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PvE Matchmaking Overhaul - The Single Biggest Source of Frustration

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14 hours ago
Feb 22, 2025, 2:12:19 AM

I am not being hyperbolic when I say that Space Marine 2 has some of the worst, most frustrating, time-wasting matchmaking that I have ever seen in 20+ years of gaming.


I dread queuing for operations, and I dread when operations end. Why? I know in my soul that I am in for several minutes of loading screens, failed to connect errors, duplicate class conflicts, max level hosts sat at the armouring hall for minutes at a time (what could possibly be taking you so long?), joining lobbies that haven't even selected an operation yet and having to repeatedly quit to the main menu when the matchmaking inevitably breaks.


I could go on for several paragraphs listing the host of frustrations, but I don't see the need. Anyone who has played Operations for any significant amount of time knows just how frustrating the experience is.


Much like Darktide post-release (I offer this comparison purely because it's another PvE 40K game), every second spent not actively playing a mission is an experience in frustration. While with Darktide it was because of deep-seated, questionable design decisions, with SM2 it is entirely due to a poorly thought out and poorly implemented matchmaking system.


Almost all of this stems from the bizarre insistence that each player have their own instanced (completely identical, non-unique, non-customisable) battle barge lobby. Menu-based matchmaking? No. A lobby finder? No. Being able to preview your teammate's classes and level? No. Of course not. Instead, let's go with the worst possible system imaginable.


Even if you were to absolutely INSIST upon this awful matchmaking system, there's still no excuse for it to be the way it is. World of Warcraft figured out seemless (no loading screens required) multiplayer instances way back in 2008 - almost two decades ago.


I ADORE this game, but I simply cannot overlook just how bad the matchmaking experience is. It is what consistently drives me away from the game. New operations? Great. New weapons? Awesome. New cosmetics? Cool. But what we want - what we CRAVE - is a functional, seemless matchmaking experience. Please Saber, for the love of the Emperor, overhaul the PvE matchmaking experience.

Updated 13 minutes ago.
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12 hours ago
Feb 22, 2025, 4:03:08 AM

Needs to be done. The time it takes to get into a game is way too long, initiating a quick play and getting put into someone who's afks lobby 2-3 times back to back is infuriating, and the amount of times I just get booted back to the title screen is rough. 

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9 hours ago
Feb 22, 2025, 7:05:56 AM

totally agree, the matchmaking needs reworked, especially the joining of games with the same class as you when they designed the game for no duplicates.

and just today I was in my own lobby waiting for a friend to rejoin when a random joined when we didn't even have a mission selected. didn't even know matchmaking was active before you select a mission. and then felt bad about having to kick them so our friend could rejoin, wasting that random's time.
(I know now to put the lobby to private even when I have a full squad of friends)

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8 hours ago
Feb 22, 2025, 7:56:35 AM

Hope developers don't just blindly focus on pushing out new content. 


The server and matchmaking issues have persisted since the game's release and has not been properly addressed.


I don't care if their contract for using the IP or Publisher requires them to push out periodic content. Your game isn't properly functioning on Multiplayer, what makes you think people would care about more content when they spend more time trying to match in the lobbies than playing the game itself.


Please be considerate and responsible developers and fix these game breaking issues before you try to push new content.

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8 hours ago
Feb 22, 2025, 8:08:09 AM

Agreed. This has to be the main focus of the devs. This is a problem from day 1 and a lot of people abbandoned this game just because of these issues.

The loading times take approximately up to 10% from your play time, which is absurd. Not to mention a lot of connection issues and disconnections here and there.

Upvoted.

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3 hours ago
Feb 22, 2025, 12:42:12 PM

The matchmaking is honestly the worst aspect of this game. 
I can say I have stopped playing in the past, at moments where I was originally motivate to launch another game, just because of all the matchmaking issues.

A non-exhaustive list:

- Frequent and long loading times;

- No way to avoid class conflicts --> leading to more loading;

- Joining a lobby that just finished a game --> the host leaves, more loading;

- Loading for nothing --> for some reason, you get back to your own battlebarge with no error message;

- "The game you are truying to join is already full" --> Really? More loading I guess;

- That bug where the game won't actually MM anymore, stuck on looking for players --W And if you launch the game by mistake, good luck on soloing that absolute mission, you earned it.

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