Inspired by this post almost a month ago from the Space Marine subreddit by gaeb611, this request is actually not for Space Marine 2, so much as the next game, assuming that such a thing is still in the cards.
Gene-Seed or Chapter Bonuses. Perhaps not exactly the ones in the post, at least something to make each chapter feel more like themselves. The structure I'm thinking of would be Marine Bonuses (passive and trigger), Team Bonus, and Wargear Bonuses (class and weapon).
My suggestions would be closer to the following (I'm mostly a Blood Angels fan, so readers feel free to suggest anything for the others. I've even got some names for potential bonuses if you want something to work with):
Dark Angels: Pride of the First: Knights of Caliban: Ancient Armoury (Wargear; weapons): You deal more damage with Plasma and Power weapons | White Scars: Swift (Marine; passive): Movement speed is increased | Space Wolves: Saga Hunter (Marine; trigger): Performing executions on Majoris or higher enemies grants a temporary melee damage boost |
Imperial Fists: Praetorian Resolve (Marine; passive): You cannot be staggered Crusader's Wrath (Marine; trigger): After performing a perfect parry or block, your melee attacks are faster and your reloads are faster temporarily Defenders of Terra (Wargear; weapons): You deal much more damage with Bolt weapons | Blood Angels: Red Thirst (Marine; Passive): Melee attacks create a small amount of contested health The Angel's Foresight (Team): You and your teammates have larger perfect parry, perfect block, and perfect dodge windows Fury from Above (Wargear; class): The Jump Pack ability has more height, and the Ground Pound goes farther Sanguinius' Wrath (Wargear; weapons): You deal more damage with Melta and Chain weapons | Iron Hands: The Flesh is Weak (Marine; passive): You take less damage from enemies. Cold Logic: Omnissiah's Blessings (Wargear; weapons): |
Ultramarines: Statesman (Marine; passive): You carry more reserve ammo and one more grenade Honour and Glory: Tactical Flexibility (Wargear; class): Class abilities restore faster | Salamanders: Unto the Anvil of War: Promethean Cult (Wargear; weapons): You deal more damage with Flame and Melta weapons | Raven Guard The Raven's Flight (Wargear; class): When you use jump pack for the high jump, you are invisible while in the air The Raven's Stealth (Wargear; class) When you activate Chameleoline Cloak, your teammates also turn invisible for a short time |
The way this can be justified in-universe could be that the battle the next game takes place in is of a much larger, more majour tactical importance, and thus, marines from several chapters arrive to do battle--perhaps even for the honour of serving directly under a primarch, if you were already planning on that.
I suggest this for Space Marine 3 over Space Marine 2 because this game is very clearly not designed with this sort of system in mind. While I wouldn't mind something like this being done with this game, I would be more than understanding if it's saved for the next game, if done at all.
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Saint_Markus
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Repent, for tomorrow you die.
Saint_Markus
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