(Issue on both Steam-PC and Xbox Series X)


I imagine I and my partner are not the only ones to experience this, after patch 7.0, it seemed enemy spawn rates and their health bars skyrocketed, Tyranid warriors call for aid constantly, enemy waves has sometimes increased, parries don't work sometimes, and if a parry doesn't work, any immediate parry also doesn't work and and weapon damage doesn't do much to enemies when it does hit.  It is...wild.


I've played consistently enough that I have (near) maxed most weapons, and the game before the patch was pretty good, some oddities here and there, but overall very playable at any level (Though I haven't taken on Absolute yet) 



Since Patch 7.0, the operations have drastically decreased in playability, I generally play solo or with a friend, have maxed out majority of weapons, gotten most classes to level 25, and prestieged a few.  Since the patch, the only playable levels are average and minimal, anything above that throws such ridiculous enemy spawn rates, high reinforcment calls, seriously buffed enemy health and damage, and parrying that most of the time does not work.  Weapons often dont register and the amount of shots it takes to down a majoris enemy with even gold tier weapons has gone up drastically.


I've tried playing solo missions on ruthless and Lethal where, depending on my class, have been somewhat easy, to a decent challenge, now though, any game at substantial or higher, is just seeing how well I can play the game with 10% health until the ai decides its time to overwhelm and I can't stand long enough to take a swing or a shot without being pelted with so much ranged fire that I simply die. (This has been experienced with recently prestiged classes running gold weapons, and level 25 classes with gold weapons as well.)


Patch 7 broke something in a horrific way, game choice is either easy, or brutally difficult with generally mission failure as a guarantee.  This isn't the fun game it was.  Sure it had its issues before, but ill take the ridiculous amount of spore mines spawned over this (although the rate it spawns enemies, the stupid amount of spore mines is back to some degree.)


Is there something being done about this to fix the gameplay in operations and when can we expect to see the fixes implemented?