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Suggestions for improving the quality of life

Game optionsCo-op

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3 months ago
Feb 25, 2025, 11:22:09 AM
  1. ​Once voting has started, participants can choose to accept or decline by pressing F5 or F6.
  2. Displays enabled perks with a cooldown and with an effect. Giving buff in UI.
  3. Temporary HP. (White HP) On Allied Display.
  4. Where we can see the HP panel of allies in addition there should be their abillity , buff duration and cooldowns.
  5. Preset of equipment must containing not only the weapons, but also the character's and weapon's perks . (And I'd like to see more than 3 tabs.)
  6. Changing weapons in pvp in class change menu during a match.
  7. Skip the arena inspection during the PvP start. (Or reduce it.)
  8. Running acceleration.
  9. The med kit can be used on an ally, or the ability to transfer it, or discount it.
  10. Displays rewards and requirements from the PROS platform in game . As well as a list of completed requirements as a task. (As well as additional tasks from Twitch.)
  11. To see all allied perks through the menu opened with TAB.
  12. Reserve a place in the mission for a person who crashed out of the game. 3-5 minutes with his lives and belongings intact. 


[In addition to sorties, some people deliberately go out and come back in with full lives and ammunition.]

Updated 8 hours ago.
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a month ago
Apr 11, 2025, 11:45:02 AM

while seeing some things would be nice, most of these would be visual clutter and others would make the game unstable(12)

and it is actually good you don't see everyones entire perk list and that is people wanting to play how they want
lets say you host a game and dont like all my perks on a class, now you just votekick me because of that

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a month ago
Apr 11, 2025, 11:04:45 PM

Vinters wrote:

while seeing some things would be nice, most of these would be visual clutter and others would make the game unstable(12)

and it is actually good you don't see everyones entire perk list and that is people wanting to play how they want
lets say you host a game and dont like all my perks on a class, now you just votekick me because of that

​That's how it is now, but not just based on perks so weapons. There's no getting away from it. And informativeness will allow you to choose the right class, if you fly into some lobby. Adaptability. (Of course, if you do not play only on the 1st class.) And what exactly would lead to instability? What's your argument and against what? Even now the game is crashing and reserve space wouldn't be a problem. (Let's see what happens after the patch on the 15th of April.)

Updated a month ago.
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a month ago
Apr 15, 2025, 2:05:10 PM

KepArtem wrote:

Vinters wrote:

while seeing some things would be nice, most of these would be visual clutter and others would make the game unstable(12)

and it is actually good you don't see everyones entire perk list and that is people wanting to play how they want
lets say you host a game and dont like all my perks on a class, now you just votekick me because of that

​That's how it is now, but not just based on perks so weapons. There's no getting away from it. And informativeness will allow you to choose the right class, if you fly into some lobby. Adaptability. (Of course, if you do not play only on the 1st class.) And what exactly would lead to instability? What's your argument and against what? Even now the game is crashing and reserve space wouldn't be a problem. (Let's see what happens after the patch on the 15th of April.) Translated with www.DeepL.com/Translator (free version)

My game has not crashed once, i had minor fps issues back in february but that was because my old cpu was too weak.

as for the instability, adding anything ever has the chance to mess things up even things that new addition is not related to, ask anyone ever who writes code for anything.

as for "That's how it is now" no it isn't, I have played a lot with random people, not once was someone kicked for their choice of equipment and it shouldn't even be a thought to be had.

and again while some more info would be nice, there is a thing called too much and seeing EVERY perk just is too much, why do you need to know in the first place? Team and Signature perk would be more than enough, YOU don't NEED to know how someone else likes to play the game

as for the reserve space, it might seem simple but adding that would need a lot of change because now, the game needs to lock the 3rd place for disconnected player,needs to not spawn a bot for disconnected player and the game has to not look for a new player, it seems simple but its all code that needs to be changed maybe when they get around for some QoL changes for the game itself this could be in there but just because the idea is simple does not mean it is easy or simple to implement

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a month ago
Apr 15, 2025, 5:20:43 PM

Vinters wrote:

KepArtem wrote:

Vinters wrote:

while seeing some things would be nice, most of these would be visual clutter and others would make the game unstable(12)

and it is actually good you don't see everyones entire perk list and that is people wanting to play how they want
lets say you host a game and dont like all my perks on a class, now you just votekick me because of that

​That's how it is now, but not just based on perks so weapons. There's no getting away from it. And informativeness will allow you to choose the right class, if you fly into some lobby. Adaptability. (Of course, if you do not play only on the 1st class.) And what exactly would lead to instability? What's your argument and against what? Even now the game is crashing and reserve space wouldn't be a problem. (Let's see what happens after the patch on the 15th of April.) Translated with www.DeepL.com/Translator (free version)

My game has not crashed once, i had minor fps issues back in february but that was because my old cpu was too weak.

as for the instability, adding anything ever has the chance to mess things up even things that new addition is not related to, ask anyone ever who writes code for anything.

as for "That's how it is now" no it isn't, I have played a lot with random people, not once was someone kicked for their choice of equipment and it shouldn't even be a thought to be had.

and again while some more info would be nice, there is a thing called too much and seeing EVERY perk just is too much, why do you need to know in the first place? Team and Signature perk would be more than enough, YOU don't NEED to know how someone else likes to play the game

as for the reserve space, it might seem simple but adding that would need a lot of change because now, the game needs to lock the 3rd place for disconnected player,needs to not spawn a bot for disconnected player and the game has to not look for a new player, it seems simple but its all code that needs to be changed maybe when they get around for some QoL changes for the game itself this could be in there but just because the idea is simple does not mean it is easy or simple to implement

I've got a computer that's above the recommended reading. And it doesn't save me from crashing. I don't have anything extra on. Not even the browser. But no way it crashes. Even the 1st game right after the mission crashed. 


Relying purely on your experience is a rather odd decision.


The extra information doesn't hurt, especially since that section is almost completely empty and almost unnecessary.


As a programmer, I know what you wrote about. But I have this problem when I edit someone else's crooked code. When I write my own, I always structure the system so that I can change or add an object without problems. 


 (I hate the phrase - «works don't touch».)


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a month ago
Apr 16, 2025, 10:47:58 AM

KepArtem wrote:

Vinters wrote:

KepArtem wrote:

Vinters wrote:

while seeing some things would be nice, most of these would be visual clutter and others would make the game unstable(12)

and it is actually good you don't see everyones entire perk list and that is people wanting to play how they want
lets say you host a game and dont like all my perks on a class, now you just votekick me because of that

​That's how it is now, but not just based on perks so weapons. There's no getting away from it. And informativeness will allow you to choose the right class, if you fly into some lobby. Adaptability. (Of course, if you do not play only on the 1st class.) And what exactly would lead to instability? What's your argument and against what? Even now the game is crashing and reserve space wouldn't be a problem. (Let's see what happens after the patch on the 15th of April.) Translated with www.DeepL.com/Translator (free version)

My game has not crashed once, i had minor fps issues back in february but that was because my old cpu was too weak.

as for the instability, adding anything ever has the chance to mess things up even things that new addition is not related to, ask anyone ever who writes code for anything.

as for "That's how it is now" no it isn't, I have played a lot with random people, not once was someone kicked for their choice of equipment and it shouldn't even be a thought to be had.

and again while some more info would be nice, there is a thing called too much and seeing EVERY perk just is too much, why do you need to know in the first place? Team and Signature perk would be more than enough, YOU don't NEED to know how someone else likes to play the game

as for the reserve space, it might seem simple but adding that would need a lot of change because now, the game needs to lock the 3rd place for disconnected player,needs to not spawn a bot for disconnected player and the game has to not look for a new player, it seems simple but its all code that needs to be changed maybe when they get around for some QoL changes for the game itself this could be in there but just because the idea is simple does not mean it is easy or simple to implement

I've got a computer that's above the recommended reading. And it doesn't save me from crashing. I don't have anything extra on. Not even the browser. But no way it crashes. Even the 1st game right after the mission crashed. 


Relying purely on your experience is a rather odd decision.


The extra information doesn't hurt, especially since that section is almost completely empty and almost unnecessary.


As a programmer, I know what you wrote about. But I have this problem when I edit someone else's crooked code. When I write my own, I always structure the system so that I can change or add an object without problems. 


 (I hate the phrase - «works don't touch».)


If you experience constant crashes despite having a good pc that does not mean it is the games fault, maybe a file is corrupt, maybe a faulty start, i dont have access to your files so i dont know,sometimes a single factor causes a good pc to struggle

and i have seen people say their game crashes but neither me or friends who i played with experience crashes so obviously it is a specific reason for it to crash, i mostly see people say their game crashes on console(most threads on here are saying "game crashes on xbox/ps") have you tried contacting saber/focus and getting help from them?

and again, all the extra info is not needed, signature perk sure that would be nice especially when I as heavy use the final signature perk which gives allies ability recharge and I have a bulwark in my team and i dont mean to downplay your idea it could be helpful to newer players but the chance it might get added is probably low 


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a month ago
Apr 16, 2025, 5:43:59 PM

Vinters wrote:

KepArtem wrote:

Vinters wrote:

KepArtem wrote:

Vinters wrote:

while seeing some things would be nice, most of these would be visual clutter and others would make the game unstable(12)

and it is actually good you don't see everyones entire perk list and that is people wanting to play how they want
lets say you host a game and dont like all my perks on a class, now you just votekick me because of that

​That's how it is now, but not just based on perks so weapons. There's no getting away from it. And informativeness will allow you to choose the right class, if you fly into some lobby. Adaptability. (Of course, if you do not play only on the 1st class.) And what exactly would lead to instability? What's your argument and against what? Even now the game is crashing and reserve space wouldn't be a problem. (Let's see what happens after the patch on the 15th of April.) Translated with www.DeepL.com/Translator (free version)

My game has not crashed once, i had minor fps issues back in february but that was because my old cpu was too weak.

as for the instability, adding anything ever has the chance to mess things up even things that new addition is not related to, ask anyone ever who writes code for anything.

as for "That's how it is now" no it isn't, I have played a lot with random people, not once was someone kicked for their choice of equipment and it shouldn't even be a thought to be had.

and again while some more info would be nice, there is a thing called too much and seeing EVERY perk just is too much, why do you need to know in the first place? Team and Signature perk would be more than enough, YOU don't NEED to know how someone else likes to play the game

as for the reserve space, it might seem simple but adding that would need a lot of change because now, the game needs to lock the 3rd place for disconnected player,needs to not spawn a bot for disconnected player and the game has to not look for a new player, it seems simple but its all code that needs to be changed maybe when they get around for some QoL changes for the game itself this could be in there but just because the idea is simple does not mean it is easy or simple to implement

I've got a computer that's above the recommended reading. And it doesn't save me from crashing. I don't have anything extra on. Not even the browser. But no way it crashes. Even the 1st game right after the mission crashed. 


Relying purely on your experience is a rather odd decision.


The extra information doesn't hurt, especially since that section is almost completely empty and almost unnecessary.


As a programmer, I know what you wrote about. But I have this problem when I edit someone else's crooked code. When I write my own, I always structure the system so that I can change or add an object without problems. 


 (I hate the phrase - «works don't touch».)


If you experience constant crashes despite having a good pc that does not mean it is the games fault, maybe a file is corrupt, maybe a faulty start, i dont have access to your files so i dont know,sometimes a single factor causes a good pc to struggle

and i have seen people say their game crashes but neither me or friends who i played with experience crashes so obviously it is a specific reason for it to crash, i mostly see people say their game crashes on console(most threads on here are saying "game crashes on xbox/ps") have you tried contacting saber/focus and getting help from them?

and again, all the extra info is not needed, signature perk sure that would be nice especially when I as heavy use the final signature perk which gives allies ability recharge and I have a bulwark in my team and i dont mean to downplay your idea it could be helpful to newer players but the chance it might get added is probably low 


Yes, I contacted and sent the .dump .
(Did a few posts in Bugs.)
I don't know what you'll get added, fixed or not. I've been given a tool to submit ideas, and I'm using it. And then it's up to the players and developers to decide.

I enjoy the game and try to give maximum feedback.

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