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Darwin was wrong (thoughts on marines rubric)

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7 months ago
Oct 21, 2024, 12:14:48 PM

Yesterday playing the level Lethal, I was knocked down by a rubrica marine, it only took one hit with his bolter weapon and a kick to send me straight to the big E.


So, if a Rubric Marine is a first foundation marine, and can knock me out in 2 hits, why can't I, who play a Primaris Marine, which is in a development between a first foundation Marine and a Terminator (the Terminator is a first foundation marine, but improved in some aspects only by its armor), do the same or better with a Rubric Marine?


Is Darwing wrong? Is the game wrong? Is the lore wrong?


Edit: I also added the following points, which should also be reviewed, thanks to the comments made by users on this post.


-The all Rubric Marines according to the lore, do all kinds of spells, divinatory, teleportation, attack, defense, healing etc.

-According to lore, the Rubric Marines are not more resistant than other Marines.

-In the board game, none of the Marine Rubrics can cast spells, but they all have invulnerable saves. Summarize the spells in a better save


And here the problem arises, because in SM2 they are receiving the same characteristic of casting spells twice, one is to make spells as we see in the game (teleportation etc) and another is the one that makes them more resistant and this requires an immediate balance.

Updated 7 months ago.
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7 months ago
Oct 21, 2024, 12:18:33 PM

It's this in action.


Instead of coming up with creative ways of making the game harder on higher difficulties, they opted for the simpler option which is to just crank enemy health bars up and player health bars down. What you describe is exactly why this approach is, to be blunt, stupid.

Updated 7 months ago.
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7 months ago
Oct 21, 2024, 3:20:40 PM

Bladerunner777 wrote:

Alkol wrote:

Yesterday playing the level Lethal, I was knocked down by a rubrica marine, it only took one hit with his bolter weapon and a kick to send me straight to the big E.


So, if a Rubric Marine is a first foundation marine, and can knock me out in 2 hits, why can't I, who play a Primaris Marine, which is in a development between a first foundation Marine and a Terminator (the Terminator is a first foundation marine, but improved in some aspects only by its armor), do the same or better with a Rubric Marine?


Is Darwing wrong? Is the game wrong? Is the lore wrong?

Actually it may be in accordance with the lore. Rubric Marines are tougher since they are technically not humans anymore, not even living per see, more like ghosts. Their bolters have also special ammo imbued with warp energies, so it does more dmg.



Also, it is Darwin, not "Darwing".

Wrong, the only Legion that can claim a recognized resistance over the others is the XIV. 


The ability of the Thousand Sons is well represented in the game, it is the ability to revive their fallen, that justifies a spam of rubric marines, but not their toughness.


It is true that their shooting attacks are more powerful, but in my case, I have been eliminated by a rubric marine with 2 melee attacks, arround 100 to 0. 

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7 months ago
Oct 21, 2024, 4:39:56 PM

Bladerunner777 wrote:

Alkol wrote:

Bladerunner777 wrote:

Alkol wrote:

Yesterday playing the level Lethal, I was knocked down by a rubrica marine, it only took one hit with his bolter weapon and a kick to send me straight to the big E.


So, if a Rubric Marine is a first foundation marine, and can knock me out in 2 hits, why can't I, who play a Primaris Marine, which is in a development between a first foundation Marine and a Terminator (the Terminator is a first foundation marine, but improved in some aspects only by its armor), do the same or better with a Rubric Marine?


Is Darwing wrong? Is the game wrong? Is the lore wrong?

Actually it may be in accordance with the lore. Rubric Marines are tougher since they are technically not humans anymore, not even living per see, more like ghosts. Their bolters have also special ammo imbued with warp energies, so it does more dmg.



Also, it is Darwin, not "Darwing".

Wrong, the only Legion that can claim a recognized resistance over the others is the XIV. 


The ability of the Thousand Sons is well represented in the game, it is the ability to revive their fallen, that justifies a spam of rubric marines, but not their toughness.


It is true that their shooting attacks are more powerful, but in my case, I have been eliminated by a rubric marine with 2 melee attacks, arround 100 to 0. 

Not wrong. They are not flesh and bones, normal weapons do not affect them the same way. In one of the editions of table top (I guess it was 4) they even had a inv save to represent that. So yes, they are tougher and yes they do hit harder as well.

A change that is reverted in the 5th edition and is maintained until now (10th edition). Thank you for agreeing with your words.


You can read more below, there is no reference to superior resistance to the rest of the marines, only that they can be rebuilt by a sorcerer.


https://warhammer40k.fandom.com/wiki/Thousand_Sons

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7 months ago
Oct 21, 2024, 7:17:48 PM

Bladerunner777 wrote:

Alkol wrote:

A change that is reverted in the 5th edition and is maintained until now (10th edition). Thank you for agreeing with your words.


You can read more below, there is no reference to superior resistance to the rest of the marines, only that they can be rebuilt by a sorcerer.


https://warhammer40k.fandom.com/wiki/Thousand_Sons

You cannot unsee something that happened, even if it was reverted in TT it appeared there first for a reason. 

And this is the reason; "The Thousand Sons have become living embodiments of sorcery animated by the power of Chaos and the will of the Lord of Change.''


You cannot expect to destroy the "living embodiment of sorcery"  - a ghost basically the same way you destroy humans, that wouldn't be logical. Magic is always more powerful than matter.


edit - I just checked the stats, what you said is untrue - rubric marines still have an inv 5+ save in the 10 th edition. So the devs are right, problem solved.



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7 months ago
Oct 21, 2024, 8:04:41 PM

Even if I accept that they have an invulnerable save in the board game, does that justify a rubric armed with a bolter finishing off a player in two melee hits in lethal mode?


Offtopic: I prefer the lore to the rules of the board game, the competitive scene has distorted the game so much that in the dark future there are only walls ;)

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7 months ago
Oct 21, 2024, 10:35:54 PM

Bladerunner777 wrote:

Alkol wrote:

Even if I accept that they have an invulnerable save in the board game, does that justify a rubric armed with a bolter finishing off a player in two melee hits in lethal mode?


Offtopic: I prefer the lore to the rules of the board game, the competitive scene has distorted the game so much that in the dark future there are only walls ;)

Your acceptance or the lack of it is completely meaningless. Games Workshop is the creator and owner of their lore and TT rules. TT rules is the closest representation and reflexion of the lore as such.



Yes, finishing a player by two melee hits by a Rubric Marine is justified in lethal mode...because it is a lethal mode, not the "don't hurt me daddy mode".

I don't understand the rest of your comment and I think SM2 is pretty much on point with the lore , as much as this is possible in a competitive shooter\slasher computer game.




And please don't lie next time, it's embarassing.

I retract, I was wrong, I still maintain that the Rubric should NOT be resistant in the SM2 and the explanation is as follows:


-The all Rubrica Marines according to the lore, do all kinds of spells, divinatory, teleportation, attack, defense, healing etc.

-According to lore, the Rubrica are not more resistant than other Marines.

-In the board game, none of the Marine Rubrics can cast spells, but they all have invulnerable saves. Summarize the spells in a better save


Any objective person with reading comprehension understands that to simplify the board game, all spells have been translated into a better save.


And here the problem arises, because in SM2 they are receiving the same characteristic of casting spells twice, one is to make spells as we see in the game (teleportation etc) and another is the one that makes them more resistant and this requires an immediate balance.


Thanks !

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7 months ago
Oct 22, 2024, 6:42:05 AM

Bladerunner777 wrote:


No, this part does not have much to do with reading comprehension, it is just your twisted interpretation that has no backing neither in the lore nor in TT rules.

Initial post updated, thanks for helping me make it visible :)

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7 months ago
Oct 22, 2024, 6:44:43 AM

Alkol wrote:

Yesterday playing the level Lethal, I was knocked down by a rubrica marine, it only took one hit with his bolter weapon and a kick to send me straight to the big E.


So, if a Rubric Marine is a first foundation marine, and can knock me out in 2 hits, why can't I, who play a Primaris Marine, which is in a development between a first foundation Marine and a Terminator (the Terminator is a first foundation marine, but improved in some aspects only by its armor), do the same or better with a Rubric Marine?


Is Darwing wrong? Is the game wrong? Is the lore wrong?


Edit: I also added the following points, which should also be reviewed, thanks to the comments made by users on this post.


-The all Rubric Marines according to the lore, do all kinds of spells, divinatory, teleportation, attack, defense, healing etc.

-According to lore, the Rubric Marines are not more resistant than other Marines.

-In the table top game, none of the Marine Rubrics can cast spells, but they all have invulnerable saves. Summarize the spells in a better save


And here the problem arises, because in SM2 they are receiving the same characteristic of casting spells twice, one is to make spells as we see in the game (teleportation etc) and another is the one that makes them more resistant and this requires an immediate balance.

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