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Prestige Ornaments, Armor, Capes, and Subclasses

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3 days ago
Jan 1, 2025, 5:02:54 AM

With a prestige system in the works, there are quite a few rewards that could be added with it. This could include ornaments like crests, laurels, non-functional iron halos, or raised chapter icons, older marks of armor that could be considered chapter relics, like marks 2-8, and different styles of capes for the different classes, as seen on the captain models.


On top of this, there are sub classes that could be added. These would effectively be upgrades to the existing classes that would change their armor choices and possibly weapons. Here's a list of possibilities for each class based on the table top rules:

Tactical- Chaplain

Assault- Assault (twin melee)

Vanguard- Reiver (grav-chute)

Bulwark- Champion

Sniper- Scout

Heavy- Terminator (with missile pod)


But what would change with each class?


Chaplain- replace auspex with holy motivation, which makes allies deal more damage in an area around him, and make him have more focus on melee.

Assault- can now carry twin melee weapons, such as chain swords or power fists, making him more of a berserker.

Reiver- now uses grav-chute for better dodges.

Champion- Ditch the shield for a 2 handed weapon, such as a power claymore, thunder hammer, or evicerator, and use a warcry ability, which could supply damage reduction in an area around him.

Scout- focuses on being up close with more medium ranged weapons and cloak.

Terminator- bigger guns, bigger armor (4-5 bars PvE), and missiles, with the drawback being that he is unable to roll (double dodge)


What do y'all think?

Updated 6 hours ago.
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3 days ago
Jan 1, 2025, 5:33:54 AM

what I think is that it won't happen


Chaplain may be better suited as a new class and even tho new classes have been said to be planned I somehow doubt a chaplain would be one of them (important figure in the chapter that wouldn't go on missions we go on)


dual wielding would require multiple new animations sets, devs can't even mirror chapter iconography over to the right pauldron for authentic deathwatch paint schemes.


multiple new weapons for the champion, won't happen, devs can't even make cosmetics worn by us or npc's in the story available in PvP or PvE (black shield pauldron as an example)


couldn't you 'just' add 1-2 close/mid range option to sniper an achieve the same? (melta, maybe an astartes shotgun although a melta is just a better shotgun)


I don't get the dodging stuff for either reivers or terminators (please don't add terminators) I've completed every mission on lethal so far and am only dodging if I need to dodge one of those red attacks. making reiver just flat out worse and terminators(again please don't add them) just flat op.


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2 days ago
Jan 1, 2025, 8:04:33 PM

Clitoriacetal wrote:

what I think is that it won't happen


Chaplain may be better suited as a new class and even tho new classes have been said to be planned I somehow doubt a chaplain would be one of them (important figure in the chapter that wouldn't go on missions we go on)


dual wielding would require multiple new animations sets, devs can't even mirror chapter iconography over to the right pauldron for authentic deathwatch paint schemes.


multiple new weapons for the champion, won't happen, devs can't even make cosmetics worn by us or npc's in the story available in PvP or PvE (black shield pauldron as an example)


couldn't you 'just' add 1-2 close/mid range option to sniper an achieve the same? (melta, maybe an astartes shotgun although a melta is just a better shotgun)


I don't get the dodging stuff for either reivers or terminators (please don't add terminators) I've completed every mission on lethal so far and am only dodging if I need to dodge one of those red attacks. making reiver just flat out worse and terminators(again please don't add them) just flat op.


I understand your disagreement, this was just a quick, poorly thought-out post to give a few ideas that someone else may be able to improve upon. My reasoning behind focusing on how dodging affects the classes was based on the perks a few of them have for it. As far as terminators go, I think they'd be a cool addition, but wasn't sure how to make them slower without being a detriment to their team. I also based my idea off of the scarab terminators with assault cannons, as they aren't seen to be slow, and judging by the long period of time between sprays, they have to cool their weapons down, which with a lack of a double dodge, would make the player consider timing and positioning a little more carefully. Think about playing heavy, but with a twist that focuses on damage rather than the shield. I am aware that either a chaplain or apothecary are most likely to be added next though, and terminators aren't really on the list. On the point of reivers though, it would pretty much just be vanguard with a little extra mobility, so I don't understand how that would be worse.

Updated 2 days ago.
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2 days ago
Jan 1, 2025, 8:17:03 PM

Sub classes will hopefully be somewhat implemented with a new perk system. I doubt they will change any animations or add things like twin melee weapons, but I am hoping for perk trees that make classes go in uniquely different directions.

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