Hey everyone! ✨

Once again we want to express our gratitude towards you for following the project. Reading your comments and seeing the wishlist grow makes us incredibly proud and excited (and a bit frightened too)! 💙 

We saw that some of you are still confused with the game in terms of challenge, let us clarify that for you!


WHAT IS MIO?


MIO is a metroidvania, therefore, it will be a challenging game. 

We often have playtesters telling us, at the beginning of their run, that they are afraid the game is going to be too casual because of the cute and poetic art style. 

Worry not, that is not what we aim for! So far, none of the players, testers or journalists got to the end without breaking a serious sweat or ended up thinking MIO was too easy.



Most realistically, you will die. A lot.


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BALANCE IS KEY!


Even if MIO is going to have very demanding moments, there will also be more calm ones. We want to find balance between narration, mystery, exploration AND challenging platforming and combat moments.


Mio is a “lightweight” character, she’s agile and fast but quite fragile and lighter than most enemies she encounters. We wanted you to feel that.


It’s so exciting for us to see people gracefully dancing around obstacles & enemies after they’ve played for a while.


For sure you will retry and get better with every attempt! But the goal is to be fair so you should always be able to reach the end of the game. And that required a lot of iteration (still does !).


For the most adventurous of you, we’ve added several secret paths with special levels.  We hope you will like them. ;)


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LANGUAGE, TEXT & VOICES!


We're working hard on the game and have just finished implementing all translations and voice over. There are going to be a lot of language options, we're happy so many people will be able to play the game in their native language!!


All the recordings went very well, we're very happy with the results. It was a little bit stressful since the main cinematics' emotions rely on those but we believe the result will be worth the effort. In the end the actors & staff were amazing and it feels great to finally have them in the game! 


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All translations available, voiced languages in yellow



THE MUSIC IS PART OF THE EXPERIENCE


We’ve been working on implementing a real choir into the game’s soundtrack in order to find the "between robot and human" feel we wanted. We always wanted to have this contrast between the colder “sci fi” synths and the more organic human voices. Up until now our composer was working with small excerpts or placeholder voices, but no more !


We found a studio in Paris to do that, it took two days of recordings and a lot of work for our composer and singers. The results are simply amazing, and we’re sure you’ll love it too! 🎶


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Recording session at Midilive Studio, Paris


Since we’re currently in the polishing process, the game is getting better everyday. It is such an exciting (and tiring) period. 

For now we’re still implementing and debugging everything. It’s a lot of work and we don’t have much time so… we’re in a bit of a rush!

LITTLE SNEAK PEAK


We have so many things we could show you but we don’t want to spoil too much…For those of you already enjoying snowy landscapes at home, and for those of you that wish you could see some snow this winter, how about this new snowfall that made it into the game just now? We have so many things we could show you but we don’t want to spoil too much…


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Thanks a lot and see you next time! ⭐


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