I, much like many of your I'm sure, have a day job. My day job does not consist of getting paid to play games, though I wish it did. Due to this fact I am finding that the significant amount of hours I have invested into the multi-player has still not allowed me to unlock the equipment I desire to use for each class. While I do feel progression is important, I don't agree with linear progression as it gatekeeps the equipment that may be desirable to some behind a massive wall of time investment as well as struggle utilizing non-optimal equipment to reach said goal that streamers, children with far too much time, and the like have reached within a week. This problem may very well take care of itself in the long run, bur having a similar unlock system for weapons in multi-player as the heraldry system would provide a better progression experience in the long run, for new and more veteran players. Being able to save points to unlock the laz-fusil for a player that only wants to play sniper may keep that player more invested in playing multi-player. Given how strongly myself and my group of players all gravitate towards extremely different weapon and equipment loadouts I think this would provide more allure to multi-player, as I have had multiple friends look at the progression system and immediately say no to the multi-player mode only to return to operations.
Rebalanced multi-player xp gain & unlocks
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PetrasaurusRex
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8 hours ago
Sep 19, 2024, 3:18:59 PM
Updated 2 hours ago.
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LordSquiggles
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