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Assault class in PVE needs to be buffed heavily...

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6 months ago
Nov 11, 2024, 9:33:08 PM

The assault class in PVP And in the story mode are some of the best experiences you get in warhammer. But in PVE it's horrible and totally takes from the whole class in general. The freedom you get and feel it's there at all. You limited to a small dash with you jet pack and only get 2 uses of it. You should aleast get 3 or 4 if your not going to be able to hover with it. The whole class is messed up with the mobility. The perks don't work either so that takes away from the hope of bettering then in certain aspects. Your only allowed the 2 pistols to carry which makes no sense seeing how you should aleast have access to the plasma pistol too. There isn't any chance of recovering challenged health once your in battle, so the class takes the most damage the quickest. Can you please buff this class otherwise ismts completely useless once you get to extreme and lethal difficulty. Every player I've played with has said the same thing, and it's in most YouTube videos.

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6 months ago
Nov 12, 2024, 3:12:22 AM

Agreed, definitely needs jump pack buffs asap, tired of feeling like my wings are clipped

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6 months ago
Nov 12, 2024, 10:59:14 AM

I agree, they need a defensive solution while they can't use the jetpack. 

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6 months ago
Nov 13, 2024, 12:10:15 AM

Jetpack sucks in PVE, but personally I'd settle for the Thunder Hammer feeling more like a hammer and less like a pool noodle.

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6 months ago
Nov 13, 2024, 10:27:32 AM

All melee weapons need a damage buff, they are all literally toothpicks, the only reliable way to deal damage is a perfect parry, gun strike, or maybe sometimes heavy kicks + gun strike. The combos themselves cause terribly funny damage on any type of weapon, I hope we are still waiting for a large-scale rebalance of the damage of all types of weapons, both melee and bolters, it’s very funny when you try to stun a tyranid warrior with a gun with 10 melee attacks and he kills you with one burst, people are already tired of talking about homing ranged attacks with 90 percent accuracy across the entire map, and I’m not talking about the sniper, oh yeah, when will the sniper stop instantly aiming and shoot at the assault jumping on him


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6 months ago
Nov 15, 2024, 10:56:53 AM

Problem with the assault in coop is that you are constantly grounded. The whole point of the assault is to use the jump pack, without it, one is simply just a basic marine, whitout access to primary ranged weapon.

Aslong as the devs do not want to understand this, assault will never be viable.


Then it is the aspect of perks not beeing correct, and only 1 class perk beeing semi viable (cooldown reduction), while the other 2 are just bad.


As a loose suggestion direction for ways to fix the assualt: 

-Default cooldown for the jumpack reduced down to 12 seconds and add the 3rd jump pack charge that pvp has.

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-Commitment perk be moved to replace Ample Ammunition at lv9.

-Armor Reinforcment to swap location with Retribution.

-Auxiliary Arsenal to swap location with Perservance.

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new team perks:

- Remove Strategic Strikes and replace with: All squad members perfect parry window is doubled.

- Remove Proven efficiency and replace with: All squad members secondary weapon damage is increased by 20%.

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new signature perk

- remove ample ammunition from the game, New signature perk added to lv25: Add the ability to hoover while holding down the aim while using jump pack. While hoovering, increase headshot damage by 50%, and increase the optimal falloff range by 50m.


This would start getting the assault to be more useful, IMO, fixing the hammer is a different topic.



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6 months ago
Nov 15, 2024, 4:49:49 PM

The Thunderhammer needs a massive damage and AOE boost. It can be slow but it needs to do SOMETHING when it's swung. And there should be perks focused on reducing or instantly recharging jumps. Gunstrike build is the only viable build for me using the Relic fencing chainswrd and hghest damage heavy bolt pistol. i only use Jump for clearing large mobs

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6 months ago
Nov 15, 2024, 4:51:30 PM

I agree, 


I play assault primarily and that jump pack is just... well... its the bane of my playtime. If it's not killing me during a jump on something like a Carnefax or Hellbot, I take all kinds of unavoidable damage that makes the survivability harder than it should be. I am convinced at this point they need to just make you invulnerable while jumping due to that. There's just no other way around it, some of these are likely bugs they just can't fix.  BTW I do play primarily Ruthless with an occasional jaunt to Lethal. 


Another serious annoyance is the short jumping where it will stop you from getting to where you should be able to Jump.. like up a ramp, or around a corner where you SHOULD be able to jump as it's in line of sight. I can easily get to places like that with Vanguard's Grapple, yet its impossible for a Jump pack even though that's the one that should work everywhere. 


I have used and do still use every type of Relic Hammer available, even the Block Hammer which is really nasty (ie does not hit like a wet noodle), though this one really needs one more jump count to really use effectively due to the no parry thing, but with one more Jump count it would be fully usable as a valid choice. 


Fix the Jump issues, you will fix Assault. 



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6 months ago
Nov 16, 2024, 4:39:13 AM
Just steam rolled, substantial and ruthless with a lvl 25 relic equipped Assault using a thunder hammer, the class isn't bad, biggest issue is the limitation on the jump pack and dodge. Jump pack should allow you to target enemies more freely, ie: Tyranid warriors on an inclined ramp? Try to ground pound? Nope, incline is too steep. Dodge, standard dodge should be the jet pack dodge, that'd give incredible movement capacity (without using the assault's ability)

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