First of all let me just say that I'm very happy with the way the game turned out and I appreciate everything that's been done already.

   I know you've expressed desire to add more classes in the future(not a quick process, I understand) and that it seems Apothecary might be the first one on the list(at the time of this post it shows up as an approved idea).


   I wanted to share my ideas in regards to it, as well as other future classes that you might consider adding and maybe even some perks/abilities/unique gear that fits them if you find it helpful in any way.


   Given apothecary depiction in the minis I'd figure you guys give him heavy bolt-pistol and maybe another 1 or 2 as well as chain sword and narthecium. The latter can definitely be used as both a support tool and a weapon, as shown in the video-game Daemonhunters with Grey Knights.


I also wanted to suggest the following 2 and I'm sure I'm not the only one:

   Chaplain: heavy pistol/plasma pistol/combi-weapon? and for melee - Crozius Arcanum of course.

Being the spiritual leader for the chapter the chaplain should have abilities that allow space marines to stay in battle and also help them direct their efforts. I think given the fact we already have some healing in the game from Vanguard and Bulwark(with more to come should Apothecary join) he should instead get perks that reduce armor damage for allies, and boost it's restoration from executions. His ability could perhaps be some kind of battle cry that does one of(or some) things like: restore armor/make armor temporarily invulnerable; get downed characters up; temporarily boost damage(of either or both types) by a high margin. Bonus points if it's somehow Leandros we'd ended up playing as, after all we all love him as much as he loves the Codex.

   Librarian: force sword/axe/ or staff for melee and psychic projectiles for ranged attacks(lightning themed or energy projectile themed) with maybe even unique gun-strike animations(lightning bolt from the top, larger projectile in the head, burst of flames). I think with the right perks the Librarian could be either a close-range sustain dps or a far-range support which could be reflected by the weapon of choice. He could have perks that boost allies attack speed, barriers that boost allies and debilitate enemies, disable ranged weaponry or other debuffs over a large AoE. His ability could be either the classic Smite or maybe something like a Vortex that pulls enemies together or stuns a certain number of majoris/extremis enemies into execution similar to how Assault's jetpack does.


  I know plenty of people would also love to see Terminator armor in game. I'm not sure if that's gonna be something that happens outside of Rubric enemies(I pray to The Emperor it does, after all you've teased us with the Crux Terminatus) but if it's not meant to be a separate class of it's own I had a slightly different suggestion:

  The roadmap mentions that during first half of 2025 you planned for introducing prestige levels. How about they unlock some unique gear for each class that is distinctive and changes their play-style a little bit?

   For all the above mentioned 3 character suggestions as well as Heavy, Bulwark and maybe even Tactical it could be Terminator armor. It would give them all access to stormbolter while keeping the rest of the class more or less the same with a notable exception - Terminator armor is meant to be a lot more tanky and less mobile. So it would remove the character's ability to dodge however also give them immunity to getting stunned/shoved to anything except for Extremis/Terminus attacks, and maybe give them an extra bar of armor or reduce it's damage. It could also have a bit of boost to the dash attacks. I can't say I have strong suggestions for the other 3 classes that would match something like Terminator armor(you could give it to Assault only if you really like Dawn of war 3) but it could possibly be unique weapons like ultra pattern rifle for sniper or one handed hammer with shield for assault or two-handed chain-sword for Vanguard etc.


   Alternatively if Terminator can be it's own class after all(with weapons like storm bolter, assault and auto cannons, and melee such as assault hammer and shield, power/chain fist, lightning claws) it should certainly focus on being on the frontlines and driving attention to itself(but without sustain perks like bulwark) and maybe have missile launcher or heavy charge as it's ability. In that case it could also potentially be customized with relic armor pieces(Tartaros which the Rubrics already wear as well as maybe Cataphractii).


Thank you for delivering such a great game and I hope these suggestions and ideas help.