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Thats what Horde Mode should be (UPDATED)

Game optionsMapsGame modesCo-op

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3 months ago
Nov 29, 2024, 2:20:22 PM

​https://m.youtube.com/watch?v=ElM74Jv9hLg&pp=ygUgc3BhY2UgbWFyaW5lIDIgYXN0YXJ0ZXMgb3ZlcmhhdWw%3D




Just look at the video and Imagine it transposed to the game ( the idea's thread link to the forum right below)


https://community.focus-entmt.com/focus-entertainment/space-marine-2/forums/6-general/threads/45726-thats-what-horde-mode-should-be?page=1#post-219107


12 or more players  in an open battlefield map . You can add objectives , facilities control etc.. in a community effort to repel the invasion or conquering planets in different ways : taking back a fortified Imperial fortress ( or taking it as Chaos marines) , open plain battlefields etc..


 Modders have shown us that its perfectly possible to have many more players in an operation with increased enemy waves and Imperial guard support without any performance issues , so It would be perfectly doable.


If you hear us also on the face customization and let us make our own marines there would also be huge advantages because :


1) We could finally get rid of Talasa squad and main story ( or at least it can give you the option to do so in order to make something different )so that :


2)New settings and maps can be created both outside of the current planetary system of the story or in the very same system that doesnt involve Talasa squad, allowing the devs to create different battlefield scenarios that can be put in the story's context ( battles not yet told or the campaign aftermath battles ) So the possibilities can become immense 


4)Thanks to the previous points, new marines units can be created and implemented , for example firstborn marines joining the battle, our characters can be made anew and can level up from being a reclute to become Veterans , unlocking different/advanced perks and different/advanced loadouts combinations as a consequence 


Combine it with this idea 


https://community.focus-entmt.com/focus-entertainment/space-marine-2/ideas/7613-horde-mode-a-community-effort-against-the-enemies-of-the-imperium?page=1#post-7613


And i think would be great 


This would finally grant the feeling of epicness that a 40k game deserves to have . Being protagonists of great large battles in a fashion that only this ip Is capable of and most importantly , what 40k fans always dreamt to have in a game



Hope that at least modders could deliver this experience to us of they are given the map editor from the tool kit

Updated 6 minutes ago.
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2 months ago
Dec 28, 2024, 9:17:48 PM

Limiting horde mode to 6 players is preferred because much more than that and things could become too chaotic and in game resources would be too limited for each player.


A horde mode as a series of lanes and tower defense would be fine. After successfully defending a "tower" players should receive special resources like aerial bombs, dreadnaught support, loadout changes, etc.


There is no need for a social hub at the moment. Maybe later, but there just isn't enough to the game right now to make a social hub worth the effort.

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2 months ago
Dec 28, 2024, 10:53:20 PM

lerkero wrote:

Limiting horde mode to 6 players is preferred because much more than that and things could become too chaotic and in game resources would be too limited for each player.


There is no need for a social hub at the moment. Maybe later, but there just isn't enough to the game right now to make a social hub worth the effort.

I dont think so .  Saber's team replied very positively and are enthusiast about the 12 + players and the whole idea i posted on the thread and they are giving it a shot,  so it means thats all perfectly possible tech wise. There are also modders who ran games with 25 astartes and massive hordes that fits the 25 players size team without any issue. Its not chaotic when the mode is designed for 12 players , and also people are tired of having warhammer 40k games that are just few doofers running aganist enemies in small and narrow corridor maps when the ip is clealy most about big battlefields where armies clashes. 6 man squad games in a 40k game is literally dumb and it can fit in games for e- sport wannabe sweatlords that cant live without showing how skilled they are in wiping everything with limited resources / players , but not in a 40k game , its not what its fans want/dream about. And i wont allow that kind of mentality to ruin that dream and fun that the passionate fans wanted for so long. Not saying you are of that mentality , but others are and its usually the ones that ruins fun games.

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2 months ago
Jan 1, 2025, 7:03:53 PM
There are already Warhammer games that allow players to take large squads into big battlefields. I feel the gameplay style in Space Marine 2 is not really conducive to this large battlefield style with many players or units. The real time strategy games are more fitting for big battlefields with lots of units on screen at a time.
If enough players want this then sure, the devs should try it out, but I think it will ultimately not go well.
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2 months ago
Jan 2, 2025, 11:17:50 PM

True , but as you said , they are all RTS . Players have been dreaming about big battlefields in a game like space marine , i think its worth trying and see . Could be good or bad untill we actual test it

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6 hours ago
Feb 24, 2025, 9:57:39 PM

Aurellian wrote:

True , but as you said , they are all RTS . Players have been dreaming about big battlefields in a game like space marine , i think its worth trying and see . Could be good or bad untill we actual test it

I completely agree with the other players who specifically stated that we would not like 12 players on horde mode. Having players running around as chaos or anything in between it's these drooling wannabes that make games like this go to shit by wanting too much for a game. I really enjoy the operations mode right now and the eternal war mode the game is fine as of now and can do with some new integrated cosmetics, weapons and enemy type, but For you to go and say that you know what everyone wants or dreams of is rambunctious. Here you'll really get the comments from the gaming community that you can't assume from a reddit forum. You're wanting a type of game that EA tends to deliver in the case of immense player battles and gameplay and huge maps. It's just not what focus entertainment has going for space marine 2 and your post doesn't have a status as of now so there's no saying that the devs have even considered the idea. I am completely against the idea of a 12 player wide open map horde mode. Like the other player stated, there wouldn't be enough resources for the team let alone ammo. And infinite ammo/health would be stupid. I don't want focus to waste their time tending to the idea that players want antagonist available in operations or horde mode having over 6 players. 3 is already a large enough squad on operations regardless of absolute difficulty. and 6 is being flexable for horde mode. So to want 12 would just be theoretically imbalanced. Regardless of modders completely tweaking the settings and gameplay it just wouldn't fit in to what focus has planned for space marine and not what I bought the game for initially. I pre ordered it mainly for the eternal war mode and if I want huge battles with lots of objectives than I'd go play 40k realms of ruin again. This is a game based off the first game, but is more focused on the new primaris space marines who are everything and more than the first born. There are plenty of ideas that got the not in our vision status and I wouldn't be surprised if this one got the same. It's not in my vision for the game as my vision is focused on titus himself and his squad, the eternal war mode was just a bonus. The whole idea of space marine 2 is to show the new primaris marines and the thousand sons/tyranids enemy brought into the game. To focus specifically on gameplay modes and values right now isn't what they intended during production. Their vision is to continue the story of legendary Ultramarine Lieutenant Titus in a thrilling solo or 3-player coop campaign. But everybody tends to focus on their own space marine in PvE mode. They tend to focus more on the old space marines who are not of the same time era, as well as the number of space marines in game. The new space marines are known for having smaller squads because they're far more better than the first born who faught in such large numbers. The standard primaris squad has 10 space marines including a leading Sargeant. A company is made up of 100 Space Marines, organized into 10 squads of 10, They are not known for being in squads larger than that. Guilliman's updated Codex allows for squads to be split into smaller units of 5. Hence a squad of 6 in pvp. So please don't beg to ruin the game for us who really see and enjoy it for what it is right now.


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Updated 5 hours ago.
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