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It’s a shame NO KILL ANIMATION for every enemy??

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a month ago
Oct 25, 2024, 9:16:44 AM

​so I’m a little late to the party, I just started playing the game yesterday.


I loved the first game and I have it on PC.


But one thing I immediately noticed is that you can’t stun the basic enemies - Hormaguants? And get a kill animation for them.


The only way you can take down basic enemies is to do that countermove.


Which is honestly slightly disappointing.


In the first game, you could stun every single enemy, from the basic Ork grunts To the tougher big Brutes. And you could get a kill animation on every single enemy.


Also, the first games combat seem to be slightly more precise. I find the Melee combat in this game less so. It feels a little bit more loose. When you’re cutting through the basic enemies, it doesn’t appear to be much sense of impact. You just slice through them really.

I also preferred having the light and heavy attacks on two separate buttons.


I will likely get used to it, but that’s my immediate feeling.


I’ve been looking forward to this game for a long time, and I’m sure as I play it will get better.

But I have to say early impressions slightly underwhelmed actually. To be fair, I’ve only played about an hour.



Updated a month ago.
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a month ago
Oct 25, 2024, 9:56:33 AM

I do not understand what you are talking about. You can get EVERY enemy to the executable state and get a kill animation. EVERY ENEMY!

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a month ago
Oct 25, 2024, 10:38:54 AM

I'm assuming you're playing the campaign on easy or normal? Usually you would one shot them. If you're on operations with a weapon of the corresponding level to the difficulty you would get a chance to execute all enemies with the exception of cultists since you one shot them and can even kill them by running into them.

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a month ago
Oct 25, 2024, 11:35:02 AM

a_user wrote:

I do not understand what you are talking about. You can get EVERY enemy to the executable state and get a kill animation. EVERY ENEMY!

​I don’t understand then, I’m playing on veteran difficulty.


Admittedly, I’m on the prologue mission. But most of the Hormguant take one hit to go down. I’ve yet to put a Hormguant in a stunned state that lets me execute them.??


Well, this is certainly encouraging to find out that you can execute every single enemy.

so, I don’t understand what I’m doing wrong

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a month ago
Oct 25, 2024, 1:24:56 PM

Lamoi wrote:

a_user wrote:

I do not understand what you are talking about. You can get EVERY enemy to the executable state and get a kill animation. EVERY ENEMY!

​I don’t understand then, I’m playing on veteran difficulty.


Admittedly, I’m on the prologue mission. But most of the Hormguant take one hit to go down. I’ve yet to put a Hormguant in a stunned state that lets me execute them.??


Well, this is certainly encouraging to find out that you can execute every single enemy.

so, I don’t understand what I’m doing wrong

Cant remember how it was in the campaign, but when start doing the pve missions you will understand.

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a month ago
Oct 25, 2024, 2:53:28 PM

Lamoi wrote:

a_user wrote:

I do not understand what you are talking about. You can get EVERY enemy to the executable state and get a kill animation. EVERY ENEMY!

​I don’t understand then, I’m playing on veteran difficulty.


Admittedly, I’m on the prologue mission. But most of the Hormguant take one hit to go down. I’ve yet to put a Hormguant in a stunned state that lets me execute them.??


Well, this is certainly encouraging to find out that you can execute every single enemy.

so, I don’t understand what I’m doing wrong

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a month ago
Oct 25, 2024, 2:57:33 PM

I just thought, maybe you do not know how the executable state looks like. If the enemies body glows read, press the interact/execute button. It works from quite a distance, a few meters.

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a month ago
Oct 25, 2024, 3:07:36 PM

a_user wrote:

I just thought, maybe you do not know how the executable state looks like. If the enemies body glows read, press the interact/execute button. It works from quite a distance, a few meters.


ok — maybe that’s it…

the bigger brutes have an icon on them.. but haven’t seen too many hormaguants go into the state you describe — they usually dead or die in a couple of hits. 





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a month ago
Oct 25, 2024, 11:12:06 PM

a_user wrote:

I do not understand what you are talking about. You can get EVERY enemy to the executable state and get a kill animation. EVERY ENEMY!

Except Chaos humans. 

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a month ago
Oct 26, 2024, 5:54:56 AM

Lamoi wrote:

​so I’m a little late to the party, I just started playing the game yesterday.


I loved the first game and I have it on PC.


But one thing I immediately noticed is that you can’t stun the basic enemies - Hormaguants? And get a kill animation for them.


The only way you can take down basic enemies is to do that countermove.


Which is honestly slightly disappointing.


In the first game, you could stun every single enemy, from the basic Ork grunts To the tougher big Brutes. And you could get a kill animation on every single enemy.


Also, the first games combat seem to be slightly more precise. I find the Melee combat in this game less so. It feels a little bit more loose. When you’re cutting through the basic enemies, it doesn’t appear to be much sense of impact. You just slice through them really.

I also preferred having the light and heavy attacks on two separate buttons.


I will likely get used to it, but that’s my immediate feeling.


I’ve been looking forward to this game for a long time, and I’m sure as I play it will get better.

But I have to say early impressions slightly underwhelmed actually. To be fair, I’ve only played about an hour.



Heavy should has unique execution animation 

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a month ago
Oct 31, 2024, 10:43:05 PM

I’m playing the main campaign on VETERAN



And I’m telling you — you CANNOT get a normal execute on a normal Hormaguant. 


ONLY the counter move and pistol shot. 


If I melee attack they go down in 1 -2 hits with a knife. 

NEVER any opportunity to EXECUTE…..


If anybody has any video evidence?? 

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a month ago
Nov 1, 2024, 1:38:19 PM

yeah…


Played a great deal more now. 


Basic Hormaguants have NO option of execute. 


It’s only the higher up unique alien units that you can put into a stunned state and get the execute on…. The Warriors. Hormaguants with guns etc…..


That’s a real shame. 


So far I have to say — i’m trying to figure out why this game is not really blowing me away. Because I have the first game, and it’s not massively different essentially in terms of design.. Both are essentially linear corridor shooters that lead the player from one set piece to another.


But I think it is to do with the sense of weight and impact that the first game had in the combat. This game does not have that.


Cutting through enemies in this game just doesn’t have the same sense of weight/impact. Cutting down basic Hormaguants feels weightless, like you just cutting through butter….


Game is pretty good overall, but I can’t help shake the feeling but I’m just finding it underwhelming.



Updated a month ago.
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a month ago
Nov 1, 2024, 1:43:56 PM

a_user wrote:

I do not understand what you are talking about. You can get EVERY enemy to the executable state and get a kill animation. EVERY ENEMY!

This is not the case at all…. 


Basic swarm Hormaguants cannot be put into a stun state, and executed as with other enemy types.

They only receive an execute animation as a result of counter…



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a month ago
Nov 1, 2024, 8:03:25 PM

Lamoi wrote:

a_user wrote:

I do not understand what you are talking about. You can get EVERY enemy to the executable state and get a kill animation. EVERY ENEMY!

This is not the case at all…. 


Basic swarm Hormaguants cannot be put into a stun state, and executed as with other enemy types.

They only receive an execute animation as a result of counter…



Of course you can, by shooting and by melee. Happens all the time.


EDIT: here i cut out a scene from a recording of a run from me on lethal where by shooting a minor he gets red, but i kill him via shot here. Sometimes i execute if i need the armor.


Edit2: what do you mean by counter, btw. ? A parry? A parry insantly kills them.

Updated a month ago.
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a month ago
Nov 2, 2024, 7:09:39 AM

a_user wrote:

Lamoi wrote:

a_user wrote:

I do not understand what you are talking about. You can get EVERY enemy to the executable state and get a kill animation. EVERY ENEMY!

This is not the case at all…. 


Basic swarm Hormaguants cannot be put into a stun state, and executed as with other enemy types.

They only receive an execute animation as a result of counter…



Of course you can, by shooting and by melee. Happens all the time.


EDIT: here i cut out a scene from a recording of a run from me on lethal where by shooting a minor he gets red, but i kill him via shot here. Sometimes i execute if i need the armor.


Edit2: what do you mean by counter, btw. ? A parry? A parry insantly kills them.

YOU SEE!!!


That’s a Tyranid with a gun. YES, you can get execute animation on those enemy types — as I previously mentioned.


BUT you CANNOT get the basic swarm Hormaguants (the most common enemy type) into a stunned state and execute them. You can only get a parry kill animation, or gun shot kill. 


So I was right after all. 


Yeah, in the first game every single enemy,  the basic Ork you could put into a stunned state — and then carry out an execution animation.


Which is a shame.


I suppose given the number of hormaguants you face, perhaps it was felt that to be able to execute them as well would’ve been too much perhaps it would’ve unbalanced the game? Giving you unlimited opportunity for your shields to be replenished. Or it could simply be technical limitation. They have a different physics model, within the game in order to keep the asset load low so they can have so many on screen at the same time.

Updated a month ago.
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a month ago
Nov 2, 2024, 12:57:28 PM

Lamoi wrote:

a_user wrote:

Lamoi wrote:

a_user wrote:

I do not understand what you are talking about. You can get EVERY enemy to the executable state and get a kill animation. EVERY ENEMY!

This is not the case at all…. 


Basic swarm Hormaguants cannot be put into a stun state, and executed as with other enemy types.

They only receive an execute animation as a result of counter…



Of course you can, by shooting and by melee. Happens all the time.


EDIT: here i cut out a scene from a recording of a run from me on lethal where by shooting a minor he gets red, but i kill him via shot here. Sometimes i execute if i need the armor.


Edit2: what do you mean by counter, btw. ? A parry? A parry insantly kills them.

YOU SEE!!!


That’s a Tyranid with a gun. YES, you can get execute animation on those enemy types — as I previously mentioned.


BUT you CANNOT get the basic swarm Hormaguants (the most common enemy type) into a stunned state and execute them. You can only get a parry kill animation, or gun shot kill. 


So I was right after all. 


Yeah, in the first game every single enemy,  the basic Ork you could put into a stunned state — and then carry out an execution animation.


Which is a shame.


I suppose given the number of hormaguants you face, perhaps it was felt that to be able to execute them as well would’ve been too much perhaps it would’ve unbalanced the game? Giving you unlimited opportunity for your shields to be replenished. Or it could simply be technical limitation. They have a different physics model, within the game in order to keep the asset load low so they can have so many on screen at the same time.

Ok, i tested this out again. You are so far right that the minors without gun don't get into executable state. But they get a stunned stated, allowing them to gun strike, which is a kill animation! Didn't observed that there is a difference between the ones with and those without guns. Ok, so what? If that is what this thread is all about then this is ridicules.

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a month ago
Nov 2, 2024, 6:05:03 PM

I've been in ops too long but if I remember correctly you can execute gaunts that are pre spawned like the ones you come across eating a corpse or wandering around. That said I think it's not lore accurate if you still need to execute a gaunt after shooting it or hitting it with a chainsword. From a gameplay perspective, you can already execute it 3 different ways but you're upset over not being able to press the e button on it which is indeed a ridiculous nitpick. And also, comparing it to an ork boy is not a good comparison. Boys are way tougher than gaunts despite both being treated as fodder.

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a month ago
Nov 4, 2024, 9:34:52 AM

it’s just a shame. 


I am over it. It is what it is. 


Suspect given the sheer numbers — I suspect they have a different asset model compared with other executable enemies — similar to what is seen in Days Gone which enables more on screen at once. So maybe reflective of a technical limitation. 

OR as I said a gameplay balancing issue. 



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