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Mzulft

Mzulft

3 days ago Mar 27,2025, 15:15:40 PM

March Community Update

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Greetings Brothers and Sisters,


Many announcements have taken place throughout March. Let’s rewind a bit, and then let’s dive into the upcoming content! We’ll also tackle the polls taken to make the Absolute Difficulty more to your liking.


MONTH’S REWIND

We’ve made a huge announcement ⭐⭐⭐


Mid-March, we announced that Space Marine 3 had begun development and we’re excited to see your enthusiasm, although we hear those of you who fear for Space Marine 2 and its future support.


So let us set the record straight: Space Marine 3 does not mean the end of Space Marine 2's development. Far from it. No teams are shifting over, no one is abandoning the game, and our plans to bring more awesome content to Space Marine 2 remain. We are working on much more content and surprises for the months to come, such as a new class, more operations, melee weapons, and more! Trust us, there are surprises even dataminers haven’t found out about :) 


This announcement simply marks the genesis of a new project, years away from release. We’ve made a decision and have just started the process.


Many of you were very excited for this project and this makes us incredibly happy and motivated. Thank you for the unwavering support.


That being said, we still have a lot to offer to the players with Space Marine 2


We launched the PTS on March 13!

The Public Test Server was made available mid-march and you’ve been very dedicated and serious about it!

We’ve opened a forum on Focus Together to let you voice your opinion on the content featured in the PTS. Even if we might not have enough time on our hands to reply to every thread, we’re collecting your thoughts and making adjustments on our side. So, thank you!


We already started to compile your feedback, and we’ll implement some of them directly on a PTS update that will come early April. 

Regarding your feedback on the PTS features, we want to tackle the most important one here:


  • Prestige Perks are not gamechanger, they are too weak and not worth the effort.

Prestige Perks have not been conceived as game breaking perks meant to allow you to roll on late game content. Another way to say it is that we don’t want the Prestige Perks to be so strong they become “must-haves” for higher difficulties. We really want to emphasize that you don’t need Prestige Perks to beat Absolute difficulty. This would make grinding for them an obligation when we really want them as minor rewards for those who choose to pursue them. The idea behind Prestige Perks is to provide you with more replayability, so you actually have a purpose farming PvE content (other than purging for the Imperium of course!). We don't want players to feel like they need to base their builds upon prestige perks, otherwise it will feel like a forced grind. 


Don’t forget that there’s a unique cosmetic for each class to unlock once you maxed out a class. 

  • Prestige Ranks are resetting the class progression to level 1, it will be tedious and too long to get level 25 again.

In recent updates we've increased the amount of xp players are getting in preparation for the prestige system. We've added extermination bonus, quick match bonus, plus new difficulties grant more xp.

On top of that we’ll add an XP bonus to make your post-prestige progression faster.

Again, we are trying to strike the balance between having something to keep playing and not forcing players to grind for a hundred hours.

  • The Prestige Perks for the Heavy Class are too centered around melee combat.

We are working on changes regarding the Heavy’s Prestige Perks to better integrate them for Heavy’s builds.

  • Assault should have access to the Inferno Pistol!

Absolutely, that’s why we’ll include the weapon to Assault’s options starting from the next PTS update.


Join the players on Discord if you want to chat about this PTS and the future instances!


⌛ Patch 7.0 - Trygon Update

Patch 7.0 will be released in mid-April on all platforms. Let’s dissect the content together!

New DLC content

Space Wolves Chapter Pack 🐺


Behold the arsenal tied to this Chapter:


The Space Wolf Chapter Pack comes with its Great Companies. See below:


Imperial Fists Champion Pack ✊


New Map for PvE 🏜️

The new Exfiltration map is coming with Patch 7.0! As the name of the update hints, you will meet with a terrible new boss: the Trygon.


The Trygon is a giant Tyranid creature that can burrow itself in the ground and carve underground tunnels that can be used by smaller Tyranids to bypass the defense lines and coordinate surprise attacks. 


“Exfiltration” takes place on Avarax. Your mission is to exfiltrate a Tech-Priest occupying an Adeptus Mechanicus facility on the planet. However, you’ll have to cross a Trygon territory to reach the facility. You’ll have to deal with the relentless assaults of the creature to complete your mission.

Speaking of PvE, as discussed before in the PTS section, more features will be tweaked. Prestige Ranks will become unlockable, and weapon class restrictions will be adjusted, allowing classes to access more weapons. Additionally, PvE matchmaking will be improved, reducing the chances of joining a team with the same class.

Regarding PvP ⚔️

Patch 7.0 will bring Private Lobbies to PvP! Also, we made matchmaking improvements for better team balancing.


Private Lobbies will give you the opportunity to customise your PvP experience, with many adjustable options! You’ll be able to:

  • tag with up to 11 other players (6v6 lobbies)

  • toggle friendly fire

  • change the class limit restriction

  • change the score/time limit

  • modify the damage multipliers of the weapons

  • … and more!

General additions ➕


  • Weapons Perks Rework (details here

  • New Colors available in the Armouring Hall: Volupus Pink and Thousand Sons BlueVolupusPink_ThousandSonsBlue-min.jpg

  • Cloth coloring for Bulwark and hoods (every class).

  • Option to color hands separately from arms

  • Also, the Inferno Pistol will now be available to Assault, Vanguard, Sniper and Heavy Class players, both in PvP and PvE!

Cannot wait until the release in April? Try it on the PTS ⚙️


You can try patch 7.0’s WIP content early if you’re playing on Steam! Only thing you need to do is to install the Public Test Server. Here’s a quick tutorial on how to do it. We promise it’s easy!


You can already read the changelog of Patch 7.0 here.


🆙 March Community Event


From March 24 to 30th, XP rewards for both Operations and Eternal war are increased by 25%.

So head back to the battlefield, it’s time to put in the work.

You won’t need PROS for this Event.

💡 Ideas on Focus Together


We see your ideas and are doing our best to give them a status and leave comments when we can. However, they remain extremely numerous so please be patient, and remember that we will mainly tackle ideas that have been upvoted with the most G2G points.

🔖 Results of the Absolute Difficulty polls


First of all, we want to kindly thank you for your input! We’re working hard to improve the game and make it to the players’ liking. The Absolute Difficulty, as expressed in the previous Community Update, was tough to balance, so we’re grateful for your inputs. 


Let’s see the results!


  • You’ve voted for more enemies on Absolute Difficulty. With a total of 74.64% votes for and 25.36% against.


  • You’ve voted against augmenting the Ammo refills limitations. With a total of 24.75%  votes for and 75.25% against.


  • You’ve voted for more enemy aggressiveness. With a total of 70.47% votes for and 29.53% against.


  • You’ve voted against increasing enemy health and damage. With a total of 15.84%  votes for and 84.15% against.


Your feedback on both the Absolute Difficulty poll and PTS content is well taken. We are planning to make some careful changes in Patch 8.0.


That’s it for this month! As always, we want to thank you for your dedication and your passion! Seeing your feedback and comments on the game really drives us to deliver more and more content. Space Marine 2 wouldn’t be the game it is now without you, and we’re far from finished with this title! 


The Emperor Protects!


The Saber & Focus teams

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3 days ago
Mar 27, 2025, 3:24:01 PM

More enemies rather than giving them more health?


YES!


I would gladly fight hordes 3 times the size of what we get now if bolt weapons were actually lore accurate (please make them lore accurate, no gaunt should be surviving a headshot from ANY kind of bolt weapon 😭)

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3 days ago
Mar 27, 2025, 3:28:22 PM

Amazing. Keep up the hard work!! Love this game. Can't wait to play patch 7.0 (am a console player 😭). Onwards and upwards.🗡🪽

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3 days ago
Mar 27, 2025, 3:28:24 PM

Mzulft wrote:
  • Prestige Perks are not gamechanger, they are too weak and not worth the effort.

Prestige Perks have not been conceived as game breaking perks meant to allow you to roll on late game content. Another way to say it is that we don’t want the Prestige Perks to be so strong they become “must-haves” for higher difficulties. We really want to emphasize that you don’t need Prestige Perks to beat Absolute difficulty. This would make grinding for them an obligation when we really want them as minor rewards for those who choose to pursue them. The idea behind Prestige Perks is to provide you with more replayability, so you actually have a purpose farming PvE content (other than purging for the Imperium of course!). We don't want players to feel like they need to base their builds upon prestige perks, otherwise it will feel like a forced grind. 


Don’t forget that there’s a unique cosmetic for each class to unlock once you maxed out a class. 

  • Prestige Ranks are resetting the class progression to level 1, it will be tedious and too long to get level 25 again.

In recent updates we've increased the amount of xp players are getting in preparation for the prestige system. We've added extermination bonus, quick match bonus, plus new difficulties grant more xp.

On top of that we’ll add an XP bonus to make your post-prestige progression faster.

Again, we are trying to strike the balance between having something to keep playing and not forcing players to grind for a hundred hours.

"We hear you and are choosing to pretend like this is what you are saying rather than look at what you are actually saying." 


We are not asking for the perks to be super strong, we are asking for them to be impactful, meaningful, or change how you play the class.


It is pretty clear we don't want to be reset to level one if the perks we have been presented with are the ones we are going to have to pick from. If the perks are not going to be meaningful or change how I play, I'd rather just never prestige. Resetting us to 1 is dumb and an obvious way to try to get more play time out of people

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3 days ago
Mar 27, 2025, 3:28:28 PM

This is great news, especially regarding the new classes and melee weapons! I'm extremely excited and will be looking forward to more details. Thank you developers for this awesome game and work! For the Emperor!​

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3 days ago
Mar 27, 2025, 3:29:02 PM

Don't want to be rude, but at this point I feel like my feedback about the Auto Bolt Rilfe is just an air to the developers. Here I thought giving feedback in this website will "focus" on making the game better. But now I know this is just depending on who has the biggest numbers.


You can make Absolute more difficult, for reason you can't make Bolter weapons more lore accurate. Somehow Bolt Carbine has better perks, but not Auto Bolt Rifle.


Seriously I done with this PTS feedback.

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3 days ago
Mar 27, 2025, 3:30:03 PM

So stoked for this. Fists! Any word on chaos customization? You spend all this time on imperial and getting things looking just right just to get chaos in PVP. It’s kind for a bummer, to be honest. 

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3 days ago
Mar 27, 2025, 3:30:14 PM

Mighty fine update. glad to know that SM3 being worked on wont take away from SM2.  Would it be possible to get inferno pistol and occulus carbine on tactical class?

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3 days ago
Mar 27, 2025, 3:34:51 PM

Now that more weapons are playable by more characters, can I finally make a combat knife with shoulder bash for vanguard and shadow stab for sniper?

I really would like that, being able to change the weapon per class and not have to stick with the same perks on a weapon for each class.

TY

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3 days ago
Mar 27, 2025, 3:36:59 PM

"We’ve opened a forum on Focus Together to let you voice your opinion on the content featured in the PTS. Even if we might not have enough time on our hands to reply to every thread, we’re collecting your thoughts and making adjustments on our side. So, thank you!"


All I saw is players feedback on how to make certain topic better or need to be included. None of your (Saber) ever "reply" to our feedback.


The only reply I heard this 2 weeks is from discord, so I wondered why bother telling us opening up a forum in this website when you Saber barely even responding. Smh (-_-)

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3 days ago
Mar 27, 2025, 3:37:36 PM

"You’ve voted against augmenting the Ammo refills limitations"


"Augmenting"? As in if we voted yes we'd get more ammo?

Or does the "limitations" part at the end mean less Ammo?


Why is every statement about the Ammo poll worded so confusingly?!? It's almost as if someone wants the Ammo situation to be unclear 


 Just state it simply and clearly. Just say more ammo or less ammo

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3 days ago
Mar 27, 2025, 3:42:08 PM

Thank you, can’t wait for this update, I’m stoked for all the great additions and the prestige system - can’t wait to start levelling up again!

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