Logo Platform

Bulwark: Banner REVISION

Game optionsGame modesCo-opWeapons

Reply
a day ago
Feb 11, 2025, 7:20:37 PM

​Honestly, (Playing a Bulwark Exclusively) 
I think they need to remove the contested health heal Perk altogether. I have said since this game came out . the Bulwark is not and Apothecary, let that class have the heals and swap out the heals for more armor in stead. like my previous response use the bulwark for what they are, an 'Over shield.' 
 
Bulwarks are not healers, we are our brothers Shields... 
This Has Perpetuate Some META for people expecting bulwarks to keep certain perks to make them a walking stem kits, this would be a wrong direction, expected to be a healer. But with the contested health as it is now there is a chance to be a self healer. i think they need to have more heal options away from the banner, or change it ALL-TO-GETHER; So that when you drop the banner your kills have a chance to give you more armor to make every one glow with the Emperors light and you huddle together, killing and everyone is just regenerating armor, every one gets the 5th armor PIP as long as the Banner is there and you are close enough.  As your armor gets depleted and goes down with damage; every kill regens that armor pip or partial one; as the Bulwark helps his Squad 'Become' a large Un-Relenting wall that the 'Nids crash against.



 ( I like the armor idea better as it more fits with the theme; with the shield of the emperor; the emperor light; and the armor is just a buffer for the health system as a whole, like the shield is a buffer for the bulwark and the bulwark shields his brothers. This only furthers that rolling theme.. )

PPS- cause other wise when the Apothecary does come out like they want. That one class will single handedly make the bulwark current META for walking stim pack obsolete and they will need to tweak this class AGAIN..  why not get rid of it now and help be a shield for when the Apothecary is ready to come out and be a true healer and not rely on contested chances.. ????

Updated 17 minutes ago.
0Send private message

Comments

Reply
Copied to clipboard!
3 hours ago
Feb 12, 2025, 4:26:55 PM

Healing is so scarce as-is that every talent that provides it is a must-pick... in light of that I cannot endorse any suggestion to remove sources of healing from an already sparse environment.

0Send private message
an hour ago
Feb 12, 2025, 6:07:16 PM

i guess my rebuttal to this would be,  would it not be more advantageous to keep the armor up so you don't need to heal as much; . or in even simpler terms the armor is mainly part of the health system the actual accrual of red indicators on the bar  is just when you dip in to the 'Red emergency' and its starts getting too dangerous..  cause as we play now with the gun strikes armor is indeed tied inextricably with health., so why not let the bulwark deal in PIP health and the Apothecary deal in red bar health. just food for thought 

Updated 42 minutes ago.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message