Greetings Brothers,
I think we can all agree that Prestige Ranks was what game really needed. This function not only gives us opportunity to try different builds, make our characters stronger, but most importantly - feeds our inner grind demon.
This is why, me, fellow Battlebrother who has almost all classes level up Prestige IV-25, came with idea of developing this mechanic a little bit further, to level 10.
These are my ideas born by experiences I had during game playing various classes, using different tools of death and also reflections of my thoughts wandering on the battlefield.
I had to set some order in Perks but you can choose them the same way you can choose them now - there is no order. Exception are rewards you get for hitting Prestige 10 on each class - these you get only after reaching maximum prestige.
Class | Prestige Level | Reward / Perk |
Tactical | V | Haste - bonus attack speed: +10%. |
| VI | Mobile armory - you can carry +2 grenades and +1 melta bomb. |
| VII | Headhunter - majoris elimination by gunshot regenerates 30% of auspex scan. |
| VIII | Valour - when you have no armor left you deal +15% melee damage and cannot be knocked back for 20 seconds. Cooldown: 60 seconds. |
IX | Berserker: killing 20 enemies in 12 seconds or less regenerates 10% of your HP. | |
X | DEATHWATCH BREASTPLATE | |
Assault | V | Avenger: when you are last man standing your armor fully recovers and you gain jumppack charge. Cooldown: 120 seconds. |
VI | Maneuverability: your ground pound takes 20% less time to be fully charged. | |
VII | Haste - bonus attack speed: +10%. | |
VIII | Heavy Armor: you gain +1 armor segment. | |
IX | PPANC: your KRAK grenades deal + 100% damage. | |
X | DEATHWATCH HELM (WITH HOOD!) | |
Vanguard | V | Assassin: knife damage +15%. |
VI | Cohesion: when you majoris or extremis enemy with Grapnel hook allies in 20 meter radius from this enemy gain 1 armor segment and 30% special skill cooldown. Cooldown: 120 seconds. | |
VII | Heavy Armor: you gain +1 armor segment. | |
VIII | Path of the sword: Chainsword dmg + 10%. | |
IX | Lone Wolf: when you are last man standing, grapnel hook instakills Majoris and Extremis rank enemies. Cooldown: 30 seconds. | |
X | DEATHWATCH BACKPACK | |
Bulwark | V | Valour - when you have no armor left you deal +15% melee damage and cannot be knocked back for 20 seconds. Cooldown: 60 seconds. |
VI | Versality: after you switch energy sword attack style you gain +20% melee dmg for 5 seconds. Cooldown: 40 seconds. | |
VII | Golem: when you block ranged attacks with a shield, you cannot be knocked back by them. While block attacks with shield you move and turn 30% slower. | |
VIII | Deep pockets: ammo capacity +20%. | |
IX | Like a glove: perfect parry window increased by 25% for power fist. | |
X | DEATHWATCH RIGHT LEG ARMOR | |
Sniper | V | Precision: reload time -15%, accuracy + 10% for all bolt rifles. |
VI | Assassin: knife damage +15%. | |
VII | Heavy support: preparing shot of lasgun takes 25% longer but damage is 15% higher. | |
VIII | Endurance: you move 10% faster. | |
IX | Retreat: when you use cloak, nearby allies gain 1 armor segment. Cooldown: 60 seconds. | |
X | DEATHWATCH CHAINSWORD SKIN | |
Heavy | V | SAY HELLO TO MY LITTLE FRIEND (sorry I could't stop myself): while in heavy stance, weapon overheats 15% slower. |
VI | Power management: Iron Halo duration - 50%, damage while using Iron Halo +15%. | |
VII | Explosive ammunition: while using heavy bolter, shots will penetrate defence of blocking enemies and deal 25% of regular damage. | |
VIII | Improved Core: heavy plasma weapon projectile speed +25%. | |
IX | Long barrel: heavy melta range + 2. | |
X | DEATHWATCH BOLTER SKIN. |
Some of these might seem a bit overpowered but I think when improvements in difficulty finally arrives, we get 2 bosses, more agresive enemies etc, this would be good mix.
This way on top of levels to grind we can make our astartes really emperors finest and up to level of Brothers serving in Deathwatch, that is why for leveling each class to Prestige X, you get complete set of this very unique and much requested formation.:)
Also, after you prestige to level V, you get last buff to exp, 10%. After that up to level 10 you level up with +50%, which is still very fast.
Feel free to change some perks or add new ones, those are just some that came to my mind. Maybe it will be inspiration for Devs, I am sure game would benefit greatly from implementing this idea.
It basically nearly doubles replayability and provides sweet reward at the end.
If you are Dev and reading this and you know there is some reason you cannot just give us Deathwatch set (I suppose that because it's crazy to me we still didn't get it) you guys can replace Deathwatch items with Survivors armor parts. We got helmet, would be great to have rest for my Istvaan survivor cosplay purposes. :)
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