Logo Platform

ASSAULT GETS KILLED BY ATTACKS THAT DON'T EVEN HIT YOU!

Reply
Copied to clipboard!
a month ago
Apr 8, 2025, 11:16:59 AM

When using the jump pack, ground effects below you hit you and kill you like the one caused by the Hellbrute.

Additionally I've seen chaos shamans on their discs to their dash melee attacks well below me and still I take damage.


What are you actually doing with the assault class? Did you give all these attacks unlimited height? If you can't be bothered properly programming the attacks to function on a vertical axis at least make it that every attack that is started before the assault uses it's jump pack automatically misses. 


You already have an issue where the assault doesn't compete with the other classes and the cheap workarounds like turning the powerfist into some sort of short ranged plasma cannon where you punch the air to kill enemies 20 meters away is a terrible solution. SO at least have the decency to make it's ability to go in the air actually function as if you are not still standing on the ground. The class already feels so clunky as it is before you watch a whirling disk of Tzentch pass underneath you and kill you. 


Side note, give it a bloody perk that gives a 5-10% recharge of the jump pack on a perfect dodge, not one where you have to use the jump pack to get the ability you just lost back. The design of this class is just terrible.

Updated a month ago.
0Send private message
a month ago
Apr 8, 2025, 3:59:03 PM

Brother Tsunami, as a fellow Assault enjoyer I feel your pain and frustration, but being overly critical/accusatory isn't going to solve the issue. So here's my advice;


Being hit by low attacks while up in the air certainly sounds like it could be a bug. So I would recommend posting that part, along with screen shot or other documentation in the BUGS forum instead of the general forum. You'd be more likely to get an answer here: https://community.focus-entmt.com/focus-entertainment/space-marine-2/bugs


And the lines in there about the powerfist and the jump pack recharge makes me think you have an idea on how to fix a few things. If that is the case, there's an IDEAS section to suggestion fixes or adjustments like that. You may even find some folks that think the same way and have made a similar idea, check it out here: https://community.focus-entmt.com/focus-entertainment/space-marine-2/ideas


I know it's not an immediate solution, but hope that helps you out even a little.

0Send private message
a month ago
Apr 9, 2025, 3:15:08 AM

Yeah go post this game breaking issue into an abyssal sea of game breaking issues and ideas, where it'll never see the light of day again 😏

Updated a month ago.
0Send private message
5 days ago
May 16, 2025, 6:27:32 AM
IronWolf616 wrote:

Brother Tsunami, as a fellow Assault enjoyer I feel your pain and frustration, but being overly critical/accusatory isn't going to solve the issue. So here's my advice;


Being hit by low attacks while up in the air certainly sounds like it could be a bug. So I would recommend posting that part, along with screen shot or other documentation in the BUGS forum instead of the general forum. You'd be more likely to get an answer here: https://community.focus-entmt.com/focus-entertainment/space-marine-2/bugs


And the lines in there about the powerfist and the jump pack recharge makes me think you have an idea on how to fix a few things. If that is the case, there's an IDEAS section to suggestion fixes or adjustments like that. You may even find some folks that think the same way and have made a similar idea, check it out here: https://community.focus-entmt.com/focus-entertainment/space-marine-2/ideas


I know it's not an immediate solution, but hope that helps you out even a little.

I understand your sentiment however I don't believe what I've said is overly critical or accusatory. I have stood up for the devs on many occasions but this is just very very lazy game design. It also isn't a bug unless it's existed since the beginning. This is a common sense assumption people will make when they use a jump pack, that ground attacks don't hit you. 
It is a similar issue to the Nuerothrope's green spherical wave that comes out. It's hit box is actually a cylinder however it is shaped like a sphere. This means the animation of the wave doesn't line up with the hit box if you are above or below the center line of the attack making it difficult and unintuitive to dodge. This in't a bug, it is just lazy design.I cannot take a screenshot of such a thing, it would require me screen recording and this isn't something I'm going to do while I play waiting or purposefully making this to occur when a written description perfectly illustrates the issue. It is easy to replicate by the devs.
I will stick up for saber as I have done before when people claim they haven't added enough to the game yet did not sell the game under such pretense. But I won't excuse this type of oversight on basic gameplay in a game that had a premium price tag. I think that is a fair stand to take.

Updated 5 days ago.
0Send private message
5 days ago
May 16, 2025, 6:31:42 AM

snowball_25 wrote:

Yeah go post this game breaking issue into an abyssal sea of game breaking issues and ideas, where it'll never see the light of day again 😏

Hahahahaa pretty much. Not a single bug I've posted has ever been fixed. My plasma pistol is still jamming at least once every couple of operations after I have done an execute.

0Send private message
a day ago
May 19, 2025, 11:54:22 PM

ChickenTsunami wrote:

When using the jump pack, ground effects below you hit you and kill you like the one caused by the Hellbrute.

Additionally I've seen chaos shamans on their discs to their dash melee attacks well below me and still I take damage.


What are you actually doing with the assault class? Did you give all these attacks unlimited height? If you can't be bothered properly programming the attacks to function on a vertical axis at least make it that every attack that is started before the assault uses it's jump pack automatically misses. 


You already have an issue where the assault doesn't compete with the other classes and the cheap workarounds like turning the powerfist into some sort of short ranged plasma cannon where you punch the air to kill enemies 20 meters away is a terrible solution. SO at least have the decency to make it's ability to go in the air actually function as if you are not still standing on the ground. The class already feels so clunky as it is before you watch a whirling disk of Tzentch pass underneath you and kill you. 


Side note, give it a bloody perk that gives a 5-10% recharge of the jump pack on a perfect dodge, not one where you have to use the jump pack to get the ability you just lost back. The design of this class is just terrible.

Some things do have height or a radius when they attack.  Some things don't.  It even works with you too.  Like as an assault if a zoanthrope comes down just a little bit in the air when you jump and land near it your jump impact will hit it.  Some melee attacks also have a vertical aspect to them some do not.  Like a powerfist can literally punch things in the air when something like the chainsword or combat knife won't hit it.  Part of it is learning what will hit you what won't and what you can hit with and can not hit with.

As far as jump pack recharge once you get higher level with it there are perks that make your jump recharge almost instantly.  Like Zealous Blow at level 23.  Jump on and kill enemies to recharge it.  The more enemies the more times you can jump.  There are times where you will jump on a pack and recharge both charges from just one jump.

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message