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Different sound queues for lockable and unblockable attacks

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a month ago
Nov 1, 2024, 2:32:44 PM

I find myself tripping up hearing an attack defaulting to parrying then getting animation locked into attacks. I'd love to see an option to separate the two attacks to have separate sound queues to avoid the frustration of waiting to swing my knife as a lictor is rapidly approaching my location.

Updated a month ago.
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a month ago
Nov 1, 2024, 2:36:50 PM

As a matter of fact, they do have different sound queues already.
But they are very similar so during a fight with all the noise I doubt that anyone can really tell the difference.
It would be nice if they could have very clear distinct sounds.

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