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Please add an FOV changer

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7 months ago
Sep 26, 2024, 9:52:51 PM
Either add an FOV slider or stop breaking my mod. Won't play the game again until I can get higher FOV, makes me motion sick. Such a shame to see the devs not taking this seriously. This should be priority number 1!
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7 months ago
Sep 26, 2024, 10:07:22 PM

Drexult wrote:
Either add an FOV slider or stop breaking my mod. Won't play the game again until I can get higher FOV, makes me motion sick. Such a shame to see the devs not taking this seriously. This should be priority number 1!

Yeah same, literally the reason I made the thread is because I was using that mod and the update made it inoperable. The default FOV makes me feel nearsighted.   

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7 months ago
Sep 26, 2024, 10:15:32 PM
YES for the love of God do this! A wholeheartedly agree, this should have been something they did to begin with. Why a game like SM2 wouldn't have it doesn't make much sense to me.

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7 months ago
Sep 26, 2024, 11:18:56 PM

Themanupstairs wrote:

Yeah we need it pretty badly. Hopefully we won't have to wait for the next big update for it.

Hopefully, I can't see them doing a quick fix patch though, it'll probably end up in the next big update tbh.

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7 months ago
Sep 27, 2024, 12:18:41 AM

Saint_Nick wrote:

They claim it will ruin the cinematic experience which is a really lame excuse.

It is, I played the mod for it and until the update came out it felt and played great!

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7 months ago
Sep 27, 2024, 4:52:10 AM

basic and important feature ALL games have to HELP people that get motion sickness from this. 

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7 months ago
Sep 27, 2024, 4:57:44 AM

I’ve voted, and I see the threads on the forums and various ideas on Reddit about wanting to use FOV. If the developers are lazy, then let the modders do it, for crying out loud! ​

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7 months ago
Sep 27, 2024, 6:42:17 AM

Not going to happen. From what I understand the main reason is because of PVP and how small the maps already are. As of right now its not braindead obvious to just hold a corner with shoulder view. If the FOV happens then yeah it'll change the way PVP is being played rn. 


The other reason I think is because I think I recall some dev mentioning it'll be too difficult and break things in the campaign and executes

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7 months ago
Sep 27, 2024, 8:59:34 AM

Really need one, there's no excuse these days. I play on a large monitor and it feels uncomfortable where it's at right now. It's not as bad as some games thankfully, but I'd still up it a bit.
People already look around the corners in pvp, that's just to be expected with a third person game, and if they really cared about it, they would hide enemy character models if you don't have a view to some part of another players body from your characters perspective, other games have done this.
Also, it shouldn't break anything in campaign, developers always say stuff like this, but then when a fov mod comes around, there isn't any clipping issues until you boost it a lot, and even then it's usually only in specific sequences, and it's not big enough to be a problem. Just put a (beta) warning on it and then fix any issues later, or never if it doesn't interfere with gameplay.

Updated 7 months ago.
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7 months ago
Sep 27, 2024, 9:37:33 AM

+1 for FOV slider.


If they are worried about the PVP side then for a fixed FOV for PVP. But right now by trying to stop an unfair advantage for the UW players, they have put them at a disadvantage, as we literally see no warnings behind us or when something is approaching behind that needs to be evaded.


I am going to go back to SM1 at this rate as that allows both the UW mod support and FOV support and can still safely play online. Just slap a reshade profile on it and it'll hold up.

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7 months ago
Sep 28, 2024, 1:05:08 PM

Selphic wrote:

Saint_Nick wrote:

They claim it will ruin the cinematic experience which is a really lame excuse.

It is, I played the mod for it and until the update came out it felt and played great!

I played the whole campaign with it and it made the experience infinitely better. Default is god awful, less cinematic if anything

Updated 7 months ago.
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7 months ago
Sep 28, 2024, 3:30:36 PM

Why do we need FOV updates?


IMO: FOV turns into an advantage for those who use it and a disadvantage for those who don't, esp those who can't due to vision. 


 I 100% agree w/no FOV in Campaign and PVP for now.   It is a solid design decision, and I respect it completely.  If one were to experiment, PVE Operations would be a proving ground to determine if it drives unbalance at scale.


I prefer a dynamic camera - the ability to shift from over the right shoulder to over the left shoulder, and one where camera position relative to player, fov, etc, was relative to player speed.  As a starting place...stand still?  Wider field of view.  Sprinting?  Tighter field of view.  Rolling? Super tight.  I would trust the design team to do the right thing here with feel but I can't say this is a huge priority.  I would much rather have beakies :) 


Another option would be to highlight enemy locations that are out of view, when related class abilities are activated. 

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7 months ago
Sep 28, 2024, 3:58:18 PM

hero1246 wrote:

Not going to happen. From what I understand the main reason is because of PVP and how small the maps already are. As of right now its not braindead obvious to just hold a corner with shoulder view. If the FOV happens then yeah it'll change the way PVP is being played rn. 


The other reason I think is because I think I recall some dev mentioning it'll be too difficult and break things in the campaign and executes

if everyone has option to adjust FOV then its not an advantage or disadvantage in PvP. And let's be real, this isn't some hyper competitive PvP game, its very causal - so FOV slider isn't going to do anything other than make it more enjoyable for more people.


the other reason is just laziness, which is unacceptable.

Updated 7 months ago.
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7 months ago
Sep 28, 2024, 5:36:13 PM

Artisan wrote:

hero1246 wrote:

Not going to happen. From what I understand the main reason is because of PVP and how small the maps already are. As of right now its not braindead obvious to just hold a corner with shoulder view. If the FOV happens then yeah it'll change the way PVP is being played rn. 


The other reason I think is because I think I recall some dev mentioning it'll be too difficult and break things in the campaign and executes

if everyone has option to adjust FOV then its not an advantage or disadvantage in PvP. And let's be real, this isn't some hyper competitive PvP game, its very causal - so FOV slider isn't going to do anything other than make it more enjoyable for more people.


the other reason is just laziness, which is unacceptable.

Wide FOV on a high-res PC is 100% advantage over stock console FOV unless you set everyone with the max view and people choose to narrow - otherwise you have visibility on your opponent that they don't have on you.


However, instead, what is the FOV a solution to? What is the problem you are trying to solve, and is there a problem behind the problem?  


If you like wide FOV so that you can see more of your opponents,  I like dynamic cameras because they turn the answer into part of the game, that also mimics how our vision works in reality - although has to be done carefully or it can cause confusion in the player base (wide sings in cameras are unfun), and I'd rather have more cool 40k stuff personally.  


If you were to say, wide FOV ...or... terminator missions assaulting gene-stealers + tyranids, mmm I know which I'd pick :) 


Updated 7 months ago.
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7 months ago
Sep 28, 2024, 7:26:37 PM

Artisan wrote:

hero1246 wrote:

Not going to happen. From what I understand the main reason is because of PVP and how small the maps already are. As of right now its not braindead obvious to just hold a corner with shoulder view. If the FOV happens then yeah it'll change the way PVP is being played rn. 


The other reason I think is because I think I recall some dev mentioning it'll be too difficult and break things in the campaign and executes

if everyone has option to adjust FOV then its not an advantage or disadvantage in PvP. And let's be real, this isn't some hyper competitive PvP game, its very causal - so FOV slider isn't going to do anything other than make it more enjoyable for more people.


the other reason is just laziness, which is unacceptable.

Yeah I agree. At least have an option for campaign and operations if nothing else. I don't see a problem with an FOV changer for every gamemode really, if everyone has the option then there is no unfair advantage.

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7 months ago
Sep 28, 2024, 7:29:28 PM

Artisan wrote:

hero1246 wrote:

Not going to happen. From what I understand the main reason is because of PVP and how small the maps already are. As of right now its not braindead obvious to just hold a corner with shoulder view. If the FOV happens then yeah it'll change the way PVP is being played rn. 


The other reason I think is because I think I recall some dev mentioning it'll be too difficult and break things in the campaign and executes

if everyone has option to adjust FOV then its not an advantage or disadvantage in PvP. And let's be real, this isn't some hyper competitive PvP game, its very causal - so FOV slider isn't going to do anything other than make it more enjoyable for more people.


the other reason is just laziness, which is unacceptable.

Exactly, there wouldn't be a problem if everyone has it available.

Updated 7 months ago.
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7 months ago
Sep 28, 2024, 7:31:14 PM

Ultramar wrote:

Artisan wrote:

hero1246 wrote:

Not going to happen. From what I understand the main reason is because of PVP and how small the maps already are. As of right now its not braindead obvious to just hold a corner with shoulder view. If the FOV happens then yeah it'll change the way PVP is being played rn. 


The other reason I think is because I think I recall some dev mentioning it'll be too difficult and break things in the campaign and executes

if everyone has option to adjust FOV then its not an advantage or disadvantage in PvP. And let's be real, this isn't some hyper competitive PvP game, its very causal - so FOV slider isn't going to do anything other than make it more enjoyable for more people.


the other reason is just laziness, which is unacceptable.

Wide FOV on a high-res PC is 100% advantage over stock console FOV unless you set everyone with the max view and people choose to narrow - otherwise you have visibility on your opponent that they don't have on you.


However, instead, what is the FOV a solution to? What is the problem you are trying to solve, and is there a problem behind the problem?  


If you like wide FOV so that you can see more of your opponents,  I like dynamic cameras because they turn the answer into part of the game, that also mimics how our vision works in reality - although has to be done carefully or it can cause confusion in the player base (wide sings in cameras are unfun), and I'd rather have more cool 40k stuff personally.  


If you were to say, wide FOV ...or... terminator missions assaulting gene-stealers + tyranids, mmm I know which I'd pick :) 


I thought that PC wasn't pairing with console for PvP (i.e. no cross platform PvP)? If that's the case, your note is not relevant. But yea, even if it were the case, set everyone at max and let THE PEOPLE decide on where they want to be with a functional slider.


FOV slider is so standard, it's shocking that it wasn't included at launch. The fact they effectively removed the FOV mod in the latest update is even worse. I mainly play PvE/operations and it was much more enjoyable with adjustable FOV. Basically stopped playing now cause it's hard to go back.



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