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7.0 Assault prestige perks

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2 months ago
Mar 14, 2025, 2:15:17 AM

​Prestige Assault perk 1-3 are not great. For a melee focused class I would change perk 1,2,3 to:

1. when landing a melee hit you have 25% dmg reduction for 2 seconds

2. When executing you gain a dmg boost of 5 seconds for melee by 15%

3. Gun strikes heal your Hp by 1,5% of your total health


Change because the current prestige perks are entirely useless on Assault and other classes like Tactical get insanely powerful perks

Updated a day ago.
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a month ago
Apr 3, 2025, 6:51:35 AM

I like your ideas...especially the using gun strikes to regain health. What do you think about the ideas below for prestige perks for Assault.

  1. Prestige Perk that generates contested health (maybe 5%) on a fully prepared ground pound. Fully preparing a ground pound is a high risk, high reward play style and because it is contested health then some enemies must be around which means it is inherently more risky. If that would not be practical then maybe this "ground pound contested health" could only be recovered if a majoris is killed...or 2 majoris enemies are killed...or something like that. 
  2. Prestige Perk that, for a fully prepared ground pound with the Thunder Hammer, could result in a shock grenade at the point of impact that lasts for 5 seconds (similar to the shock grenade that Bulwark has on the parry with the defensive advantage core perk). I would prefer no cooldown and a shorter duration or less damage but the cooldown, damage dealt to enemies, and cool down could be modified for balancing. 
  3. Prestige Perk that restores ammo if 10 enemies are killed in "rapid succession" with maybe a 30 second cooldown like Tactical's "Emperor's Vengeance". The assault struggles with ammo economy and this could reward an aggressive playstyle with more ammo.
  4. Prestige Perk so that the jump pack dash only uses half of the total charge. This would mean it's not so punishing if you miss the timing on the "perfect dodge" and you have the various perks selected (i.e., commitment, aerial grace, wings of flame) for the "jump pack dash" build. I could live with losing half of my charge but losing an entire charge when I only have 2 is too punishing for me so I never select those perks.
  5. Prestige Perk that allows you to get, if your armor is already full (i.e., you already have 3 armor bars), 2 armor bar and up to a total of 4 (if you already have 3 then you would get a 4th armor bar) if you kill 10 enemies in "rapid succession" with ground pound. This could also maybe have a 30 second cool down. Maybe this could be on other classes as well. Maybe Vanguard and Sniper because they only have 2 armor bars by default.
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