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Stun lock is too long

Co-op

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3 months ago
Oct 16, 2024, 7:07:34 PM

If you make a mistake, or worse still if you get caught out for no good reason (e.g. camera squished up against a wall and you can't see anything incoming), and you get stun locked, allow the player a way to disengage. Either


1. Give a moments pause on multiple enemy attacks that can put your health to zero immediately

2. Allow the player to dodge out early but not parry early

3. Any action that the player can do, instead of being entirely locked out of the controls for so long that attacks keep coming in and there's nothing that can be done. 


I don't care if a chunk of health disappears, but the duration of some stun locks with an inability to dodge out or respond in any way is too long given the pace of the most intense combat.

Updated 15 hours ago.
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15 hours ago
Jan 8, 2025, 3:07:41 PM

A few extra I-frames at the end of stagger, parry, and finisher animations, to at least give you a chance to get yourself out of a bad situation, would make this game SO much less punishing.

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