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Why are so many perks tied to low health??

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11 days ago
Apr 28, 2025, 6:48:52 AM

The aim of the game directly contradicts these perks. Literally nobody purposely wants to be below 30%, and perks that activate at this point either trickle you back to just above 30% (but are too cumbersome to actually act as a lifeline) or don't provide anything actually meaningful enough to warrant remaining under 30% and not immediately hitting yourself with a Stim... 


Maintaining armour is the core principle of this game, why not have perks directly tie into that instead of health? 

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11 days ago
Apr 28, 2025, 9:36:13 AM

​Maybe there are a lot of sadists on the balance team who just want to see players desperately struggling. I can't explain it any other way.

If it were up to me, I would have changed it so that the mechanic triggers when you still have around 75% of your health, not something foolish like 25%.

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11 days ago
Apr 28, 2025, 11:24:23 AM

This is because the perks are designed to be a safety net first, and bonus second. Think of the last time you went below 30% HP (and dont say you dont, because you definitely have). Was it because you took too many chip damage? Or was it because you got frame trapped by 2 lictors?


The low HP perks are NOT meant to be a semi-permanent buff for most of the cases. With some exceptions, these perk are meant to give you the highest possible chance of recovering from a massive blow, like an enraged venom cannon round.


Perks like reload, ammo refund, damage boost, hell even the accuracy one are all meant to assist you to give you a higher chance of being able to regain the most amount of contest HP as you can. You COULD try to be cute and deliberately maintain a low HP for such bonus, as your character gets significantly higher effective HP when youre low, and some weapons have perks that could regenerate your HP in case you went too far below, but thats only if you want to do that.


IMO you should see these perks as an insurance policy, not something to be relied on all the time unless you know what youre doing. For example, heavy can very easily recover his cHP due to how tanky he is and how much damage he can pump out, so naturally you can abuse the ammo refund at low hp to constantly go in and out of 30% hp to get infinite ammo. Other weapons like the bolt sniper is capable of similar things too, though obviously a little more dangerous as this requires far more accuracy than the former.

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11 days ago
Apr 28, 2025, 11:36:31 AM

KittyChillder wrote:

This is because the perks are designed to be a safety net first, and bonus second. Think of the last time you went below 30% HP (and dont say you dont, because you definitely have). Was it because you took too many chip damage? Or was it because you got frame trapped by 2 lictors?


The low HP perks are NOT meant to be a semi-permanent buff for most of the cases. With some exceptions, these perk are meant to give you the highest possible chance of recovering from a massive blow, like an enraged venom cannon round.


Perks like reload, ammo refund, damage boost, hell even the accuracy one are all meant to assist you to give you a higher chance of being able to regain the most amount of contest HP as you can. You COULD try to be cute and deliberately maintain a low HP for such bonus, as your character gets significantly higher effective HP when youre low, and some weapons have perks that could regenerate your HP in case you went too far below, but thats only if you want to do that.


IMO you should see these perks as an insurance policy, not something to be relied on all the time unless you know what youre doing. For example, heavy can very easily recover his cHP due to how tanky he is and how much damage he can pump out, so naturally you can abuse the ammo refund at low hp to constantly go in and out of 30% hp to get infinite ammo. Other weapons like the bolt sniper is capable of similar things too, though obviously a little more dangerous as this requires far more accuracy than the former.

I think pretty much this. 

Low HP buffs to make it as an epic come back.

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10 days ago
Apr 29, 2025, 3:23:51 AM

KittyChillder wrote:

This is because the perks are designed to be a safety net first, and bonus second. Think of the last time you went below 30% HP (and dont say you dont, because you definitely have). Was it because you took too many chip damage? Or was it because you got frame trapped by 2 lictors?


The low HP perks are NOT meant to be a semi-permanent buff for most of the cases. With some exceptions, these perk are meant to give you the highest possible chance of recovering from a massive blow, like an enraged venom cannon round.


Perks like reload, ammo refund, damage boost, hell even the accuracy one are all meant to assist you to give you a higher chance of being able to regain the most amount of contest HP as you can. You COULD try to be cute and deliberately maintain a low HP for such bonus, as your character gets significantly higher effective HP when youre low, and some weapons have perks that could regenerate your HP in case you went too far below, but thats only if you want to do that.


IMO you should see these perks as an insurance policy, not something to be relied on all the time unless you know what youre doing. For example, heavy can very easily recover his cHP due to how tanky he is and how much damage he can pump out, so naturally you can abuse the ammo refund at low hp to constantly go in and out of 30% hp to get infinite ammo. Other weapons like the bolt sniper is capable of similar things too, though obviously a little more dangerous as this requires far more accuracy than the former.

Insurance isn't really a perk imo. Perks should reward good game play, whereas ample resources should act as insurance.


For example - when under 30% health, consecutively shoot & kill 7 enemies for a 5 % health recovery. Like whyyyy when I can perfect parry a minoris for armour back OR if available use a med stem for a better health back. Surrounded by melee focused enemies at under 30% health, a player is not gonna sacrifice peripheral awareness to suddenly start trying to line up 7 consecutive gun kills....

 - Like who gonna use the perk honestly? It's tedious, guaranteed to be interrupted and high risk comparably to other base defence reward mechanics...


So again why are there so many when the use case is so minimal, or other better perks exist?

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10 days ago
Apr 29, 2025, 9:10:53 AM

snowball_25 wrote:

KittyChillder wrote:

This is because the perks are designed to be a safety net first, and bonus second. Think of the last time you went below 30% HP (and dont say you dont, because you definitely have). Was it because you took too many chip damage? Or was it because you got frame trapped by 2 lictors?


The low HP perks are NOT meant to be a semi-permanent buff for most of the cases. With some exceptions, these perk are meant to give you the highest possible chance of recovering from a massive blow, like an enraged venom cannon round.


Perks like reload, ammo refund, damage boost, hell even the accuracy one are all meant to assist you to give you a higher chance of being able to regain the most amount of contest HP as you can. You COULD try to be cute and deliberately maintain a low HP for such bonus, as your character gets significantly higher effective HP when youre low, and some weapons have perks that could regenerate your HP in case you went too far below, but thats only if you want to do that.


IMO you should see these perks as an insurance policy, not something to be relied on all the time unless you know what youre doing. For example, heavy can very easily recover his cHP due to how tanky he is and how much damage he can pump out, so naturally you can abuse the ammo refund at low hp to constantly go in and out of 30% hp to get infinite ammo. Other weapons like the bolt sniper is capable of similar things too, though obviously a little more dangerous as this requires far more accuracy than the former.

Insurance isn't really a perk imo. Perks should reward good game play, whereas ample resources should act as insurance.


For example - when under 30% health, consecutively shoot & kill 7 enemies for a 5 % health recovery. Like whyyyy when I can perfect parry a minoris for armour back OR if available use a med stem for a better health back. Surrounded by melee focused enemies at under 30% health, a player is not gonna sacrifice peripheral awareness to suddenly start trying to line up 7 consecutive gun kills....

 - Like who gonna use the perk honestly? It's tedious, guaranteed to be interrupted and high risk comparably to other base defence reward mechanics...


So again why are there so many when the use case is so minimal, or other better perks exist?

First of all you're making it sound like the weapon perks have a ton of these low hp perks when each weapon gets 1 maybe 2. Second of all the healing one gives you 10% for kills made within 6 seconds of each other. Don't quote me on this but I suspect it doesn't matter how you killed them, only that you have the weapon out. Second of all 30% is a very important breakpoint because this is where 2 med stims can clear your mortal wounds. 


So yes they're meant to be a insurance policy first and foremost. Great if you never get hit but if you do these will give you a much better chance at recovering your chp. 

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