The crane controls need an overhaul. I saw the deadzone idea, and that may help with re-finding 0 to stop the crane from moving. The click/unclick currently disables the other crane mechanics and is a bit of a pain. 2 ideas. 1 - Re-set the zero for crane movement when the mouse stops moving. So once you are done moving mouse left, the crane stops moving left. Would make back/forth movements feel natural I think. 2 - Use keys instead of mouse like construction simulator. I'd prefer option 1. (I'd also prefer snowrunner winch style selection of clicking vs the aiming in roadcraft.) I wouldn't even mind getting rid of the quick winch like snowrunner had and force the user to be more deliberate, just wasn't a fan of the aiming or use on the acecssories/winches.