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assault Prestige Perks

Co-op

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a month ago
Apr 2, 2025, 1:42:14 PM

assault Prestige Perks is not useful for assault pls change it
change the Boosted Recharge to faster jump-pack recharge like kill or ex to recharge also you can do kill and ex to heal too
if you execute the enemy you get 10% to ability recharge or heal you can do this every 90 sec

Updated a day ago.
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a month ago
Apr 3, 2025, 6:49:28 AM

I love this game and you have some great ideas. I am posting this in as many places as I can so the developers can see it and hopefully implement some of the ideas I have below. What do you think about the following ideas for prestige perks for Assault. They incorporate some of the ideas you have below.


  1. Prestige Perk that generates contested health (maybe 5%) on a fully prepared ground pound. Fully preparing a ground pound is a high risk, high reward play style and because it is contested health then some enemies must be around which means it is inherently more risky. If that would not be practical then maybe this "ground pound contested health" could only be recovered if a majoris is killed...or 2 majoris enemies are killed...or something like that. 
  2. Prestige Perk that, for a fully prepared ground pound with the Thunder Hammer, could result in a shock grenade at the point of impact that lasts for 5 seconds (similar to the shock grenade that Bulwark has on the parry with the defensive advantage core perk). I would prefer no cooldown and a shorter duration or less damage but the cooldown, damage dealt to enemies, and cool down could be modified for balancing. 
  3. Prestige Perk that restores ammo if 10 enemies are killed in "rapid succession" with maybe a 30 second cooldown like Tactical's "Emperor's Vengeance". The assault struggles with ammo economy and this could reward an aggressive playstyle with more ammo.
  4. Prestige Perk so that the jump pack dash only uses half of the total charge. This would mean it's not so punishing if you miss the timing on the "perfect dodge" and you have the various perks selected (i.e., commitment, aerial grace, wings of flame) for the "jump pack dash" build. I could live with losing half of my charge but losing an entire charge when I only have 2 is too punishing for me so I never select those perks.
  5. Prestige Perk that allows you to get, if your armor is already full (i.e., you already have 3 armor bars), 2 armor bar and up to a total of 4 (if you already have 3 then you would get a 4th armor bar) if you kill 10 enemies in "rapid succession" with ground pound. This could also maybe have a 30 second cool down. Maybe this could be on other classes as well. Maybe Vanguard and Sniper because they only have 2 armor bars by default.
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