I have leveled all classes to level 25 and here is what I think:
(adjusting over time)
Everything about animations, visuals, character controller, technical condition is all great, but the GAME is not..
I afraid average player will get bored within leveling one class (even if for now this average player is delighted).
Don't sleep on this, Devs!
Looking at the Roadmap I am worried. Don't leave the game in this state, it is not ready for the next stages.
It will take a little time and your fans, blinded by the first impression, will turn into your haters and almost all the online will be lost, as it has already happened with many projects.
Most likely, you understand that your game is not very replayable, so you decided to introduce such a terribly stretched leveling as a crude incentive to keep players in the game, but this is a bad idea!
Although now most players praise you, do not be blinded by success, pay attention to the fact that the foundation in your game is VERY weak, work on the mistakes, make the game interesting and FUN, and not stuffy and frustrating, and only after that fill the game with content.
I'm not going to suggest anything that would be difficult to implement on purpose, because I understand that you won't radically change anything. Just know that it's too early to switch your attention from balance.
___________________________________________________________________________________________________
I will point out the most important things briefly:
The game is not really replayable and on top of that there is a drawn-out, unpleasant progression, almost no instruments to deal with enemy effectively and no motivation to be a Space Marine.
There are only 6 missions in the game, and although they have different atmospheres, they are not interesting enough to replay the number of times that you require from players.
I can highlight 2 missions as the most successful because at the end there were battles with bosses (Decapitation is the best).
1. We need massive buffs.
2. Rework perk trees.
3. Give motivation to kill enemies.
4. Other
___________________________________________________________________________________________________
1) Don't nerf melta! Buff other weapons!
It is not the problem that Melta is too strong, the problem is that the other weapons are too weak.
Don't repeat the story with Helldivers 2.
BOLTERS DAMAGE SUCK!
Accuracy and scatter are bad, like it some average shooter and not the game about Space Marines..
Melee damage doesn't make it either.
Obviously Melta is a meta weapon that allows you to effectively clear all small enemies, and also allows you to deal with elites. In addition, it allows you to heal yourself remarkably. The rest of the weapons are not even close to Melta.
The obvious solution would be to nerf its damage and healing, but this would be a terrible decision. Better buff the other weapons so that they can compete with Melta.
People prefer to roll to the exit instead of fighting even when heavily leveled, especially when it comes to chaos. It's jarring to watch as space marines turn into a permanently rolling wheel.
Obviously this is a bad sign, and similar to the situation with Helldivers 2.
Most classes have virtually no tools to effectively fight opponents!
Progression of weapons is too slow. Upgrading weapons all over again is unbearable.
- Let us heal 15% from executions.
- Buff the damage and healing of bolter weapons.
- Buff damage and area for plasma weapons.
- Buff headshot damage to sniper rifles.
- Buff melee combat.
- Make i-frames for Counter Shot.
- Give more opportunities to restore armor (example: Double Counter Shot).
- All weapons, melee and range, should provide better contested health healing, as well as the ability to heal lost health.
The HP healing melta shot bug should not be a bug, it should be a feature for all weapons.
- The armor is too unreliable. There are no optimal ways to restore it without the risk of losing it immediately or even losing HP.
Armor needs to be restored more effectively. Add "multiple punishing shots". More perks. We need more ways and opportunities to restore it in combat, melee and ranged.
If enemies die too quickly because of authentically strong weapons. Well, then add more enemies to the map. If you can't add more enemies for technical reasons, I still don't think that's a good reason to make enemies so fat or to make bolter weapons and melee combat so weak.
If you're afraid that the game will become too easy, believe me, it's much scarier when the game is frustrating.
Killing crowds of enemies is fun. Putting an entire bolter clip into a gaunt is not fun.
2) Vital class perks that allow you to enjoy the game and not frustrate should not be at the end of leveling!
The perk trees are bad!
Full of garbage where you need to pick something at least somewhat useful. Almost no interesting perks, that would change the game for player.
Almost all perks are just a set of barely noticeable stats, which should ideally be obtained passively with leveling. And a normal perk tree should contain something more significant and cause a dilemma.
The bare minimum you can do is put the good perks at the beginning of leveling.
Such perks should be among the first available and not at the moment when you have already "played enough" with the class having received not the most pleasant experience due to the lack of tools for killing and are ready to change it.
For example:
- Assault - a perk that allows you to charge the ability from kills with a jump pack.
This is the absolute minimum you can do because the class feels one of the most, if not the most frustrating. Make ability charge faster. Also buff melee damage for melee classes.
- Sniper - a perk to increase the damage of the first shot from invisibility.
Overall head damage should be much higher for sniper.
This class should be a glass cannon, not just glass. Very frustrating.
Buff sniper rifles! Laz Fusilli is the only working option and even it is mediocre.
- Tactical - Increases damage under auspex by 100% with reduced radius.
Overall, it's a normal class, except for the fact that its arsenal is a nerfgun arsenal, except obviously melta and bolter with underbarrel, which is fine for elites and can be fully replenished via perk (don't even think about nerfing this)
+ The inability to heal normally in melee makes it not so balanced.
- Bastion - Banner gives full contested HP.
This class has a few interesting perks, not counting the fact that melee combat, again, does not allow you to recover lost health and in terms of damage it is far from the melta, which means you need to buff the melee damage and melee hp recovering.
- Vanguard - no interesting perks.
I don't know what to say about this character or his perks.
He has a hook that does almost nothing for the character and does nothing for the team.
Add the ability to cling to walls. At least add the ability to safely get out of the crowd on the hook.
- Heavy - no interesting perks too..
Buff the heavy bolter! Damage and hip fire speed.
Plasma projectile is pathetic. Slow and has a bad trajectory.
The only class (equiped with a Multi Melta) in the game that let you feel like a Space Marine.
3) There is no motivation to fight enemies and be a Space Marine.
All of the above problems have led players to play the game completely incorrectly because everything around them motivates them to do so.
It's much more profitable to just run from enemies. And this is wrong.
Bad progression, disability to stand and deal with enemies effectively and a fixed accrual of exp for completing and not for clearing motivates people to become a rolling wheel and speedrun the shortest mission over and over again or not to play at all.
And they are not to blame.
An increase in experience for killing enemies on a mission (especially for weapons), in addition to what is already given for completing a mission.
Let this increase be limited to an average number of enemies on mission without taking into account alarm, so that players are not motivated to just stand and farm forever.
4) Other (maybe I'll add more over time)
- Listen to OhDough advises! He understands perfectly well what the game problems are.
- Luckily, the fastest mission "Decapitation" was also the most interesting. The boss at the end is well done.
I would like to see a boss at the end of almost every mission. The other missions are much less interesting.
- Add a testing zone, where we can test our weapons on the different enemies.
- Bulwark and Heavy can restore full hp from armory module. Why only them? Is that a bug? I don't think we need that, just allow us to restore health from enemies in combat properly.
- FOV slider
Comments
mlgtoychica
Newcomer
mlgtoychica
Newcomer
300g2g ptsReport comment
Why do you report mlgtoychica?
Are you sure you want to block mlgtoychica ?
BlockCancelAre you sure you want to unblock mlgtoychica ?
UnblockCancelledarsi
Newcomer
ledarsi
Newcomer
8 500g2g ptsReport comment
Why do you report ledarsi?
Are you sure you want to block ledarsi ?
BlockCancelAre you sure you want to unblock ledarsi ?
UnblockCancelAtomBass
Newcomer
AtomBass
Newcomer
300g2g ptsReport comment
Why do you report AtomBass?
Are you sure you want to block AtomBass ?
BlockCancelAre you sure you want to unblock AtomBass ?
UnblockCancelAtomBass
Newcomer
AtomBass
Newcomer
300g2g ptsReport comment
Why do you report AtomBass?
Are you sure you want to block AtomBass ?
BlockCancelAre you sure you want to unblock AtomBass ?
UnblockCancelmlgtoychica
Newcomer
mlgtoychica
Newcomer
300g2g ptsReport comment
Why do you report mlgtoychica?
Are you sure you want to block mlgtoychica ?
BlockCancelAre you sure you want to unblock mlgtoychica ?
UnblockCancelAtomBass
Newcomer
AtomBass
Newcomer
300g2g ptsReport comment
Why do you report AtomBass?
Are you sure you want to block AtomBass ?
BlockCancelAre you sure you want to unblock AtomBass ?
UnblockCancelBrotherUlfar
Focused
BrotherUlfar
Focused
3 100g2g ptsReport comment
Why do you report BrotherUlfar?
Are you sure you want to block BrotherUlfar ?
BlockCancelAre you sure you want to unblock BrotherUlfar ?
UnblockCancelMOUDER
Newcomer
MOUDER
Newcomer
700g2g ptsReport comment
Why do you report MOUDER?
Are you sure you want to block MOUDER ?
BlockCancelAre you sure you want to unblock MOUDER ?
UnblockCancelModerate comment
Annotate comment