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Create a Customizable Difficulty System

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21 hours ago
Feb 21, 2025, 7:29:36 PM

Instead of repeatedly adding new difficulties, could we just get a set of sliders and use the six existing difficulties as presets? This gives the more dedicated, or warp-touched, among us the ability to play in the most obscenely difficult settings possible without forcing the rest of us down a similar path. It could be used to help address short comings of certain classes (or unleveled classes) or alleviate areas of frustration, such as ammo availability for Snipers.


Each setting could be given a weight that is used to determine both the XP awarded and the armoury data awarded. Some settings, such as the number of Incapacitations to Mortal Wound, could be a gatekeeper for higher armoury data (read: 1 is the maximum allowed for Artificer/Relic tiers). I have assembled a list (bottom) of the difficulty settings per preset so the reader has a full picture. 


Game TextIn-Game EffectValues per PresetMinimumMaximum/Extreme
​Equipment drops are ___Scales amount of Ammo Boxes, Medicae Stimms, etcM: generous
A: reduced
S: reduced
R: reduced?
L: reduced?
A: reduced?
100% (Minimal preset drops)0% (No drops!)
Enemies are ___Handles enemy health/damage/etcM: moderately dangerous
A: challenging
S: formidable
R: deadly
L: merciless
A: merciless-er?
Moderately DangerousMerciless-er?
Your ___ Incapacitation inflicts a Mortal WoundAffects number of being knocked down allowedM: 2
A: 2
S: 1
R: 1
L: 1
A: 1
20 (Start with Mortal Wound)
Medicate Stimms are ___Affects potency of healing packsM: 33%?
A: 25%?
S: 25%?
R: ?
L: ?
A: ?
33%?15%
Ammo caches are ___Affects amount of ammo available per cacheM: Unlimited
A: Unlimited
S: Unlimited
L: Limited for each Squad Member (200%)
A: Limited for each Squad Member (200%?)
Unlimited100% (full reload of equipped weapons)
Respawn timeAffects respawn time after dyingM: Normal
A: Normal
S: Normal
R: Increased
L: Increased?
A: Increased?
NormalNo respawn
Killing Majoris-level or higher enemies reduces Squad Members' respawn timeReduces the current respawn time left for dead Squad Members

(perhaps require the Respawn Time to be increased for this to apply?)
M: n/a
A: n/a
S: n/a
R: n/a
L: Reduced by ??
A: Reduced by ??
(Whatever Lethal reduces)No reduction!
Up to _ Extremis enemies spawn simultaneouslyExactly what it says.M-L: n/a
A: 3
03

Updated 5 hours ago.
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20 hours ago
Feb 21, 2025, 7:35:30 PM

I am intentionally posting the difficulty settings, as they exist currently, in a reply. Anything in italics is something I'm guessing/assuming to be true.


Minimal

  • Equipment drops are generous
  • Enemies are moderately dangerous
  • Your second Incapacitation inflicts a Mortal Wound
  • Armoury Data: Master-crafted


Average

  • Equipment drops are reduced
  • Enemies are challenging
  • Your second Incapacitation inflicts a Mortal Wound
  • Armoury data: Master-crafted
  • Medicae Stimms are less effective


Substantial

  • Equipment drops are reduced
  • Enemies are formidable
  • Your first Incapacitation inflicts a Mortal Wound
  • Armoury Data: Artificer
  • Medicae Stimms are less effective


Ruthless

  • (Equipment drops are reduced?)
  • Enemies are deadly
  • Your first Incapacitation inflicts a Mortal Wound
  • Armoury Data: Relic
  • Medicae Stimms are less effective
  • Ammo caches are limited for each Squad Member
  • Respawn time is increased


Lethal

  • (Equipment drops are reduced?)
  • Enemies are merciless
  • Your first Incapacitation inflicts a Mortal Wound
  • Armoury Data: Relic
  • (Medicae Stimms are less effective?)
  • Ammo caches are limited for each Squad Member
  • Killing Majoris-level or higher enemies reduces Squad Members' respawn time


Absolute

  • (Equipment drops are reduced?)
  • (Enemies are merciless-er?)
  • Your first Incapacitation inflicts a Mortal Wound
  • Armoury Data: Relic
  • (Medicae Stimms are less effective?)
  • Ammo caches are limited for each Squad Member
  • Killing Majoris-level or higher enemies reduces Squad Members' respawn time
  • Up to 3 Extremis enemies spawn simultaneously
  • Supply drop rate is decreased
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10 hours ago
Feb 22, 2025, 5:46:33 AM

I love the idea, it could potentially mess up matchmaking, though.


It would be nice for private lobbies, or modifiers for horde mode.

Updated 10 hours ago.
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