With patch 7 looming on the horizon, with the new prestige perks on the way, and with all the recent changes, I found myself thinking of the state of Assault.
Most of us, if not all can agree that Assault is one of, if not the weakest class in terms of actual power on PVE, while being one of the most badass thematically. I feel there are some things in the way that do not allow Assault to shine. I am not one of the people that bashes the developer as some things would make Saber's job difficult in terms of implementation. Some thing that would be thematic, would be hard to animate and/or rig so I feel that has to be taken into account. Here are some ideas and fixes that hopefully would make Assault better:
1. By far the easiest thing would be to give assault a primary. There is a problem here. The devs can't give the Assault anything that would be held in 2 hands like a Rifle since if you would equip the Fist, clipping would ruin the experience. So what I propose is have the Bold Pistol and Heavy Bolt Pistol as the 2 options for a Primary and keep the Inferno/Plasma/Neo Volkite Pistol as a secondary. This does a lot of things for the class. Firstly it keeps the overall class themes, as it does not give you a gun that will make range more viable than swinging your hammer, so you keep the melee focus playstyle while also, basically doubling the ammo capacity and giving you versatility. Second, you make some weapons viable on him. As nice as it is to do your best Blood Angel Dante Cosplay and equip the Inferno Pistol, if you encounter a Neurothrope, you quickly become useless. In that situation it would have been better to have any other gun, even Master crafted. Now, you can equip the Inferno and the Bolt Pistol for such situations. Would it be the most thematic? No. But it would be the easiest to implement.
2. Incorporate some perks into the base class, precisely when it comes to Jump pack and Dash. Dmg and knockback at lift-off. Reset on Majoris Kills, something. This would be more thematic, yet it would put pressure on more systems/perks being created to take the existing one's place.
3. Rework the Special Ability to be Fuel and not a 2 charge system. What do I mean? You can use the existing fuel to Take off and that takes 25% of the maximum bar, but if you keep charging in the air, you use more fuel. Here I would also make it to where the dashes would take substantially less fuel so you actually have a lot of speed on the map.
4. Fix Bugs around Snipers getting you killed while you dash. This is especially true with Tyrranid Warriors that Snipe you while you charge to Ground and Pound them. More Invulnerability Frames, of a knockback resist and substantial damage mitigation would be nice.
5. Healing. Even with 3 armor bars, you are not that tanky. Healing would suit a hit and run tactic, so it is very thematic. The Blood Angel is the most iconic Assault in terms of chapter. They are notorious for their ritualistic/cannibalistic feedings. Vanguard already has the Perk, but maybe replicating it for a Prestige Perk would be a nice nod.
I am not an Assault main. It is the only class I have not leveled. But that is not by happenstance. It is frustrating to play it. The Ground and Pound is Strong, but after a while if becomes redundant and boring. I feel that dashing is a nice idea but you would rather use a charge on Ground and Pound than Dash.
Battle brothers, do you concur?
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