The camera that you develop is very cinematic.
we can't even see the eyes of some characters during certain cutscenes
djoun52
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The camera that you develop is very cinematic.
we can't even see the eyes of some characters during certain cutscenes
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Such aspect ratio is really an edge case and you cannot expect it to be perfectly supported in every game. Especially games that heavily rely on what's on screen. in SM2's case, mobs off-screen behave differently, when you're not looking at them. This will be game-breaking.
On the topic of FOV -
No, the FOV is not changed in your screenshots. It's exactly the same. It's just cropped from 5120x2880 (16:9 with the same FOV as usual), as your monitor is just a 5120x2880 with top and bottom quarters chopped off, really.
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Greetings
I have a monitor with resolution of 5120:1440 (32:16).
I wait for the ultra widescreen support, but the camera is too close to the character and I can't enjoy the game.
Like you say in your Q&A changing the FOV can degrade the visual aspect of the game. But the ultra wild resolution setting changes the FOV!!!
you can see the difference with the screenshots below (the first photo resolution 16:9, the 2nd resolution 32:9)
I understand that changing the FOV brings some issue like some character that stop moving and disappear during cinematic because there should be off screen normally and the display of the gear in the customisation menu who seems far away.
I prefer to have visual bugs during the cutscenes and in the menus and a better camera during the fights than the opposite.
Best regards
Sorry in advance, English is not my first language