Logo Platform

Vanguard nerf is yet another example of the devs not playing and understanding their own game

Reply
Copied to clipboard!
3 hours ago
Feb 13, 2025, 1:43:50 PM

The Vanguards role is to strike out and kill high priority targets like Majoris enemies calling for reinforcements or sniper Warriors and Termagants in the far rear lines. Saying that Vanguard is not playing as a team when they solo these high priority target was the same mistake when unit cohesion was introduced in Lethal difficulty. Stop assuming that people are not playing as a team just because they are not huddled up together. Not to mention with the insane spore mine spawn now, it's even more important to keep a distant formation. e.g. generator defence on Inferno, at least one player needs to disengage from any fight they are in to protect the generators. If the 3 players insist of staying together, it's just a formula for failure. 


Also, Executions is a hugely important mechanic that allow players to stay alive when their shields are depleted. By nerfing the Vanguard's heal, it ironically makes them more selfish as they need double the executions to heal, depriving team mates of executions they need to stay alive. 


Here's a crazy idea, create a forum and post every idea devs come up with and let players who actually play the game tell you whether it's a good or bad idea before spending time on it and getting flaked after rolling it out. Like not even beta test. Just tell people what ideas you have. Then you can axe dumb ideas before another second of time is wasted on it. 

0Send private message
2 hours ago
Feb 13, 2025, 2:34:46 PM

Maybe it's an unpopular opinion, but I didn't feel the adrenaline rush nerf that much in lower difficulties. On Lethal and Absolute, Unmatched Zeal more than compensates for the 5% loss. Depending on the build, the Grappling Finisher perk is also viable instead of Adrenaline Rush being a no-brainer. Even though I'm a Vanguard main, I must say this perk was really overpowered and was probably the best perk in the game.

0Send private message
2 hours ago
Feb 13, 2025, 2:50:35 PM

What do you mean? Vanguard was buffed and is I think strongest class in the game right now. He has survability compared to Bulwarks but better mobility and ranged weapon. 

0Send private message
19 minutes ago
Feb 13, 2025, 4:41:57 PM

lando_lopes wrote:

​It's clear that the devs don’t play their own game.

  • They introduced a new difficulty and, instead of balancing it properly, they nerfed a lot of things that they shouldn’t have. The Tactical class got ruined, Assault is practically useless at this difficulty, and they even removed the Vanguard’s HP regeneration, which was crucial for handling this new challenge.

Check out my latest vanguard game. 2183900_screenshots_20250211190653_1.jpg

Made it out with geneseed in my pocket.

Are you still sure about your statement above?

0Send private message
4 minutes ago
Feb 13, 2025, 4:56:53 PM

Naus_ wrote:

lando_lopes wrote:

​It's clear that the devs don’t play their own game.

  • They introduced a new difficulty and, instead of balancing it properly, they nerfed a lot of things that they shouldn’t have. The Tactical class got ruined, Assault is practically useless at this difficulty, and they even removed the Vanguard’s HP regeneration, which was crucial for handling this new challenge.

Check out my latest vanguard game. 2183900_screenshots_20250211190653_1.jpg

Made it out with geneseed in my pocket.

Are you still sure about your statement above?

It's clear that lando_lopes don’t play the game.
people complaining are really exaggerating to make things sound much worse than it is.
Sure, there are things that could be better and need some more fine tuning.
But that doesn't mean that things are unplayable as some wants you to believe.

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message