I feel as if the way the difficulties are done is (respectfully) pretty stupid, enemies shouldn’t increase in health and damage. Instead they should increase in number, extremis and terminus level enemies becoming more common. It is not fun to be fighting a single minoris enemy that can probably singlehandedly end the entire ultramarine chapter. Space marines shouldn’t be able to be taken down by an enemy that they could probably flick to kill it.
Difficulty NEEDS a TOTAL rework
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Marshmallow
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17 hours ago
Feb 12, 2025, 9:19:31 PM
Updated 3 hours ago.
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MeetTheJoves
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