If you're anything like me you've spent a good amount of time fighting alongside your Battle Brothers in the Campaign mode. However after play the initial time, and the many subsequent times after, it struck me as odd that two out of three of the Main Character's abilities didn't make it into Multi-Player modes. (Specifically Battle Cry and Righteous Fury) And after reading through forums and taking some notes, I feel like I have an idea. It's known that creating an entirely new class from scratch is... difficult to say the least. But on that note we already have two functioning abilities that have been play tested by a lot of people... Granted they may need a little work to but completely functional, but my thought was "What if we take those abilities from the Campaign and roll them into new Classes?
Righteous Fury -> Litanies of Battle
Titus' signature ability, Righteous Fury, from the campaign would be really good in operations, granted it would have to be toned down a bit, but it can be made stronger through perk selections. I think if it's reflavored into Litanies of Battle, it could be a good fit for would a Judiciar Class, basically a Chaplain in training. Quoting from the 40k Fandom "Judiciars must prove their worth in battle to join their Chapter's Chaplaincy proper, doing so through acts of devotion and the slaying of enemies." This seems to fit the theme quite well, and perks could be used to spread the increased damage or a portion of the healing to other marines.
The Judiciar Miniature:
Battle Cry -> Psychic Blast
Gadriel's signature ability, Battle Cry, from the campaign could be useful for crowd control on higher difficulties. Perks could be used change the properties like increasing damage, increasing knock back, or even rooting enemies in place. With some added psychic visual effects and retitled to something like, Psychic Blast, this could be a good fit for a Codicier Class, a young Librarian in training working under the chapter's more senior Librarians. Being a lower rank of psyker would explain being only able to use one psychic power.
The Codicier Miniature: (This is actually Phobos Armor Librarian miniature, but you get the idea)
Judiciar Chaos Equivalent
A Wordbearers First Acolyte for the Judiciar Class. The First Acolyte works under a Dark Apostle could be considered an equivalent to the Judicar training under a Space Marines Chaplain. Plus the strange dark religion stylings of the Wordbearers would be a cool to see as a in-game model!
First Acolyte Miniature:
(Technically a fully Fledged Dark Apostle Model, but could be stripped down a bit to be a First Acolyte)
Codicier Chaos Equivalent
A Thousand Sons Chaos Apprentice for the Codicier. While there isn't a lesser version of a Lesser Chaos Sorcerer, I think this class/name could kind of convey a similar feel without being too far removed. Also again, love the Thousand Sons style! Their Models in game really make me want to play one.
Chaos Apprentice Miniature:
(Technically a model from the Legionaries Kill Team, but this looks pretty good for a Chaos Apprentice)
Possible Armor and Weapon Loadouts
I took some time and looked at the wargear loadouts for the units I referenced for these classes, and using that information I tried to pick things that were on theme while not giving them access to absolutely everything.
Class | Judiciar | Codicier |
Armor | Mark X Tacticus (3 Armor Bars) | Mark X Phobos (2 Armor Bars) |
Primary Weapons | None | None |
Secondary Weapons | Bolt Pistol, Heavy Bolt Pistol, Inferno Pistol | Bolt Pistol, Neo-Volkite Pistol, Plasma Pistol |
Melee Weapons | Chainsword, Power Sword, Thunder Hammer | Combat Knife, Power Fist, Power Sword |
Possible Judiciar Weapon Skins:
Sanctified Relic Sword (Chain Sword):
Executioner's Sword (Power Sword):
Great Crozius Arcanum (Thunder Hammer):
Possible Codicier Weapon Skins:
Rune Knife (Combat Knife):
Runed Force Sword (Power Sword):
Force Staff (Thunder Hammer):
Possible Judiciar Wargear Skins:
Hourglass Tempormortis
Gothic Bell Tempormortis
Ornate Censer Tempormortis
Possible Codicier Wargear Skins:
Mask Style Psychic Hood
Open Style Psychic Hood
Terminator Style Psychic Hood
Possible Class Perks
These are just some examples I came up with, most are piecemealed together from already existing perks, but I tried to make some new ones that sound/function in cool ways. (Please note I am not a game dev or very good with numbers, so I used X's in place of actual numbers because I'd have no clue how to balance these...)
Possible Judiciar Core and Team Perks
Class Perks | Judiciar Melee Perks | Judiciar Gun Perks | Judiciar Defensive Perks | Judiciar Team Perks |
Perk Name | Charge Forth | Melee Specialization | Retribution | Weapon Mastery |
Description | Damage from Melee Attacks executed while sprinting or dashing increases by X% | Your Melee Weapon deals X% more Damage, but your Secondary Weapon deals X% less Damage | After you are grabbed or knocked back, you deal X% more Melee Damage for X seconds | Increases Squad Members' Perfect Block and Perfect Parry Windows by X%. |
Perk Name | Iron Grip | Rebuke | Determination | Cathartic Retribution |
Description | Damage of Charged Attacks increases by X% | After a Gun Strike, Melee Damage increases by X% for X seconds | Each Melee Attack you land reduces the Ranged Damage you take by X% (up to X%). If you do not land a Melee Attack for 5 seconds, the effect ends. | All Squad Members restore X% more Contested Health from Melee Damage. |
Perk Name | Crushing Blows | Armour Reinforcement | Duelist | Holy Frenzy |
Description | Enemies hit by Melee Attacks take X% more Damage for X seconds | Non-Finisher Gun Strikes also restore 1 Armour Segment | Perfect Parry and Perfect Block windows increase by 50% | All Squad Members do X% more damage for X seconds after performing a finisher on a Majoris Level or higher enemies. |
Possible Judiciar Gear and Signature Perks
Class Perks | Judiciar Buff Perks | Judiciar Cooldown Perks | Judiciar Functionality Perks | Judiciar Signature Perks |
Perk Name | Stoic Hymn | Excommunication | Purity | Scorching Light |
Description | All Squad Members within X meters take X% less Damage for the duration of Litanies of Battle. | When Litanies of Battle is in cooldown, Melee Damage increases by X% | Activating Litanies of Battle removes negative Status Effects and restores all Contested Health | When Active, Litanies of Battle Deals damage that scales with difficulty to all enemies with X meters. |
Perk Name | Violent Chorus | Executioner's Fervor | Tempered Faith | Divine Intervention |
Description | All Squad Members within X meters deal X% more Damage for the duration of Litanies of Battle. | You restore Ability Charge by X% by performing Finishers on Majoris-level or higher enemies | While Litanies of Battle is active, you take X% less Health Damage do not lose control upon taking Heavy Hits and you cannot be knocked back. | Taking Lethal Damage restores all health instead of incapacitating you. Cooldown is X seconds. |
Perk Name | Zealous Healing | Grim Endurance | Swift Justice | Executioner's Blade |
Description | All Squad Members within X meters that perform Melee Finishers of Extremis- or Terminus-level additionally restore Health by X% for the duration of Litanies of Battle. | By performing Finishers on Majoris-level or higher enemies extend the duration of an active Litanies of Battle by X seconds. | Litanies of Battle increases movement speed and Melee Attack speed by X% for it's duration. | A fully Charged Strong Attack will now instantly perform a finisher on a Majoris or Extremis level enemies. Cooldown is X seconds. |
Possible Codicier Core and Team Perks
Class Perks | Codicier Melee Perks | Codicier Gun Perks | Codicier Defensive Perks | Codicier Team Perks |
Perk Name | Psychic Might | Psychic Penetration | Psychic Field | Psycho-Enhanced Abilities |
Description | Damage of Charged Attacks increases by X%. | Shots will penetrate enemy Block Stances, dealing X% of the usual Damage | A perfectly timed Parry or Block creates a Shock area for 5 seconds. Cooldown is 30 seconds. | All Squad Members' Abilities do X% more damage or have a X% longer duration. |
Perk Name | Resonance | Guided Bullets | After Image | Precognitive Reflexes |
Description | While in a Shock area you deal X% more Damage. | Headshot Damage increases by X% | After a perfectly timed Parry, Block or Dodge, you take 20% less Health Damage for 5 seconds. | Increases Squad Members' Perfect Dodge Timing and Perfect Parry Windows by X% |
Perk Name | Psychic Edge | Shield Reinforcement | Weakening Deflect | Psychic Barrier |
Description | Melee Damage increases by X% against Majoris- or Extremis-level enemies | Non-Finisher Gun Strikes also adds 1 Shield Segment. Cooldown is X seconds. | A perfectly timed Parry or Block the parried enemy deals X% less damage for X seconds. | All Squad Members gain a bonus armor segment after performing a finisher on a Majoris Level or higher enemies. Cooldown is X seconds. |
Possible Codicier Gear and Signature Perks
Class Perks | Codicier Damage Perks | Codicier Cooldown Perks | Codicier Functional Perks | Codicier Signature Perks |
Perk Name | Weaken Resolve | Clarity | Forceful Push | Psychic Surge |
Description | Enemies hit by Psychic Blast deal X% less Damage for X seconds. | When Psychic Blast is in cooldown, Melee Damage increases by X% | Enemies hit by Psychic Blast are pushed X% further away, colliding with other enemies or terrain deals Damage that scales with difficulty. Enemies that aren't knocked instead lose control. | When your armor is fully depleted, Psychic Blast's Charge is restored to full. Cooldown is X seconds. |
Perk Name | Focused Blast | Quickening | Mind Static | Psychic Backlash |
Description | Psychic Blast deals X% more Damage, but it only hits targets in front of you. | Psychic Blast recharges X% faster | Enemies hit by Psychic Blast are stunned for X seconds. Enemies that aren't stunned instead lose control. | Finishers Additionally deals area-of-effect Damage that scales with difficulty in X meter range. Cooldown is X seconds. |
Perk Name | Inner Strength | Silence | Fried Synapses | Psychic Vortex |
Description | Psychic Blast can now be charged and does increased damage after being charged, deals maximum X% more damage after X seconds charging. | A Psychic Blast kill restores Psychic Blast's Charge by X% | After using Psychic Blast enemies with X meters cannot call for reinforcements and automatically explode upon attempting to do so. | Instead of knocking enemies back, Psychic Blast now pulls them closer to you and increases melee weapon damage they take by X% for X seconds. |
In Closing
So that pretty much sums it up, I know it's not super innovative, but I think it's something that could possibly be more feasible in the short term. Thank you for reading!
Edit 1: Added Pictures for reference.
Edit 2: Added My Own Comments to the main post for readability and to reduce clutter.
Edit 3: Added Team and Signature Class Perks.
Edit 4: Added Codicier Core and Gear Perks.
Edit 5: Added the rest of the Codicier and all Judiciar Perks and reorganized them to be more readable.
Edit 6: Added Some Possible Weapon Skins to really capture the feel of the classes.
Edit 7: Added Some Possible Chaos Skins for us in PvP.
Edit 8: Added Some Possible Wargear for Each Class.
Edit 9: Out of things to add, please send reinforcements.
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