Hello everyone!
You probably have a lot of questions about Space Marine 2, so we've put together this FAQ to address them.
It will be updated with any recurring questions we see, and with additional info we can provide as the release date gets closer, so make sure to come back once in a while!
Q: What is Space Marine 2?
A: Space Marine 2 is a third person shooter set in the Warhammer 40,000 universe. As a Space Marine, you brutally blast and carve your way through vile hordes by using your deadly abilities, Chainsword, and powerful ranged arsenal. It is the direct sequel of Warhammer 40,000: Space Marine, from 2011.
Q: Who are we?
A: Focus Entertainment offers fresh and unique experiences to players around the world. Our editorial policy stands out thanks to innovative concepts, inventive gameplay and original worlds that transcend the boundaries of video games. With over 20 years’ experience and success, we put our passion and creativity at the service of gaming by creating unforgettable stories. For everyone's entertainment. More about us: https://www.focus-entmt.com/company
Saber Interactive is a worldwide developer operating across 19 studios in the Americas and Europe. Creating games for all major platforms based on both original and licensed IPs, Saber’s titles include World War Z with over 15 million players worldwide (built on the proprietary Swarm Engine), SnowRunner, the NBA Playgrounds franchise, and Evil Dead: The Game. Founded in 2001, Saber is known for two decades of development partnerships with AAA publishers, producing The Witcher 3: Wild Hunt for Nintendo Switch and next-gen consoles, Halo: The Master Chief Collection, Crysis Remastered, Quake Champions and many others.
Q: Who is the protagonist in Space Marine 2?
A: As in Warhammer 40,000: Space Marine, the main protagonist of the game is Titus, a captain of the Ultramarine's Space Marine Chapter.
Q: Who is the voice actor of Titus?
A: As unveiled at The Game Awards 2021, Titus will be voiced by Clive Standen (Vikings, Taken).
Q: Is the game canon to the Warhammer 40,000 lore?
A: Like the original Warhammer 40,000: Space Marine, this sequel is a fully licensed and Games Workshop approved video game that is 100% faithful to the universe of Warhammer 40,000.
Q: Do I need to have played Space Marine 1 to go into Space Marine 2?
A: Not at all! While there are returning characters, it's a fresh story that can be understood as its own without having played the first game
Q: Which languages will be available?
A: The game is fully voiced in 7 languages: English, French, German, Spanish, Russian, Japanese and Mandarin Chinese.
All the texts are available in no less than 17 languages: English, French, German, Italian, Russian, Czech, Polish, Ukrainian, Spanish, Spanish (Latino-American), Japanese, Korean, Brazilian Portuguese, Mandarin Chinese, Traditional Chinese, Thai and Turkish.
Q: Can I play solo in Operation mode?
A: Yes, you can play solo with bots as partners.
Q: On which platforms is the game be available?
A: The game was release on Xbox Series X|S, PlayStation 5 and PC.
Q: When was the game be released?
A: Space Marine 2 released on September 9, 2024
The Early Access released on September 5, 2024
Q: Will there be preorders?
A: Preorders are now available on every platform. https://store.focus-entmt.com/w/warhammer40000spacemarine2
Q: Will it be possible to pre-download the game before the release?
A: Your ability to pre-load Space Marine 2 depends on your platform of choice:
- On Xbox Series X|S: Pre-loading is already available. You will download the full game as soon as you pre-order either of the game’s versions. The game will unlock on September 5 or September 9 depending on whether you purchased the Standard, Gold or Ultra Edition.
- On PlayStation 5: Pre-loading will be available on September 3 at 11:00 AM UTC if you have pre-ordered the Gold or Ultra Edition, to allow you to play up to 4 days before the official release. If you have pre-ordered the Standard Edition, pre-loading will start on September 7 at 4:00 PM UTC and the game will unlock on September 9, the day of release.
- On PC (Steam and Epic Games Store): Pre-loading will not be available
Q: How long does it take to complete the campaign?
A: On average, the campaign should take between 10 to 12 hours to complete. This can vary depending on the difficulty and your player profile.
Q: Will my progression be saved when playing offline?
A: Be reassured, on Campaign Mode, your progression will be saved on PC, PlayStation 5 and Xbox Series X|S while playing offline. For Operations Mode (PvE), you will need to be online to ensure your progress in PvE is saved. Offline progression will not carry over to your next session, so make sure you're connected to keep all earned perks, skins, and other rewards.
Q: Does cross-platform save work well?
A: Yes, cross-platform saves are fully functional through the platform Prism Ray Online Services (PROS).
Q: Will the game support crossplay, and can it be toggled off?
A: Yes, full crossplay between Steam, Epic Games Store, PlayStation 5 and Xbox Series X|S players will be supported from Day One. You will be able to play the Campaign and PvE modes without any restriction, but note that for fairness and balancing purposes, crossplay for the PvP mode “Eternal War” will be split between PC players on one side (Steam & EGS) and console players on the other (PlayStation 5 & Xbox Series X|S). You will also have the option to disable crossplay functionality if you prefer to only play with those using the same platform as yours.
Q: Is there friendly fire when playing Campaign, Operations or Eternal War modes?
A: There is no friendly fire in either of the 3 game modes.
Q: What are the PC specs?
Q: On PlayStation 5 and Xbox Series X|S, is there a performance mode, quality mode, and what FPS can we expect? And other specific details.
A:
- Quality Mode: 4K resolution at 30FPS.
- Performance Mode: Up to 60FPS at 1080p.
Please note that on Xbox Series S, the Quality Mode will allow for 1440p at 30FPS and the Performance Mode will not be available.
PS5 Pro Specs
Quality mode
Standard PlayStation®5 | PS5 PRO | |
Resolution | 1080p - 1440p with upscale FSR to 4K | 1080p - 2160p with PSSR |
Frame Rate | 30 FPS | 30 FPS |
Performance Mode
Standard PlayStation®5 | PS5 PRO | |
Resolution | 720p - 1080p with upscale FSR to 4K | 1080p - 1440p with upscale PSSR to 4K |
Frame Rate | 60 FPS | 60 FPS |
Q: Can you give us some information about customization?
A: We've written an article on the subject. Read all about it here
Q: What's the Space Marine 2 release roadmap?
A: You can find all the information about the roadmap content in our news about it here
Q: What is included in the season pass?
A: The pass includes all the season content from season 1 to 4.
Q: What kind of communication tools will we have in-game?
A: There is a Voice Chat, a Communication Wheel with preset messages and a Text Chat (exclusive to PC versions) to facilitate your exchanges with your teammates.
Q: Does the game support the haptic features of the DualSense controller?
A: We support force triggers on the DualSense controller, but not haptic feedback at launch.
Q: What about RayTracing, DLSS, and other PC-specific technologies?
A:
- DLSS2 / FSR2: Available at launch.
- DLSS3 / FSR3: Added in Update 5.0
- RayTracing / HDR: Not supported.
Regarding DLSS3 and FSR 3
AMD FidelityFX™ Super Resolution (FSR)
Space Marine 2 currently supports FSR 2 “Super Resolution” component. It is designed to produce high quality image and boost frame rates through next-level temporal upscaling technology.
- No minimum requirement for GPU to enable it as FSR is hardware agnostic.
With Patch 5.0, title will support FSR 3.1enabling “Frame Generation” component. Additionally to FSR 2 features, it delivers significant frame boosts and image quality from Frame Generation technology.
While it does not require machine learning hardware, AMD recommends the following minimum specification:
- AMD Radeon™ RX 5000 Series and above.
- NVIDIA GeForce RTX™ 20 Series and above.
More info:
https://www.amd.com/en/products/graphics/technologies/fidelityfx/super-resolution.html
Nvidia Deep Learning Super Sampling (DLSS)
Space Marine 2 currently supports DLSS “Super Sampling”. It allows to accelerate performances through AI by upscaling into higher resolution from lower ones.
DLAA (Deep Learning Anti-Aliasing) is specific Nvidia term for DLSS AI pass at native screen resolution. It is an advances AI-based DLSS technology for anti-aliasing.
- Minimum requirement for DLSS upscaling (aka "super resolution") and DLAA is NVIDIA GeForce RTX™ 20 Series and above. (Tensor Cores) and above.
With Patch 5.0, title will now support DLSS “Frame Generation”. It allows to accelerate beyond performances through AI by generating more frames per second at a higher quality.
- Minimum requirement for "DLSS3" (aka "Frame Generation") is NVIDIA GeForce RTX™ 40 Series and above. (Optical Flow processors) and above.
- Hardware Accelerated GPU Scheduling (HAGS) is needed in Windows 10.
More info:
https://www.nvidia.com/en-us/geforce/technologies/dlss/
https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/
Q: Is the game compatible with wide screens?
A: Wide screen support is planned. While it won't be available right at launch, we're working on implementing it by the end of September.
Q: Will the game be playable on Steam Deck?
A: We are working on official Steam Deck support, but it's not ready yet. We’re currently targeting the end of the year for full Steam Deck support.
Q: Will the game have official mod support (e.g., NexusMods, mod.io)?
A: We currently have no plans for official mod support.
Q: What anti-cheat system is in place?
A: We will be using Easy Anti Cheat on PC at launch.
Q: Is there a photomode?
A: Yes
Q: Does the game use DRM software (ie. Denuvo…)?
A: No.
Q: Is the game available on GeForce Now?
A: Yes.
Q: Will the game be available through the Xbox Game Pass?
A: No.
Q: Can the HUD elements be removed? Is there a “Cinematic” mode available?
A: Though there is no actual “Cinematic” mode available where all of the UI elements can be turned off at once, all of them can be individually displayed or removed through the Settings menu. Only the crosshair, enemy attacks and missions objective pop-ups will be visible.
Three options are available: ON, OFF or DYNAMIC, with “Dynamic” meaning that the UI elements you’ve chosen will appear when you need it most (for example, during combat) and disappear otherwise.