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Difficulty NEEDS a TOTAL rework

Game optionsCo-op

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17 hours ago
Feb 12, 2025, 9:19:31 PM

I feel as if the way the difficulties are done is (respectfully) pretty stupid, enemies shouldn’t increase in health and damage. Instead they should increase in number, extremis and terminus level enemies becoming more common. It is not fun to be fighting a single minoris enemy that can probably singlehandedly end the entire ultramarine chapter. Space marines shouldn’t be able to be taken down by an enemy that they could probably flick to kill it.

Updated 3 hours ago.
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3 hours ago
Feb 13, 2025, 10:49:23 AM

You can literally oneshot Majoris enemies with a Power Fist on Absolute. Heavy Plasma can do the same even more consistently from an even greater range. Las Fusil and the Block variant Combat Knife can both oneshot from stealth. Bulwarks can nearly instakill Warriors on parry every 5 seconds now. Several other perks allow you to instantly kill Extremis enemies. TONS of enemies spawn on higher difficulties, I'd be surprised if the game could handle spawning many more at once. If a single minoris enemy is a chapter-ending threat to you, you're doing something wrong and need to take responsibility for your own gameplay. We are way, way stronger than we were at launch, and Absolute is comparable to prepatch Ruthless. If you want reduced enemy health, play on the lower difficulties. Reducing enemy health or increasing damage any further would only make these high burst damage/instant kill options pointless, even on Absolute, and those options are incredibly satisfying to use right now.

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