Logo Platform

Terminator class. Fully explained with both lore and game balance.

Game options

Reply
5 days ago
Feb 17, 2025, 9:51:16 AM

​Terminator [UPDATED]

 gets 8 armor bars in operations

slowest base movement speed and no sprint. they shouldn't be able to dodge either as both dodge and gun strike are reflexes too quick for terminators. Terminators also don't switch to pistols, the weapons they use are either already in their hand, or arm mounted. dodge can be replaced with a shove to creat space or whatever you like honestly. 

uses its teleport homer ability to keep up

 - The teleportarium ability will cause the terminator to crouch down and teleport off the battlefield, than it can redeploy on an orbitaly dropped beacon with fresh munitions and repaired armor segments. the beacon will spawn on a teamate of your choosing but takes 15 seconds to hit the ground.

- this ability is very slow so it can not be used defensively, offensively, or for rapid repositioning. it is strictly for keeping up with the squad. it has a 2 minute cooldown so it must be used tactically. this is also how the terminator reloads


[based on my research the crux terminatus is just a donation of rank. while some old relics may have contained a peice of the emperors armor(most old dark angel terminators and grey knights) most of them do not, and it is simply lied about to make the enemy more scared of loyalist terminators. it does not generate a refractor feild or any kind of sheilding and neither does the standard terminator armor either. it is just visual. so there is no foundation for it to have a gameplay affect.]


cant manually reload but spawns with a lot of ammo. will be automatically reloaded while in the teleportarium chamber. 



Terminator right hand weapon options

-Assault cannon 

-Plasma cannon 

-lascannon 

-grav cannon

-heavy flamer

-multi melta

-heavy bolter

-heavy plasma exterminator

-Twin volkite disintegrater 

-left hand melee weapons can be used in right hand when storm sheild is equiped 




Terminator left hand weapons 

-thunder hammer

-power axe

-Heavy power sword(relic blade)

-Chain fist

-Heavy thunder hammer 

-Storm sheild 

-Astartes eviscerater chain sword

-Heavy chain axe

-Heavy power axe

-No weapon(allows use of Cyclone missiles 

-Twin lightning claws(takes up both weapons)

-Grav amp(boosts grav cannon power)

-heavy flamer(yes you can have one in each hand)


but there's just a basic frame work and foundation for you. my first warhammer game was space hulk so when i found out this games main enemy was tyranids but had no terminators, i was very sad. anyway love the work yall have done so far and the game is really fun! 


Updated 19 hours ago.
0Send private message

Comments

Reply
Copied to clipboard!
5 days ago
Feb 17, 2025, 5:38:15 PM

I really dig the use of teleportation to keep up with your allies. I would say though that instead of no sprint, they can maybe have a slow sprint, sort of like when you sprint when in the battle barge. That way it doesnt feel to slow paced especially when in areas with no enemies, and not having to wait all the time for the teleported to recharge.

0Send private message
19 hours ago
Feb 21, 2025, 1:55:51 PM

Can you just try and wrap your head around the expansive amount of time it would take to create animations, weapon models, sfx's, executions, weapon balancing, perks, armour models, textures and sounds.


I mean i'd love to see terminators enter the game, but its just highly unlikely at this point considering the amount of stuff they would like to fix before anything like that.

I love everyone that has ideas to add to this game, and i wish for them to be realised. But some of you are just outrageously out of the scope of things that is remotely plausible at this current stage, maybe 1 year down the line this might be possible on the horizon. xD

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message