Fixed a bug that caused the Perfect Parry window for Fencing melee weapons to be shorter than intended. We reverted the values to pre-patch levels.
Fixed a server-related issue that would cause a loss of control on PC.
Fixed a bug where one of the Chainsword Artificer version was dealing more damage than intended.
Fixed: “Iron Hands Steel” emblem colour was red instead of black.
Fixed a bug that caused Keyboard mappings to be reset after installing the new patch.
Fixed a bug that prevented players from being able to change controls for the Ability button (you might have to change controls one more time).
Fixed a bug where the Jump Pack ability would spend more than 1 charge in rare cases.
Fixed a bug in the Campaign mission “Skyfire” (part 2) where a script would not start properly in rare cases.
Modified: The new mechanic for Blocking weapons “Adrenaline Surge” now restores 2 armour segments instead of 1 when discharged.
Locked access to the Research Center until the Adeptus Mechanicus gives its blessings.
Restored progression for modded version of the game (warning popup will still appear and say otherwise, but progression should be saved nonetheless).
Several crash fixes.
Thanks for your continuous support. Shall you encounter issues with this new update, let us know on Focus Together or on our Discord Server.
The Emperor Protects.