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Please fix thunder hammer perks

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3 days ago
Mar 15, 2025, 3:05:07 AM

Previously, with the fencing thunder hammer perked out a certain way, along with the combination of precision strike and pride in duty or diligence activated, we could one shot tyranid majoris on ground pound. Leading to a very rewarding and enjoyable gameplay loop that required a bit of skill to get into in the first place. With the change/rework of tyranid slayer on thunder hammer, this is no longer possible as you cannot reach the necessary breakpoint. Essentially this has now made an already difficult to master class unfun and has discouraged me to play it (already I would not pick it for chaos missions. But with the aforementioned build it was OK to take on Tyranis maps). If one takes a glance at reddit or even SM2 discord, the general consensus is that the assault is already the weakest class. This change just makes it worse. Makes me pretty sad as this is another fun element that has been essentially nerfed out.

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3 days ago
Mar 15, 2025, 3:13:48 AM

Here is a video link from SM2 discord user Desynch demonstrating what we were able to do in the past with this particular build. With the new changes, we have effectively removed an entire build (to a class with already very limited build options)


https://youtu.be/e0wuwvLjXis?feature=shared

Updated 3 days ago.
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2 days ago
Mar 15, 2025, 9:39:37 AM

They are killing builds left and right it seems, melee snipers is in a terrible spot, heavy got nerfs on all his weapons as well and now assault?


Meanwhile vanguard.... Come on vanguard was already a staple in lethal+. Spread the love a little bit please.

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2 days ago
Mar 15, 2025, 5:38:28 PM

I think the thunder hammer just needs 5% to 10% damage boost somewhere. either in the weapon perk itself (without removing the existing one ofcos) or at the prestige perk or class perk

Updated 2 days ago.
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2 days ago
Mar 15, 2025, 6:13:52 PM

SunnyJack wrote:

I think the thunder hammer just needs 5% to 10% damage boost somewhere. either in the weapon perk itself (without removing the existing one ofcos) or at the prestige perk or class perk

If two of the 5% damage boosts were switched to 10% it would make up for the loss of Tyranid slayer and should be able to hit the one tap ground pound into execute build with fencing hammer (once necessary conditions are activated too). Also it would be a slight buff (Lord knows assault needs it) to the assault as damage would apply to chaos as well (making up for loss of chaos slayer)

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2 days ago
Mar 15, 2025, 6:16:19 PM

Fusei wrote:

They are killing builds left and right it seems, melee snipers is in a terrible spot, heavy got nerfs on all his weapons as well and now assault?


Meanwhile vanguard.... Come on vanguard was already a staple in lethal+. Spread the love a little bit please.

I just hope they read the comments here and apply these recommendations, there are plenty of 500hrs plus players commenting on this forum (personally I'm at 685hrs) - their observations are worth taking into serious consideration.

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