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⚔️ End game Raid/mass assault type mode 6 to 9 players(UPDATED)

MapsGame modesCo-op

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8 months ago
Sep 9, 2024, 7:48:48 AM

BASICS IDEA(TLDR):

a raid/mass assault like game mode involving 6 to 9 marines (any multiple of 3 to fit with the current squad size for ease of matchmaking) all split up completing tasks working towards a final encounter only to meet up at the end and fight together against a main raid boss or for an objective.


(eg. large tyranids a warboss "if orks ever get added" a choas lord or greater demon possibly a necron lord since there is a tomb world in the game already or something like recapturing a geneseed vault/chapter relic or assaulting a enemy ship from different entry points to kill a high value target) something that would require more than 3 marines due to battle/chapter importance. 


IMPORTANT:

Of course the main reason squads are split up most of time is limit the toll on the engine as the amount of enemies or effects on screen in one area needed for more than 3 player may be too much as I'm unsure of the game engines capabilities of course if it can handle it the more time together the better (the whole mission length if possible) but is understandable if unrealistic. 

Also this is just my take on some workarounds and mechanics and would of course love a more traditional (destiny style) take on it as well. if the thought of raid style missions in this game intrest you but mine does not I urge you to go read and upvote other users ideas as well So the devs can see the it's something the community wants



SIMPLIFIED MAPS:

Below are very crude and basic blueprints (I'm definitely not a artist) that show a simplified idea on how maps could be set up:

8dfe8a58-068a-459d-b186-33c7373035f6.pnga2552395-ea59-4e91-bf49-e58496615034.pngBONUS OBJECTIVES:

 could range anywhere from: 

.disabling a ships main assault cannons

.destroy enemy drop pods or ships

.clearing a area for reinforcements

.cutting off an enemy escape route 

.locating valuable mechanicus info (stc)

.poisoning a biomass source to reduce enemy strength 

.activating a Blackstone pylon to suppress the warp


CONVERGENCE POINTS:


Would be set up at certain points during the mission to control pacing and give squads the opportunity to actually fight alongside their brothers as the mission goes on wouldn't be much of a joint operation if we never saw each other.


DIFFICULTY:


Difficulty of the final encounter could be adjusted if a squad of marines fail to complete a bonus task along the way or fall in battle other squads could then go out of the way to revive said marines or they could be put on a checkpoint/respawn timer as to not ruin the game for them or other squads.

Progressions of squads could also be kept in check by things such as:

.open a shortcut door for squad A

.restore power so squad B can use a lift

.hold out and lure enemies away from squad C


BUFFS/ REINFORCEMENTS:


there could also be buffs that the players could find or obtain with challenges to help with the final battle or to help a struggling squad with say:

.dreadnought reinforcement 

.air/tank support

.a guard company 

.ammo drops

.health/equipment resupply 

.Npc Marine assistance 

.lessening enemy numbers/majors

.powerful weapons 


Hopefully this would also offer a pretty big bump to replay value as it would essentially be 3 or so different operations in one longish mission that intersect at certain points to help the other squads while still being different enough as to not just feel like "big operation".


REWARDS:

it would ideally be quite difficult to complete and give players who have leveled a class high something to strive for as it could offer unique skins armour or heraldry and cloaks maybe even trophies taken from the enemy for completion or a servo skull pet that would give very minor buffs to perks fitting for a champion/veteran of the players chapter.


IN CLOSING:

this mode could also be locked behind a high level/certain number of operations completed to gather a key/battle data and give more of a reason for clearing the higher difficulty ops. 


It hopefully would capture just how powerful marines are when working together and show how hopeless some of the wars they fight can be. It also could open the door for more epic moments like those towards the end of the campaign such as defending the banner.


 Understandably this would be a large undertaking for the development team and would not be for some time but in my opinion nothing stated is out scope since most of these mechanics are already implemented in some way of course it should be something players look forward to towards the end of a season or two or year if even possible.


Feel free to leave any ideas on balancing rewards or additional plans for content in the comments im aware other have had this idea so hopefully we can all trade info on how to make the best possible mode. and excuses any spelling mistakes I wrote this while I was meant to be working 


Ps fantastic game so far. thanks for all the support in the comments 

Updated 3 hours ago.
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Out of Vision

The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.

OnyxBlade

ADMIN OnyxBlade

status updated 2 months ago

Thank you for suggesting this new game mode and detailing it in this thread. This is a very ambitious idea that would require a long phase of development. Though we really appreciate your dedication, the current scope of our main content goals for Space Marine 2 does not allow us to get involved in this kind of projects for now.... 

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8 months ago
Sep 12, 2024, 1:30:59 AM

Erhes wrote:

I would suggest that 6-man raid would be the best option because we have 6 classes for now so every player would play different class. Why? Because every class is different character(in term of their voice and chatting between Space Marines) also it woudl be easier to balance(overlaping squad perks from one class).

I agree brother just hopeful they add at least 3 new classes by the time something like would release that's all

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Out of Vision

The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.

OnyxBlade

ADMIN OnyxBlade

status updated 2 months ago

Thank you for suggesting this new game mode and detailing it in this thread. This is a very ambitious idea that would require a long phase of development. Though we really appreciate your dedication, the current scope of our main content goals for Space Marine 2 does not allow us to get involved in this kind of projects for now.... 

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7 months ago
Oct 22, 2024, 9:12:22 AM

Erhes wrote:

LukeShive wrote:

This can be nice idea for Space Marine 3. It's not gonna happen with the current game. This has so many implenetations issues that I don't even know where to start with. There have been many post on forum already explaining why there can't be more than 3 players coop with the current game and also why there is class lock and You can't run for example 3 players all Heavy class. From what I have seen from people and developers posting on forum it would require to rebuild the basic concept of the game to have more then 3 players running cooperation missions. I'm not even mentioning here number of stability, drop, disconect issues that would affect an run like this...

Why you cant have 6 players in co-op everyone playing different class? In PVP you have 6 players team without any problem.

There is plenty info about it on the forum You can search for it yourself. Both devs and players stated a lot of issues that this would cause. There are even online articles about it. You just need to Google. 

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7 months ago
Oct 21, 2024, 3:33:12 PM

LukeShive wrote:

This can be nice idea for Space Marine 3. It's not gonna happen with the current game. This has so many implenetations issues that I don't even know where to start with. There have been many post on forum already explaining why there can't be more than 3 players coop with the current game and also why there is class lock and You can't run for example 3 players all Heavy class. From what I have seen from people and developers posting on forum it would require to rebuild the basic concept of the game to have more then 3 players running cooperation missions. I'm not even mentioning here number of stability, drop, disconect issues that would affect an run like this...

Why you cant have 6 players in co-op everyone playing different class? In PVP you have 6 players team without any problem.

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7 months ago
Oct 21, 2024, 10:00:37 AM

This can be nice idea for Space Marine 3. It's not gonna happen with the current game. This has so many implenetations issues that I don't even know where to start with. There have been many post on forum already explaining why there can't be more than 3 players coop with the current game and also why there is class lock and You can't run for example 3 players all Heavy class. From what I have seen from people and developers posting on forum it would require to rebuild the basic concept of the game to have more then 3 players running cooperation missions. I'm not even mentioning here number of stability, drop, disconect issues that would affect an run like this...

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7 months ago
Oct 17, 2024, 2:15:18 PM

this is a great idea and i would definitely get stuck into playing this level, it's much more fun to feel like you're in a fight with a large squad of astartes than a mini squad

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8 months ago
Sep 18, 2024, 5:01:19 PM

I had previously suggested to the leading developers at Saber on Twitter. I believe they can do it, but GW is the real problem. So, I recommended they find a new war IP

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8 months ago
Sep 17, 2024, 10:50:07 AM

Very nice idea!  Would be amazing to play this with more company comrades . Can you also check my idea for the horde mode? Here the link


 https://community.focus-entmt.com/focus-entertainment/space-marine-2/ideas/3156-horde-mode-suggestion?page=1#post-3156


Feel free to give me a feedback on it

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8 months ago
Sep 16, 2024, 10:12:52 AM

yes yes yes, this game having raids would be so awesome. It would really give you something to work towards and get different builds set up for.

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8 months ago
Sep 15, 2024, 3:50:57 PM

What a great idea.


Especially because the developers have already said about the "just 3-player" topic that more Space Marines seemed too strong for them.


So you could leave the players on their lanes in teams of 3 and make the boss so strong towards the end that 6-9 players don't feel too strong anymore.

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8 months ago
Sep 13, 2024, 2:33:45 AM

BlueFinn21 wrote:

Sounds good in theory but there are some holes. What happens if a team wipes in their lane? The whole raid is over? SM2 utilizes an AI director system that spawns in waves and bosses. Easy to do with 1 team of three in a linear pathing, but multiply that by 3? Much more harder to make function well.

Hi  firstly of course if a team wipes the raid would continue and said team could be placed on a respawn timer or maybe even an item or event would spawn for other teams to call their brothers back in perhaps even in drop pods.

 the downside is perhaps the final boss would get harder or the ai could then spawn the remaining enemies in other teams lanes or the dead team could also lose all buffs only ending the game when all members of all squads are dead.


As for the ai if possible I assume it would be three different spawn instances (other raids have done this before such as vog in destiny when splitting up the team) then maybe when more than 3 players are in one area the director could then say alright less small more majors as to not overload the game but yes this is all theory as none of us know the limits of the ai system 


I hope this clears it up a bit but if you had any insight on a different approach to the problems I'd love to hear them of course credit would be given if added to the post

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8 months ago
Sep 13, 2024, 1:16:46 AM

Sounds good in theory but there are some holes. What happens if a team wipes in their lane? The whole raid is over? SM2 utilizes an AI director system that spawns in waves and bosses. Easy to do with 1 team of three in a linear pathing, but multiply that by 3? Much more harder to make function well.

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8 months ago
Sep 9, 2024, 8:41:39 AM

This does sound like a fantastic addition to the game, i would assume this would take very long time to implement and develop. But having a unique end game mode for max level marines to do together, would indeed be an amazing experience.

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8 months ago
Sep 11, 2024, 11:38:08 PM

one of the best and most original ideas i've seen on this forum, unique thoughts and additions like this will launch the game into played for 10 years status.

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8 months ago
Sep 11, 2024, 11:35:39 PM

I would suggest that 6-man raid would be the best option because we have 6 classes for now so every player would play different class. Why? Because every class is different character(in term of their voice and chatting between Space Marines) also it woudl be easier to balance(overlaping squad perks from one class).

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8 months ago
Sep 9, 2024, 11:42:09 PM

bonehurtingname wrote:

Gronko wrote:

bonehurtingname wrote:

there's already a "horde mode" coming in the roadmap, just take a look before saying things that are almost certainly going to be what you are about to ask for

This is most definitely not a "horde mode" as I assume the horde mode being added is essential just a round based hold out for as long you can type thing which is not what I've suggested at all

yes, because this whole suggestion is just an operation but for more than 3 people, thats all so I gave you the benefit of the doubt wrongfully so, my bad

I mean yeah thats kinda the point most raids are a bigger versions with more players of a already existing mode like strike/raids in destiny or dungeons/raids in wow and most devs do this to offer unique rewards and give high level players a place to go while elements are the same it usually engages the player while not fundamentally changing their whole game by putting a whole ass different game in it keeping development time to a minimum and the devs happy

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8 months ago
Sep 9, 2024, 6:48:19 PM

Gronko wrote:

bonehurtingname wrote:

there's already a "horde mode" coming in the roadmap, just take a look before saying things that are almost certainly going to be what you are about to ask for

This is most definitely not a "horde mode" as I assume the horde mode being added is essential just a round based hold out for as long you can type thing which is not what I've suggested at all

yes, because this whole suggestion is just an operation but for more than 3 people, thats all so I gave you the benefit of the doubt wrongfully so, my bad

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