Hi,
More and more games make it mandatory to ADS (shoulder aiming) in order to be accurate while firing.
Especially for Space Marine 2, we can agree that there is a lot of close quarter combat, hence the need for hip-firing a lot.
However, hip-fire in Space Marine 2 decreases A LOT accuracy by increasing A LOT bullet spreading.
Could you make it so hip-firing is as much accurate as ADS (shoulder aiming) firing ?
The goal is to have fun and I think a lot of people like to use hip fire because this way we see our character and more of the surroundings.
- Example: Max Payne 3 is one of the greatest 3rd person shooter because the bullet goes exactly where your reticle is, either if you hip fire or shoot ADS.
- Meaning it is not mandatory to have bullet spreading to have a good game, at the contrary and especially in a 3rd person game.
- Having to be precise by aiming your reticle at the right place is the only thing that should matter.
Thanks
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