​Dear Saber Interactive, Focus Entertainment, or whoever’s been napping on the job for Warhammer 40,000: Space Marine 2,

It’s been nine months—long enough to birth a new Space Marine, yet you still haven’t fixed the infuriating stunlock issue that makes combat feel like a cruel joke. Here’s the deal: you’re fighting, holding your own as a badass Astartes, when a heavy enemy lands a special or heavy attack. Fine, you take the hit, and it triggers a stun animation that locks you out of control. But then, before you can blink, the enemy chains into another attack—completely unavoidable—and you’re guaranteed to eat damage. No dodge, no parry, no skill involved. Just pain.

This isn’t just clunky; it’s borderline insulting to players. A Space Marine shouldn’t feel like a punching bag for some overgrown bug or heretic. How is this still a thing after nearly a year? Are we playing a beta or a finished product? Fix this absurdity, please, before we all lose faith in your ability to polish this otherwise epic game.