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NEW CLASS BESERKER

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3 days ago
Feb 19, 2025, 3:55:54 AM

Berserker – Relentless Fury Unleashed

Role: Melee-Focused Champion
Playstyle: High-Risk, High-Reward Aggressive Melee


Lore Description:
A Berserker is a melee-focused warrior consumed by the raw fury of battle—an unstoppable force of destruction that thrives in the heart of carnage. These Space Marines fight with reckless intensity, shrugging off pain as they carve through enemy lines. Unlike disciplined warriors who strike with precision, the Berserker embraces the chaos of close combat, allowing instinct and aggression to guide their strikes. Once engaged, a Berserker does not relent—they do not retreat, they do not falter. Each kill only fuels their relentless advance.


Primary Weapons:

  • Dual Lightning Claws
  • Thunder Hammer
  • Power Fist
  • Power Axe

Secondary Weapons:

  • Heavy Bolt Pistol
  • Plasma Pistol
  • Volkite Pistol
  • Hand Flamer


Primary Ability: Unstoppable Onslaught

Effect:
Damaging an enemy in melee builds Fury stacks. Once maxed, the Berserker enters a brief state of invulnerability and gains increased attack speed for a short duration.

Stack Generation:

  • Light enemies: 1 stack per hit
  • Elites & bosses: 3-5 stacks per hit
  • Executions: Instantly grant full stacks

Duration & Cooldown:

  • Lasts for 3-5 seconds
  • Cooldown begins after effect ends, preventing back-to-back activation


Playstyle:

  • Glass Cannon: Devastating in melee but burns out quickly.
  • Momentum-Based: Must keep attacking to maximize damage.
  • Unbreakable Will: Does not stagger easily, allowing non-stop aggression.

Strengths:

  • ✔ Unrivaled melee damage output.
  • ✔ Fury-based survivability rewards aggression.
  • ✔ Effective against both weak and elite enemies.

Weaknesses:

  • ✖ No ranged sustain—must stay in melee.
  • ✖ Requires constant attacking to maximize effectiveness.
  • ✖ Cooldown management is key to survival.


Summary:

The Berserker is a melee juggernaut, thriving in the heart of battle with relentless aggression. Eschewing defense for sheer offensive power, they charge headfirst into combat, using their ferocity and unbreakable will to carve through enemy ranks. Their primary ability, Unstoppable Onslaught, rewards sustained combat by building Fury stacks, which, when maxed, grants temporary invulnerability and increased attack speed. This ensures they remain a deadly force on all difficulties, as they must earn their resilience through combat rather than relying on instant kills.

This class is perfect for players who want to feel unstoppable in melee combat, rewarded for skillful aggression, and constantly pushing forward.


Why It Won’t Overshadow Other Classes:

  • Niche Playstyle: The Berserker thrives on aggressive melee combat but requires constant engagement. Unlike tanky or ranged classes, they cannot afford to pause and are vulnerable if they fail to sustain their offensive.

  • Fury-Dependent Survivability: The Unstoppable Onslaught ability isn’t a guaranteed survival tool—it requires sustained combat and can’t be used for easy invincibility against all enemies. Higher difficulties force players to earn their invulnerability, keeping the class from becoming a crutch or overpowering.

  • Role Focus: This class specializes in melee offense, leaving other classes like tanks and ranged specialists to handle crowd control, defense, and long-range engagements. The Berserker’s lack of ranged firepower makes them vulnerable in some combat situations, balancing their power against others.

  • Cooldown Mechanics: Berserkers cannot spam their abilities and must carefully manage their Fury stacks to get the most out of their invulnerability window. This requires constant skillful play rather than mindless combat.


The Berserker class is designed to offer a unique, high-aggression playstyle while maintaining balance against other classes. Their reliance on momentum and sustained combat ensures they can’t overwhelm the game’s mechanics or other roles, while still offering a satisfying, devastating melee experience for skilled players.



Updated 12 hours ago.
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19 hours ago
Feb 21, 2025, 1:43:42 PM

As much as i appreciate the effort you put into this whole idea. I dont see how a loyalist space marine would adopt such doctrines, its a core concept of the marines to be calculated, It does make sense for the Khorne side of things, since they literally have a unit called Berserkers, But due to lore restrictions, this is highly unlikely and would be damaging to the game.


Its easier to imagine new classes that are already existing in the tabletop game, so it fits the theme and lore, while also being able to translate well to both loyalist and traitors. For instance, a Librarian for Loyalist and Sorcerer for Traitors, or Chaplain for Loyalist and Apostles for Traitors etc.

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12 hours ago
Feb 21, 2025, 8:43:00 PM

rainfield wrote:

As much as i appreciate the effort you put into this whole idea. I dont see how a loyalist space marine would adopt such doctrines, its a core concept of the marines to be calculated, It does make sense for the Khorne side of things, since they literally have a unit called Berserkers, But due to lore restrictions, this is highly unlikely and would be damaging to the game.


Its easier to imagine new classes that are already existing in the tabletop game, so it fits the theme and lore, while also being able to translate well to both loyalist and traitors. For instance, a Librarian for Loyalist and Sorcerer for Traitors, or Chaplain for Loyalist and Apostles for Traitors etc.

I appreciate the detailed feedback and completely understand the concern about whether a Berserker-style class fits within the Loyalist faction. The idea of a reckless, rage-fueled warrior might initially seem more suited to Khorne Berserkers, but there are several lore-friendly ways to justify the concept within the Loyalist Space Marines without contradicting established doctrine.


While it is true that Loyalist Space Marines are known for their discipline, they are not emotionless warriors—many embrace a ferocious and unrelenting combat style when needed. Several examples already exist in the lore:

  • Black Templars – Known for their zealous, melee-focused combat, often charging headlong into battle without retreat, mirroring some Berserker traits while still maintaining control.
  • Space Wolves – Their Blood Claws are young, aggressive Marines that rush into battle with a fury-driven fighting style. While not mindless, they are known for their reckless aggression in close combat.
  • Flesh Tearers – A Blood Angels successor chapter that struggles to contain their rage in battle, barely holding back from becoming full berserkers.
  • White Scars – While known for their speed and hit-and-run tactics, they embrace ferocity in melee and prefer close-quarters engagements.

None of these chapters are traitorous or undisciplined—they simply channel their aggression in a controlled manner, which is what a Loyalist Berserker class would reflect. that where i was going with it

Updated 12 hours ago.
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