1. The Bolt Carbine should not have 2 different variants inside the same version tree

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The Auto, Standard, and Stalker Bolt Rifles all have different version and perk trees because they all function differently.

The Eliminator Carbine and the Oculus Carbine have different version and perk trees because they all function differently.
The Marksman Carbine and the Full Auto Carbine have... the exact same trees, perks and variants, despite the fact that the 2 function completely differently, and also have different models as well as how you hold the weapon itself. I'm assuming it was to fill out 2 more perk tree upgrades so you could effectively reach the end of the perk trees, but this only ruins the weapon for if you are trying to use one option or the other. You can either perk the weapon so you can use the Full Auto version, or you can perk it out to use the marksman version. You cannot do both, which is infuriating to those who actually want to use the weapon in PvE. in PvP and the story campaign, the Marksman and Full Auto carbines are kept separate due to how they function differently.  Separating the Marksman and Full Auto Carbines will allow players to swap between the FA and Marksman comfortably, as well as introduce different variants of the same weapon in their perk trees to replace their counterparts. In addition, separating the 2 could allow for a limited time event (like with the MK. 8 Helm and Titus's SM1 Chainsword) for players to unlock the Deathwatch Boltgun as an ornament for the Marksman Carbine.

2. The Full Auto Bolt Carbine literally breaks your marine's wrist
I know the Full Auto Bolt Carbine's front grip is lore and model accurate to the gun the Reivers use on the tabletop, and I am very glad that the gun is lore accurate. The problem comes from the fact that your player character's wrist literally has to stretch to the point of breaking enable to hold the front grip outside of aiming down the sights, which is not how the gun is typically used. There are official poses the Reiver models use where they hold the gun by the hand guard (similar to how the Marksman or Oculus carbines are held) instead, which does not hurt the wrist at all. I propose a setting to be added in game where instead of holding carbine by the front grip, the player character holds the gun by the hand guard instead, which I think would be less game (and wrist) breaking. Im not suggesting we have an option to remove the front grip entirely (as much as I wish that could exist) only that the setting moves the hand's position to the same way all other bolt carbines are held.
Current:
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Suggesting:
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